Mercurial > projects > cl4d
view opencl/c/cl_gl_ext.d @ 3:c78ffc9a7434 default tip
* corrected import declarations
* fixed bug in Program
author | Trass3r |
---|---|
date | Thu, 15 Apr 2010 03:20:03 +0200 |
parents | 01d502efe0c4 |
children |
line wrap: on
line source
/********************************************************************************** * Copyright (c) 2008-2009 The Khronos Group Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and/or associated documentation files (the * "Materials"), to deal in the Materials without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Materials, and to * permit persons to whom the Materials are furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Materials. * * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. **********************************************************************************/ /* $Revision: 10424 $ on $Date: 2010-02-17 14:34:49 -0800 (Wed, 17 Feb 2010) $ */ /** * cl_gl_ext.h contains vendor (non-KHR) OpenCL extensions which have OpenGL dependencies. */ module opencl.c.cl_gl_ext; extern(C): /* * For each extension, follow this template * /* cl_VEN_extname extension */ /* #define cl_VEN_extname 1 * ... define new types, if any * ... define new tokens, if any * ... define new APIs, if any * * If you need GLtypes here, mirror them with a cl_GLtype, rather than including a GL header * This allows us to avoid having to decide whether to include GL headers or GLES here. */