view opencl/c/cl_gl_ext.d @ 2:01d502efe0c4

* now using the original filenames * updated main cl.d + cl_ext and cl_gl_ext
author Trass3r
date Wed, 14 Apr 2010 14:27:06 +0200
parents
children c78ffc9a7434
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/**********************************************************************************
 * Copyright (c) 2008-2009 The Khronos Group Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and/or associated documentation files (the
 * "Materials"), to deal in the Materials without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Materials, and to
 * permit persons to whom the Materials are furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Materials.
 *
 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
 **********************************************************************************/

/* $Revision: 10424 $ on $Date: 2010-02-17 14:34:49 -0800 (Wed, 17 Feb 2010) $ */

/**
 *	cl_gl_ext.h contains vendor (non-KHR) OpenCL extensions which have OpenGL dependencies.
 */
module opencl.c.gl_ext;

extern(C):

/*
 * For each extension, follow this template
 * /* cl_VEN_extname extension  */
/* #define cl_VEN_extname 1
 * ... define new types, if any
 * ... define new tokens, if any
 * ... define new APIs, if any
 *
 *  If you need GLtypes here, mirror them with a cl_GLtype, rather than including a GL header
 *  This allows us to avoid having to decide whether to include GL headers or GLES here.
 */