view generator/typesystem_svg.xml @ 282:256ab6cb8e85

Signals look-up andNew syntax for connect. The old one will not work from now on. This will allow for the signals overload. Although changes are done for both D1 and D2 versions, D1 won't work because of compiler bugs. I am tired of waiting for fixes.
author eldar
date Fri, 16 Oct 2009 02:43:59 +0000
parents 34a37904ff77
children
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<?xml version="1.0" encoding="UTF-8"?>
<typesystem package="qt.svg" default-superclass="QtdObject">
<inject-code>
        qt.Utilities.loadQtLibrary("QtXml");
        qt.Utilities.loadQtLibrary("QtGui");
        qt.Utilities.loadQtLibrary("QtSvg");
    </inject-code>
<suppress-warning text="WARNING(CppImplGenerator) :: protected function '*' in final class '*'"/>
<suppress-warning text="WARNING(MetaJavaBuilder) :: visibility of function '*' modified in class '*'"/>
<suppress-warning text="WARNING(MetaJavaBuilder) :: hiding of function '*' in class '*'"/>
   <namespace-type name="QSvg"/>

  <enum-type name="QGraphicsSvgItem::enum_1"/>

  <object-type name="QSvgRenderer">
    <extra-includes>
        <include file-name="QRectF" location="global"/>
        <include file-name="QMatrix" location="global"/>
        <include file-name="QSize" location="global"/>
        <include file-name="QByteArray" location="global"/>
    </extra-includes>
  </object-type>

  <object-type name="QSvgWidget">
    <extra-includes>
        <include file-name="QByteArray" location="global"/>
        <include file-name="QSvgRenderer" location="global"/>
        <include file-name="QSize" location="global"/>
    </extra-includes>
  </object-type>

  <object-type name="QSvgGenerator">
    <modify-function signature="setOutputDevice(QIODevice*)">
        <modify-argument index="1">
            <reference-count action="set" variable-name="__rcOutputDevice"/>
        </modify-argument>
    </modify-function>
  </object-type>

  <object-type name="QGraphicsSvgItem" delete-in-main-thread="yes">
    <extra-includes>
        <include file-name="QGraphicsItem" location="global"/>
        <include file-name="QSvgRenderer" location="global"/>
        <include file-name="QSize" location="global"/>
    </extra-includes>

    <modify-function signature="matrix()const" remove="all"/>
    <modify-function signature="resetMatrix()" remove="all"/>
    <modify-function signature="sceneMatrix()const" remove="all"/>
    <modify-function signature="setMatrix(QMatrix, bool)" remove="all"/>
 
        <modify-function signature="setGroup(QGraphicsItemGroup*)">
            <modify-argument index="1">
                <!-- Handled by injected code in QGraphicsItem -->
                <reference-count action="ignore"/>
            </modify-argument>
        </modify-function>
        <modify-function signature="setParentItem(QGraphicsItem*)">
            <modify-argument index="1">
                <!-- Handled by injected code in QGraphicsItem -->
                <reference-count action="ignore"/>
            </modify-argument>
        </modify-function>
<!--        <modify-function signature="setSharedRenderer(QSvgRenderer*)">
            <modify-argument index="1">
                <define-ownership class="java" owner="c++"/>
            </modify-argument>
            <inject-code position="beginning">
                QSvgRenderer oldRenderer = renderer();
            </inject-code>
            <inject-code position="end">
            if (oldRenderer !is null)
                oldRenderer.reenableGarbageCollection();
            </inject-code>
        </modify-function>
        <modify-function signature="QGraphicsSvgItem(QGraphicsItem*)">
            <inject-code position="end">
                <argument-map index="1" meta-name="%1"/>
            if (%1 !is null) disableGarbageCollection();
            </inject-code>
        </modify-function>
        <modify-function signature="QGraphicsSvgItem(const QString &amp;,QGraphicsItem*)">
            <inject-code position="end">
                <argument-map index="2" meta-name="%2"/>
            if (%2 !is null) disableGarbageCollection();
            </inject-code>
        </modify-function>
-->
    </object-type>

</typesystem>