Mercurial > projects > chipmunkd
diff trunk/tests/ChipmunkDemos/samples/Tank.d @ 16:af2f61a96318
ported chipmunk demos
author | Extrawurst |
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date | Sat, 04 Dec 2010 02:02:29 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/trunk/tests/ChipmunkDemos/samples/Tank.d Sat Dec 04 02:02:29 2010 +0100 @@ -0,0 +1,134 @@ + +// written in the D programming language + +module samples.Tank; + +import chipmunkd.chipmunk; + +import samples.ChipmunkDemo; + +import gameApp; + +static cpSpace *space; + +static cpBody *tankBody; +static cpBody *tankControlBody; + +static void +update(int ticks) +{ + enum int steps = 1; + enum cpFloat dt = 1.0f/60.0f/cast(cpFloat)steps; + + for(int i=0; i<steps; i++){ + // turn the control _body based on the angle relative to the actual _body + cpVect mouseDelta = cpvsub(mousePos, tankBody.p); + cpFloat turn = cpvtoangle(cpvunrotate(tankBody.rot, mouseDelta)); + cpBodySetAngle(tankControlBody, tankBody.a - turn); + + // drive the tank towards the mouse + if(cpvnear(mousePos, tankBody.p, 30.0)){ + tankControlBody.v = cpvzero; // stop + } else { + cpFloat direction = (cpvdot(mouseDelta, tankBody.rot) > 0.0 ? 1.0 : -1.0); + tankControlBody.v = cpvrotate(tankBody.rot, cpv(30.0f*direction, 0.0f)); + } + + cpSpaceStep(space, dt); + } +} + +static cpBody * +add_box(cpFloat size, cpFloat mass) +{ + cpVect verts[] = [ + cpv(-size,-size), + cpv(-size, size), + cpv( size, size), + cpv( size,-size), + ]; + + cpFloat radius = cpvlength(cpv(size, size)); + + cpBody *_body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, 4, verts.ptr, cpvzero))); + _body.p = cpv(frand()*(640 - 2*radius) - (320 - radius), frand()*(480 - 2*radius) - (240 - radius)); + + cpShape *shape = cpSpaceAddShape(space, cpPolyShapeNew(_body, 4, verts.ptr, cpvzero)); + shape.e = 0.0f; shape.u = 0.7f; + + return _body; +} + +static cpSpace * +init() +{ + cpResetShapeIdCounter(); + + space = cpSpaceNew(); + cpSpaceResizeActiveHash(space, 30.0f, 1000); + space.iterations = 10; + space.sleepTimeThreshold = 0.5f; + + cpBody *staticBody = &space.staticBody; + cpShape *shape; + + // Create segments around the edge of the screen. + shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(-320,240), 0.0f)); + shape.e = 1.0f; shape.u = 1.0f; + shape.layers = NOT_GRABABLE_MASK; + + shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(320,-240), cpv(320,240), 0.0f)); + shape.e = 1.0f; shape.u = 1.0f; + shape.layers = NOT_GRABABLE_MASK; + + shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(320,-240), 0.0f)); + shape.e = 1.0f; shape.u = 1.0f; + shape.layers = NOT_GRABABLE_MASK; + + shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,240), cpv(320,240), 0.0f)); + shape.e = 1.0f; shape.u = 1.0f; + shape.layers = NOT_GRABABLE_MASK; + + for(int i=0; i<50; i++){ + cpBody *_body = add_box(10.0, 1.0); + + cpConstraint *pivot = cpSpaceAddConstraint(space, cpPivotJointNew2(staticBody, _body, cpvzero, cpvzero)); + pivot.biasCoef = 0.0f; // disable joint correction + pivot.maxForce = 1000.0f; // emulate linear friction + + cpConstraint *gear = cpSpaceAddConstraint(space, cpGearJointNew(staticBody, _body, 0.0f, 1.0f)); + gear.biasCoef = 0.0f; // disable joint correction + gear.maxForce = 5000.0f; // emulate angular friction + } + + // We joint the tank to the control _body and control the tank indirectly by modifying the control _body. + tankControlBody = cpBodyNew(INFINITY, INFINITY); + tankBody = add_box(15.0, 10.0); + + cpConstraint *pivot = cpSpaceAddConstraint(space, cpPivotJointNew2(tankControlBody, tankBody, cpvzero, cpvzero)); + pivot.biasCoef = 0.0f; // disable joint correction + pivot.maxForce = 10000.0f; // emulate linear friction + + cpConstraint *gear = cpSpaceAddConstraint(space, cpGearJointNew(tankControlBody, tankBody, 0.0f, 1.0f)); + gear.biasCoef = 1.0f; // limit angular correction rate + gear.maxBias = 1.0f; // limit angular correction rate + gear.maxForce = 500000.0f; // emulate angular friction + + return space; +} + +static void +destroy() +{ + cpBodyFree(tankControlBody); + cpSpaceFreeChildren(space); + cpSpaceFree(space); +} + +chipmunkDemo Tank = { + "Tank", + null, + &init, + &update, + &destroy, +};