view examples/opengl/hellogl/opengl/glfuncs.d @ 282:256ab6cb8e85

Signals look-up andNew syntax for connect. The old one will not work from now on. This will allow for the signals overload. Although changes are done for both D1 and D2 versions, D1 won't work because of compiler bugs. I am tired of waiting for fixes.
author eldar
date Fri, 16 Oct 2009 02:43:59 +0000
parents e78566595089
children
line wrap: on
line source

module opengl.glfuncs;

private import opengl.gltypes;


extern (C)
{
void glVertexPointer(GLint,GLenum,GLsizei,GLvoid*);
void glNormalPointer(GLenum,GLsizei,GLvoid*);
void glColorPointer(GLint,GLenum,GLsizei,GLvoid*);
void glIndexPointer(GLenum,GLsizei,GLvoid*);
void glTexCoordPointer(GLint,GLenum,GLsizei,GLvoid*);
void glEdgeFlagPointer(GLsizei,GLvoid*);
void glGetPointerv(GLenum,GLvoid**);
void glArrayElement(GLint);
void glDrawArrays(GLenum,GLint,GLsizei);
void glDrawElements(GLenum,GLsizei,GLenum,GLvoid*);
void glInterleavedArrays(GLenum,GLsizei,GLvoid*);
}


/*
extern (C)
{
	void glEnable(GLenum);
	void glEnableClientState(GLenum);
	void glDisableClientState(GLenum);
	void glClear(GLbitfield);
	void glLoadIdentity();
	void glBegin(GLenum);
	void glColor3f(GLfloat,GLfloat,GLfloat);
	void glVertex3f(GLfloat,GLfloat,GLfloat);
	void glEnd();
	void glViewport(GLint,GLint,GLsizei,GLsizei);
	void glMatrixMode(GLenum);
	void glGetDoublev(GLenum,GLdouble*);
	void glGetFloatv(GLenum,GLfloat*);
	void glGetIntegerv(GLenum,GLint*);
	void glScalef(GLfloat,GLfloat,GLfloat);
	void glDeleteLists(GLuint, GLsizei);
	void glShadeModel(GLenum);
	void glTranslated(GLdouble, GLdouble, GLdouble);
	void glTranslatef(GLfloat, GLfloat, GLfloat);
	void glRotated(GLdouble, GLdouble, GLdouble, GLdouble);
	void glCallList(GLuint);
	void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
	GLuint glGenLists (GLsizei range);
}
*/
alias ptrdiff_t GLintptrARB;
alias ptrdiff_t GLsizeiptrARB;

enum : GLenum
{
    GL_BUFFER_SIZE_ARB                             = 0x8764,
    GL_BUFFER_USAGE_ARB                            = 0x8765,
    GL_ARRAY_BUFFER_ARB                            = 0x8892,
    GL_ELEMENT_ARRAY_BUFFER_ARB                    = 0x8893,
    GL_ARRAY_BUFFER_BINDING_ARB                    = 0x8894,
    GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB            = 0x8895,
    GL_VERTEX_ARRAY_BUFFER_BINDING_ARB             = 0x8896,
    GL_NORMAL_ARRAY_BUFFER_BINDING_ARB             = 0x8897,
    GL_COLOR_ARRAY_BUFFER_BINDING_ARB              = 0x8898,
    GL_INDEX_ARRAY_BUFFER_BINDING_ARB              = 0x8899,
    GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB      = 0x889A,
    GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB          = 0x889B,
    GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB    = 0x889C,
    GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB     = 0x889D,
    GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB             = 0x889E,
    GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB      = 0x889F,
    GL_READ_ONLY_ARB                               = 0x88B8,
    GL_WRITE_ONLY_ARB                              = 0x88B9,
    GL_READ_WRITE_ARB                              = 0x88BA,
    GL_BUFFER_ACCESS_ARB                           = 0x88BB,
    GL_BUFFER_MAPPED_ARB                           = 0x88BC,
    GL_BUFFER_MAP_POINTER_ARB                      = 0x88BD,
    GL_STREAM_DRAW_ARB                             = 0x88E0,
    GL_STREAM_READ_ARB                             = 0x88E1,
    GL_STREAM_COPY_ARB                             = 0x88E2,
    GL_STATIC_DRAW_ARB                             = 0x88E4,
    GL_STATIC_READ_ARB                             = 0x88E5,
    GL_STATIC_COPY_ARB                             = 0x88E6,
    GL_DYNAMIC_DRAW_ARB                            = 0x88E8,
    GL_DYNAMIC_READ_ARB                            = 0x88E9,
    GL_DYNAMIC_COPY_ARB                            = 0x88EA,
}

extern (C)
{
	void glBindBufferARB (GLenum target, GLuint buffer);
	void glDeleteBuffersARB (GLsizei n, GLuint *buffers);
	void glGenBuffersARB (GLsizei n, GLuint *buffers);
	GLboolean glIsBufferARB (GLuint buffer);
	void glBufferDataARB (GLenum target, GLsizeiptrARB size, GLvoid *data, GLenum usage);
	void glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
	void glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
	GLvoid* glMapBufferARB (GLenum target, GLenum access);
	GLboolean glUnmapBufferARB (GLenum target);
	void glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params);
	void glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params);
}

extern (C)
{
	void glAccum (GLenum op, GLfloat value);
	void glAlphaFunc (GLenum func, GLclampf ref_);
	GLboolean glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
	void glArrayElement (GLint i);
	void glBegin (GLenum mode);
	void glBindTexture (GLenum target, GLuint texture);
	void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap);
	void glBlendFunc (GLenum sfactor, GLenum dfactor);
	void glCallList (GLuint list);
	void glCallLists (GLsizei n, GLenum type, GLvoid *lists);
	void glClear (GLbitfield mask);
	void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
	void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
	void glClearDepth (GLclampd depth);
	void glClearIndex (GLfloat c);
	void glClearStencil (GLint s);
	void glClipPlane (GLenum plane, GLdouble *equation);
	void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
	void glColor3bv (GLbyte *v);
	void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
	void glColor3dv (GLdouble *v);
	void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
	void glColor3fv (GLfloat *v);
	void glColor3i (GLint red, GLint green, GLint blue);
	void glColor3iv (GLint *v);
	void glColor3s (GLshort red, GLshort green, GLshort blue);
	void glColor3sv (GLshort *v);
	void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
	void glColor3ubv (GLubyte *v);
	void glColor3ui (GLuint red, GLuint green, GLuint blue);
	void glColor3uiv (GLuint *v);
	void glColor3us (GLushort red, GLushort green, GLushort blue);
	void glColor3usv (GLushort *v);
	void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
	void glColor4bv (GLbyte *v);
	void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
	void glColor4dv (GLdouble *v);
	void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
	void glColor4fv (GLfloat *v);
	void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
	void glColor4iv (GLint *v);
	void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
	void glColor4sv (GLshort *v);
	void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
	void glColor4ubv (GLubyte *v);
	void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
	void glColor4uiv (GLuint *v);
	void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
	void glColor4usv (GLushort *v);
	void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
	void glColorMaterial (GLenum face, GLenum mode);
	void glColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
	void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
	void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
	void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
	void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
	void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
	void glCullFace (GLenum mode);
	void glDeleteLists (GLuint list, GLsizei range);
	void glDeleteTextures (GLsizei n, GLuint *textures);
	void glDepthFunc (GLenum func);
	void glDepthMask (GLboolean flag);
	void glDepthRange (GLclampd zNear, GLclampd zFar);
	void glDisable (GLenum cap);
	void glDisableClientState (GLenum array);
	void glDrawArrays (GLenum mode, GLint first, GLsizei count);
	void glDrawBuffer (GLenum mode);
	void glDrawElements (GLenum mode, GLsizei count, GLenum type, GLvoid *indices);
	void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
	void glEdgeFlag (GLboolean flag);
	void glEdgeFlagPointer (GLsizei stride, GLvoid *pointer);
	void glEdgeFlagv (GLboolean *flag);
	void glEnable (GLenum cap);
	void glEnableClientState (GLenum array);
	void glEnd ();
	void glEndList ();
	void glEvalCoord1d (GLdouble u);
	void glEvalCoord1dv (GLdouble *u);
	void glEvalCoord1f (GLfloat u);
	void glEvalCoord1fv (GLfloat *u);
	void glEvalCoord2d (GLdouble u, GLdouble v);
	void glEvalCoord2dv (GLdouble *u);
	void glEvalCoord2f (GLfloat u, GLfloat v);
	void glEvalCoord2fv (GLfloat *u);
	void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
	void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
	void glEvalPoint1 (GLint i);
	void glEvalPoint2 (GLint i, GLint j);
	void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
	void glFinish ();
	void glFlush ();
	void glFogf (GLenum pname, GLfloat param);
	void glFogfv (GLenum pname, GLfloat *params);
	void glFogi (GLenum pname, GLint param);
	void glFogiv (GLenum pname, GLint *params);
	void glFrontFace (GLenum mode);
	void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
	GLuint glGenLists (GLsizei range);
	void glGenTextures (GLsizei n, GLuint *textures);
	void glGetBooleanv (GLenum pname, GLboolean *params);
	void glGetClipPlane (GLenum plane, GLdouble *equation);
	void glGetDoublev (GLenum pname, GLdouble *params);
	GLenum glGetError ();
	void glGetFloatv (GLenum pname, GLfloat *params);
	void glGetIntegerv (GLenum pname, GLint *params);
	void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
	void glGetLightiv (GLenum light, GLenum pname, GLint *params);
	void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
	void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
	void glGetMapiv (GLenum target, GLenum query, GLint *v);
	void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
	void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
	void glGetPixelMapfv (GLenum map, GLfloat *values);
	void glGetPixelMapuiv (GLenum map, GLuint *values);
	void glGetPixelMapusv (GLenum map, GLushort *values);
	void glGetPointerv (GLenum pname, GLvoid* *params);
	void glGetPolygonStipple (GLubyte *mask);
	GLubyte * glGetString (GLenum name);
	void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
	void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
	void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
	void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
	void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
	void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
	void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
	void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
	void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
	void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
	void glHint (GLenum target, GLenum mode);
	void glIndexMask (GLuint mask);
	void glIndexPointer (GLenum type, GLsizei stride, GLvoid *pointer);
	void glIndexd (GLdouble c);
	void glIndexdv (GLdouble *c);
	void glIndexf (GLfloat c);
	void glIndexfv (GLfloat *c);
	void glIndexi (GLint c);
	void glIndexiv (GLint *c);
	void glIndexs (GLshort c);
	void glIndexsv (GLshort *c);
	void glIndexub (GLubyte c);
	void glIndexubv (GLubyte *c);
	void glInitNames ();
	void glInterleavedArrays (GLenum format, GLsizei stride, GLvoid *pointer);
	GLboolean glIsEnabled (GLenum cap);
	GLboolean glIsList (GLuint list);
	GLboolean glIsTexture (GLuint texture);
	void glLightModelf (GLenum pname, GLfloat param);
	void glLightModelfv (GLenum pname, GLfloat *params);
	void glLightModeli (GLenum pname, GLint param);
	void glLightModeliv (GLenum pname, GLint *params);
	void glLightf (GLenum light, GLenum pname, GLfloat param);
	void glLightfv (GLenum light, GLenum pname, GLfloat *params);
	void glLighti (GLenum light, GLenum pname, GLint param);
	void glLightiv (GLenum light, GLenum pname, GLint *params);
	void glLineStipple (GLint factor, GLushort pattern);
	void glLineWidth (GLfloat width);
	void glListBase (GLuint base);
	void glLoadIdentity ();
	void glLoadMatrixd (GLdouble *m);
	void glLoadMatrixf (GLfloat *m);
	void glLoadName (GLuint name);
	void glLogicOp (GLenum opcode);
	void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points);
	void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points);
	void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points);
	void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points);
	void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
	void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
	void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
	void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
	void glMaterialf (GLenum face, GLenum pname, GLfloat param);
	void glMaterialfv (GLenum face, GLenum pname, GLfloat *params);
	void glMateriali (GLenum face, GLenum pname, GLint param);
	void glMaterialiv (GLenum face, GLenum pname, GLint *params);
	void glMatrixMode (GLenum mode);
	void glMultMatrixd (GLdouble *m);
	void glMultMatrixf (GLfloat *m);
	void glNewList (GLuint list, GLenum mode);
	void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
	void glNormal3bv (GLbyte *v);
	void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
	void glNormal3dv (GLdouble *v);
	void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
	void glNormal3fv (GLfloat *v);
	void glNormal3i (GLint nx, GLint ny, GLint nz);
	void glNormal3iv (GLint *v);
	void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
	void glNormal3sv (GLshort *v);
	void glNormalPointer (GLenum type, GLsizei stride, GLvoid *pointer);
	void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
	void glPassThrough (GLfloat token);
	void glPixelMapfv (GLenum map, GLsizei mapsize, GLfloat *values);
	void glPixelMapuiv (GLenum map, GLsizei mapsize, GLuint *values);
	void glPixelMapusv (GLenum map, GLsizei mapsize, GLushort *values);
	void glPixelStoref (GLenum pname, GLfloat param);
	void glPixelStorei (GLenum pname, GLint param);
	void glPixelTransferf (GLenum pname, GLfloat param);
	void glPixelTransferi (GLenum pname, GLint param);
	void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
	void glPointSize (GLfloat size);
	void glPolygonMode (GLenum face, GLenum mode);
	void glPolygonOffset (GLfloat factor, GLfloat units);
	void glPolygonStipple (GLubyte *mask);
	void glPopAttrib ();
	void glPopClientAttrib ();
	void glPopMatrix ();
	void glPopName ();
	void glPrioritizeTextures (GLsizei n, GLuint *textures, GLclampf *priorities);
	void glPushAttrib (GLbitfield mask);
	void glPushClientAttrib (GLbitfield mask);
	void glPushMatrix ();
	void glPushName (GLuint name);
	void glRasterPos2d (GLdouble x, GLdouble y);
	void glRasterPos2dv (GLdouble *v);
	void glRasterPos2f (GLfloat x, GLfloat y);
	void glRasterPos2fv (GLfloat *v);
	void glRasterPos2i (GLint x, GLint y);
	void glRasterPos2iv (GLint *v);
	void glRasterPos2s (GLshort x, GLshort y);
	void glRasterPos2sv (GLshort *v);
	void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
	void glRasterPos3dv (GLdouble *v);
	void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
	void glRasterPos3fv (GLfloat *v);
	void glRasterPos3i (GLint x, GLint y, GLint z);
	void glRasterPos3iv (GLint *v);
	void glRasterPos3s (GLshort x, GLshort y, GLshort z);
	void glRasterPos3sv (GLshort *v);
	void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
	void glRasterPos4dv (GLdouble *v);
	void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
	void glRasterPos4fv (GLfloat *v);
	void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
	void glRasterPos4iv (GLint *v);
	void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
	void glRasterPos4sv (GLshort *v);
	void glReadBuffer (GLenum mode);
	void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
	void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
	void glRectdv (GLdouble *v1, GLdouble *v2);
	void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
	void glRectfv (GLfloat *v1, GLfloat *v2);
	void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
	void glRectiv (GLint *v1, GLint *v2);
	void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
	void glRectsv (GLshort *v1, GLshort *v2);
	GLint glRenderMode (GLenum mode);
	void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
	void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
	void glScaled (GLdouble x, GLdouble y, GLdouble z);
	void glScalef (GLfloat x, GLfloat y, GLfloat z);
	void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
	void glSelectBuffer (GLsizei size, GLuint *buffer);
	void glShadeModel (GLenum mode);
	void glStencilFunc (GLenum func, GLint ref_, GLuint mask);
	void glStencilMask (GLuint mask);
	void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
	void glTexCoord1d (GLdouble s);
	void glTexCoord1dv (GLdouble *v);
	void glTexCoord1f (GLfloat s);
	void glTexCoord1fv (GLfloat *v);
	void glTexCoord1i (GLint s);
	void glTexCoord1iv (GLint *v);
	void glTexCoord1s (GLshort s);
	void glTexCoord1sv (GLshort *v);
	void glTexCoord2d (GLdouble s, GLdouble t);
	void glTexCoord2dv (GLdouble *v);
	void glTexCoord2f (GLfloat s, GLfloat t);
	void glTexCoord2fv (GLfloat *v);
	void glTexCoord2i (GLint s, GLint t);
	void glTexCoord2iv (GLint *v);
	void glTexCoord2s (GLshort s, GLshort t);
	void glTexCoord2sv (GLshort *v);
	void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
	void glTexCoord3dv (GLdouble *v);
	void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
	void glTexCoord3fv (GLfloat *v);
	void glTexCoord3i (GLint s, GLint t, GLint r);
	void glTexCoord3iv (GLint *v);
	void glTexCoord3s (GLshort s, GLshort t, GLshort r);
	void glTexCoord3sv (GLshort *v);
	void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
	void glTexCoord4dv (GLdouble *v);
	void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
	void glTexCoord4fv (GLfloat *v);
	void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
	void glTexCoord4iv (GLint *v);
	void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
	void glTexCoord4sv (GLshort *v);
	void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
	void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
	void glTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
	void glTexEnvi (GLenum target, GLenum pname, GLint param);
	void glTexEnviv (GLenum target, GLenum pname, GLint *params);
	void glTexGend (GLenum coord, GLenum pname, GLdouble param);
	void glTexGendv (GLenum coord, GLenum pname, GLdouble *params);
	void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
	void glTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
	void glTexGeni (GLenum coord, GLenum pname, GLint param);
	void glTexGeniv (GLenum coord, GLenum pname, GLint *params);
	void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels);
	void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels);
	void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
	void glTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
	void glTexParameteri (GLenum target, GLenum pname, GLint param);
	void glTexParameteriv (GLenum target, GLenum pname, GLint *params);
	void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels);
	void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
	void glTranslated (GLdouble x, GLdouble y, GLdouble z);
	void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
	void glVertex2d (GLdouble x, GLdouble y);
	void glVertex2dv (GLdouble *v);
	void glVertex2f (GLfloat x, GLfloat y);
	void glVertex2fv (GLfloat *v);
	void glVertex2i (GLint x, GLint y);
	void glVertex2iv (GLint *v);
	void glVertex2s (GLshort x, GLshort y);
	void glVertex2sv (GLshort *v);
	void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
	void glVertex3dv (GLdouble *v);
	void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
	void glVertex3fv (GLfloat *v);
	void glVertex3i (GLint x, GLint y, GLint z);
	void glVertex3iv (GLint *v);
	void glVertex3s (GLshort x, GLshort y, GLshort z);
	void glVertex3sv (GLshort *v);
	void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
	void glVertex4dv (GLdouble *v);
	void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
	void glVertex4fv (GLfloat *v);
	void glVertex4i (GLint x, GLint y, GLint z, GLint w);
	void glVertex4iv (GLint *v);
	void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
	void glVertex4sv (GLshort *v);
	void glVertexPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
	void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
}