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view generator/typesystem_svg-common.xml @ 248:7664de4a55e5
Fixed #23.
QtD_QObjectEntity is not created dynamically for shell classes any more.
Class initialization is now performed by static constructors.
When wrapping QObjects returned from functions, their run-time types are now taken into account.
QObjects are allocated on GC heap, a doubly-linked list is used to prevent them from been collected (arguably a better solution than allocating on C heap and adding GC ranges)
Minor changes (including unnecessary).
author | maxter |
---|---|
date | Thu, 20 Aug 2009 14:47:17 +0000 |
parents | 8022ef40f110 |
children |
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<typesystem> <namespace-type name="QSvg" /> <enum-type name="QGraphicsSvgItem::enum_1"/> <object-type name="QSvgRenderer"> <extra-includes> <include file-name="QRectF" location="global" /> <include file-name="QMatrix" location="global" /> <include file-name="QSize" location="global" /> <include file-name="QByteArray" location="global" /> </extra-includes> </object-type> <object-type name="QSvgWidget"> <extra-includes> <include file-name="QByteArray" location="global" /> <include file-name="QSvgRenderer" location="global" /> <include file-name="QSize" location="global" /> </extra-includes> </object-type> <object-type name="QSvgGenerator"> <modify-function signature="setOutputDevice(QIODevice*)"> <modify-argument index="1"> <reference-count action="set" variable-name="__rcOutputDevice" /> </modify-argument> </modify-function> </object-type> <object-type name="QGraphicsSvgItem"> <extra-includes> <include file-name="QGraphicsItem" location="global" /> <include file-name="QSvgRenderer" location="global" /> <include file-name="QSize" location="global" /> </extra-includes> <modify-function signature="matrix()const" remove="all"/> <modify-function signature="resetMatrix()" remove="all"/> <modify-function signature="sceneMatrix()const" remove="all"/> <modify-function signature="setMatrix(QMatrix, bool)" remove="all"/> </object-type> </typesystem>