Mercurial > projects > chipmunkd
comparison trunk/tests/ChipmunkDemos/samples/Tank.d @ 16:af2f61a96318
ported chipmunk demos
author | Extrawurst |
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date | Sat, 04 Dec 2010 02:02:29 +0100 |
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15:df4ebc8add66 | 16:af2f61a96318 |
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1 | |
2 // written in the D programming language | |
3 | |
4 module samples.Tank; | |
5 | |
6 import chipmunkd.chipmunk; | |
7 | |
8 import samples.ChipmunkDemo; | |
9 | |
10 import gameApp; | |
11 | |
12 static cpSpace *space; | |
13 | |
14 static cpBody *tankBody; | |
15 static cpBody *tankControlBody; | |
16 | |
17 static void | |
18 update(int ticks) | |
19 { | |
20 enum int steps = 1; | |
21 enum cpFloat dt = 1.0f/60.0f/cast(cpFloat)steps; | |
22 | |
23 for(int i=0; i<steps; i++){ | |
24 // turn the control _body based on the angle relative to the actual _body | |
25 cpVect mouseDelta = cpvsub(mousePos, tankBody.p); | |
26 cpFloat turn = cpvtoangle(cpvunrotate(tankBody.rot, mouseDelta)); | |
27 cpBodySetAngle(tankControlBody, tankBody.a - turn); | |
28 | |
29 // drive the tank towards the mouse | |
30 if(cpvnear(mousePos, tankBody.p, 30.0)){ | |
31 tankControlBody.v = cpvzero; // stop | |
32 } else { | |
33 cpFloat direction = (cpvdot(mouseDelta, tankBody.rot) > 0.0 ? 1.0 : -1.0); | |
34 tankControlBody.v = cpvrotate(tankBody.rot, cpv(30.0f*direction, 0.0f)); | |
35 } | |
36 | |
37 cpSpaceStep(space, dt); | |
38 } | |
39 } | |
40 | |
41 static cpBody * | |
42 add_box(cpFloat size, cpFloat mass) | |
43 { | |
44 cpVect verts[] = [ | |
45 cpv(-size,-size), | |
46 cpv(-size, size), | |
47 cpv( size, size), | |
48 cpv( size,-size), | |
49 ]; | |
50 | |
51 cpFloat radius = cpvlength(cpv(size, size)); | |
52 | |
53 cpBody *_body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, 4, verts.ptr, cpvzero))); | |
54 _body.p = cpv(frand()*(640 - 2*radius) - (320 - radius), frand()*(480 - 2*radius) - (240 - radius)); | |
55 | |
56 cpShape *shape = cpSpaceAddShape(space, cpPolyShapeNew(_body, 4, verts.ptr, cpvzero)); | |
57 shape.e = 0.0f; shape.u = 0.7f; | |
58 | |
59 return _body; | |
60 } | |
61 | |
62 static cpSpace * | |
63 init() | |
64 { | |
65 cpResetShapeIdCounter(); | |
66 | |
67 space = cpSpaceNew(); | |
68 cpSpaceResizeActiveHash(space, 30.0f, 1000); | |
69 space.iterations = 10; | |
70 space.sleepTimeThreshold = 0.5f; | |
71 | |
72 cpBody *staticBody = &space.staticBody; | |
73 cpShape *shape; | |
74 | |
75 // Create segments around the edge of the screen. | |
76 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(-320,240), 0.0f)); | |
77 shape.e = 1.0f; shape.u = 1.0f; | |
78 shape.layers = NOT_GRABABLE_MASK; | |
79 | |
80 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(320,-240), cpv(320,240), 0.0f)); | |
81 shape.e = 1.0f; shape.u = 1.0f; | |
82 shape.layers = NOT_GRABABLE_MASK; | |
83 | |
84 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(320,-240), 0.0f)); | |
85 shape.e = 1.0f; shape.u = 1.0f; | |
86 shape.layers = NOT_GRABABLE_MASK; | |
87 | |
88 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,240), cpv(320,240), 0.0f)); | |
89 shape.e = 1.0f; shape.u = 1.0f; | |
90 shape.layers = NOT_GRABABLE_MASK; | |
91 | |
92 for(int i=0; i<50; i++){ | |
93 cpBody *_body = add_box(10.0, 1.0); | |
94 | |
95 cpConstraint *pivot = cpSpaceAddConstraint(space, cpPivotJointNew2(staticBody, _body, cpvzero, cpvzero)); | |
96 pivot.biasCoef = 0.0f; // disable joint correction | |
97 pivot.maxForce = 1000.0f; // emulate linear friction | |
98 | |
99 cpConstraint *gear = cpSpaceAddConstraint(space, cpGearJointNew(staticBody, _body, 0.0f, 1.0f)); | |
100 gear.biasCoef = 0.0f; // disable joint correction | |
101 gear.maxForce = 5000.0f; // emulate angular friction | |
102 } | |
103 | |
104 // We joint the tank to the control _body and control the tank indirectly by modifying the control _body. | |
105 tankControlBody = cpBodyNew(INFINITY, INFINITY); | |
106 tankBody = add_box(15.0, 10.0); | |
107 | |
108 cpConstraint *pivot = cpSpaceAddConstraint(space, cpPivotJointNew2(tankControlBody, tankBody, cpvzero, cpvzero)); | |
109 pivot.biasCoef = 0.0f; // disable joint correction | |
110 pivot.maxForce = 10000.0f; // emulate linear friction | |
111 | |
112 cpConstraint *gear = cpSpaceAddConstraint(space, cpGearJointNew(tankControlBody, tankBody, 0.0f, 1.0f)); | |
113 gear.biasCoef = 1.0f; // limit angular correction rate | |
114 gear.maxBias = 1.0f; // limit angular correction rate | |
115 gear.maxForce = 500000.0f; // emulate angular friction | |
116 | |
117 return space; | |
118 } | |
119 | |
120 static void | |
121 destroy() | |
122 { | |
123 cpBodyFree(tankControlBody); | |
124 cpSpaceFreeChildren(space); | |
125 cpSpaceFree(space); | |
126 } | |
127 | |
128 chipmunkDemo Tank = { | |
129 "Tank", | |
130 null, | |
131 &init, | |
132 &update, | |
133 &destroy, | |
134 }; |