Mercurial > projects > qtd
comparison generator/qtjambi_masterinclude.h @ 1:e78566595089
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author | mandel |
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date | Mon, 11 May 2009 16:01:50 +0000 |
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children | ae06da58ec25 |
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1 /**************************************************************************** | |
2 ** | |
3 ** Copyright (C) 1992-2008 Nokia. All rights reserved. | |
4 ** | |
5 ** This file is part of Qt Jambi. | |
6 ** | |
7 ** * Commercial Usage | |
8 * Licensees holding valid Qt Commercial licenses may use this file in | |
9 * accordance with the Qt Commercial License Agreement provided with the | |
10 * Software or, alternatively, in accordance with the terms contained in | |
11 * a written agreement between you and Nokia. | |
12 * | |
13 * | |
14 * GNU General Public License Usage | |
15 * Alternatively, this file may be used under the terms of the GNU | |
16 * General Public License versions 2.0 or 3.0 as published by the Free | |
17 * Software Foundation and appearing in the file LICENSE.GPL included in | |
18 * the packaging of this file. Please review the following information | |
19 * to ensure GNU General Public Licensing requirements will be met: | |
20 * http://www.fsf.org/licensing/licenses/info/GPLv2.html and | |
21 * http://www.gnu.org/copyleft/gpl.html. In addition, as a special | |
22 * exception, Nokia gives you certain additional rights. These rights | |
23 * are described in the Nokia Qt GPL Exception version 1.2, included in | |
24 * the file GPL_EXCEPTION.txt in this package. | |
25 * | |
26 * Qt for Windows(R) Licensees | |
27 * As a special exception, Nokia, as the sole copyright holder for Qt | |
28 * Designer, grants users of the Qt/Eclipse Integration plug-in the | |
29 * right for the Qt/Eclipse Integration to link to functionality | |
30 * provided by Qt Designer and its related libraries. | |
31 * | |
32 * | |
33 * If you are unsure which license is appropriate for your use, please | |
34 * contact the sales department at qt-sales@nokia.com. | |
35 | |
36 ** | |
37 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | |
38 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | |
39 ** | |
40 ****************************************************************************/ | |
41 | |
42 #define QT_NO_STL | |
43 #include <QtCore/QtCore> | |
44 #include <QtGui/QtGui> | |
45 #include <QtNetwork/QtNetwork> | |
46 #include <QtSql/QtSql> | |
47 #include <QtSvg/QtSvg> | |
48 #include <QtXml/QtXml> | |
49 | |
50 #ifndef QT_NO_XMLPATTERNS | |
51 # include <QtXmlPatterns/QtXmlPatterns> | |
52 #endif | |
53 | |
54 #ifndef QT_NO_WEBKIT | |
55 # include <QtWebKit/QtWebKit> | |
56 #endif | |
57 | |
58 #ifndef QT_NO_PHONON | |
59 # include <phonon/phonon> | |
60 #endif | |
61 | |
62 #include <../qtjambi_designer/designer.h> | |
63 | |
64 #include <../qtjambi_gui/qtreemodel.h> | |
65 #include <../qtjambi_gui/qguisignalmapper.h> | |
66 | |
67 #include <../qtjambi_core/qtjambiconcurrent.h> | |
68 | |
69 #ifndef QT_NO_OPENGL | |
70 #define GL_ACCUM 0x0100 | |
71 #define GL_LOAD 0x0101 | |
72 #define GL_RETURN 0x0102 | |
73 #define GL_MULT 0x0103 | |
74 #define GL_ADD 0x0104 | |
75 | |
76 /* AlphaFunction */ | |
77 #define GL_NEVER 0x0200 | |
78 #define GL_LESS 0x0201 | |
79 #define GL_EQUAL 0x0202 | |
80 #define GL_LEQUAL 0x0203 | |
81 #define GL_GREATER 0x0204 | |
82 #define GL_NOTEQUAL 0x0205 | |
83 #define GL_GEQUAL 0x0206 | |
84 #define GL_ALWAYS 0x0207 | |
85 | |
86 /* AttribMask */ | |
87 #define GL_CURRENT_BIT 0x00000001 | |
88 #define GL_POINT_BIT 0x00000002 | |
89 #define GL_LINE_BIT 0x00000004 | |
90 #define GL_POLYGON_BIT 0x00000008 | |
91 #define GL_POLYGON_STIPPLE_BIT 0x00000010 | |
92 #define GL_PIXEL_MODE_BIT 0x00000020 | |
93 #define GL_LIGHTING_BIT 0x00000040 | |
94 #define GL_FOG_BIT 0x00000080 | |
95 #define GL_DEPTH_BUFFER_BIT 0x00000100 | |
96 #define GL_ACCUM_BUFFER_BIT 0x00000200 | |
97 #define GL_STENCIL_BUFFER_BIT 0x00000400 | |
98 #define GL_VIEWPORT_BIT 0x00000800 | |
99 #define GL_TRANSFORM_BIT 0x00001000 | |
100 #define GL_ENABLE_BIT 0x00002000 | |
101 #define GL_COLOR_BUFFER_BIT 0x00004000 | |
102 #define GL_HINT_BIT 0x00008000 | |
103 #define GL_EVAL_BIT 0x00010000 | |
104 #define GL_LIST_BIT 0x00020000 | |
105 #define GL_TEXTURE_BIT 0x00040000 | |
106 #define GL_SCISSOR_BIT 0x00080000 | |
107 #define GL_ALL_ATTRIB_BITS 0x000fffff | |
108 | |
109 /* BeginMode */ | |
110 #define GL_POINTS 0x0000 | |
111 #define GL_LINES 0x0001 | |
112 #define GL_LINE_LOOP 0x0002 | |
113 #define GL_LINE_STRIP 0x0003 | |
114 #define GL_TRIANGLES 0x0004 | |
115 #define GL_TRIANGLE_STRIP 0x0005 | |
116 #define GL_TRIANGLE_FAN 0x0006 | |
117 #define GL_QUADS 0x0007 | |
118 #define GL_QUAD_STRIP 0x0008 | |
119 #define GL_POLYGON 0x0009 | |
120 | |
121 /* BlendingFactorDest */ | |
122 #define GL_ZERO 0 | |
123 #define GL_ONE 1 | |
124 #define GL_SRC_COLOR 0x0300 | |
125 #define GL_ONE_MINUS_SRC_COLOR 0x0301 | |
126 #define GL_SRC_ALPHA 0x0302 | |
127 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 | |
128 #define GL_DST_ALPHA 0x0304 | |
129 #define GL_ONE_MINUS_DST_ALPHA 0x0305 | |
130 | |
131 /* BlendingFactorSrc */ | |
132 /* GL_ZERO */ | |
133 /* GL_ONE */ | |
134 #define GL_DST_COLOR 0x0306 | |
135 #define GL_ONE_MINUS_DST_COLOR 0x0307 | |
136 #define GL_SRC_ALPHA_SATURATE 0x0308 | |
137 /* GL_SRC_ALPHA */ | |
138 /* GL_ONE_MINUS_SRC_ALPHA */ | |
139 /* GL_DST_ALPHA */ | |
140 /* GL_ONE_MINUS_DST_ALPHA */ | |
141 | |
142 /* Boolean */ | |
143 #define GL_TRUE 1 | |
144 #define GL_FALSE 0 | |
145 | |
146 /* ClearBufferMask */ | |
147 /* GL_COLOR_BUFFER_BIT */ | |
148 /* GL_ACCUM_BUFFER_BIT */ | |
149 /* GL_STENCIL_BUFFER_BIT */ | |
150 /* GL_DEPTH_BUFFER_BIT */ | |
151 | |
152 /* ClientArrayType */ | |
153 /* GL_VERTEX_ARRAY */ | |
154 /* GL_NORMAL_ARRAY */ | |
155 /* GL_COLOR_ARRAY */ | |
156 /* GL_INDEX_ARRAY */ | |
157 /* GL_TEXTURE_COORD_ARRAY */ | |
158 /* GL_EDGE_FLAG_ARRAY */ | |
159 | |
160 /* ClipPlaneName */ | |
161 #define GL_CLIP_PLANE0 0x3000 | |
162 #define GL_CLIP_PLANE1 0x3001 | |
163 #define GL_CLIP_PLANE2 0x3002 | |
164 #define GL_CLIP_PLANE3 0x3003 | |
165 #define GL_CLIP_PLANE4 0x3004 | |
166 #define GL_CLIP_PLANE5 0x3005 | |
167 | |
168 /* ColorMaterialFace */ | |
169 /* GL_FRONT */ | |
170 /* GL_BACK */ | |
171 /* GL_FRONT_AND_BACK */ | |
172 | |
173 /* ColorMaterialParameter */ | |
174 /* GL_AMBIENT */ | |
175 /* GL_DIFFUSE */ | |
176 /* GL_SPECULAR */ | |
177 /* GL_EMISSION */ | |
178 /* GL_AMBIENT_AND_DIFFUSE */ | |
179 | |
180 /* ColorPointerType */ | |
181 /* GL_BYTE */ | |
182 /* GL_UNSIGNED_BYTE */ | |
183 /* GL_SHORT */ | |
184 /* GL_UNSIGNED_SHORT */ | |
185 /* GL_INT */ | |
186 /* GL_UNSIGNED_INT */ | |
187 /* GL_FLOAT */ | |
188 /* GL_DOUBLE */ | |
189 | |
190 /* CullFaceMode */ | |
191 /* GL_FRONT */ | |
192 /* GL_BACK */ | |
193 /* GL_FRONT_AND_BACK */ | |
194 | |
195 /* DataType */ | |
196 #define GL_BYTE 0x1400 | |
197 #define GL_UNSIGNED_BYTE 0x1401 | |
198 #define GL_SHORT 0x1402 | |
199 #define GL_UNSIGNED_SHORT 0x1403 | |
200 #define GL_INT 0x1404 | |
201 #define GL_UNSIGNED_INT 0x1405 | |
202 #define GL_FLOAT 0x1406 | |
203 #define GL_2_BYTES 0x1407 | |
204 #define GL_3_BYTES 0x1408 | |
205 #define GL_4_BYTES 0x1409 | |
206 #define GL_DOUBLE 0x140A | |
207 | |
208 /* DepthFunction */ | |
209 /* GL_NEVER */ | |
210 /* GL_LESS */ | |
211 /* GL_EQUAL */ | |
212 /* GL_LEQUAL */ | |
213 /* GL_GREATER */ | |
214 /* GL_NOTEQUAL */ | |
215 /* GL_GEQUAL */ | |
216 /* GL_ALWAYS */ | |
217 | |
218 /* DrawBufferMode */ | |
219 #define GL_NONE 0 | |
220 #define GL_FRONT_LEFT 0x0400 | |
221 #define GL_FRONT_RIGHT 0x0401 | |
222 #define GL_BACK_LEFT 0x0402 | |
223 #define GL_BACK_RIGHT 0x0403 | |
224 #define GL_FRONT 0x0404 | |
225 #define GL_BACK 0x0405 | |
226 #define GL_LEFT 0x0406 | |
227 #define GL_RIGHT 0x0407 | |
228 #define GL_FRONT_AND_BACK 0x0408 | |
229 #define GL_AUX0 0x0409 | |
230 #define GL_AUX1 0x040A | |
231 #define GL_AUX2 0x040B | |
232 #define GL_AUX3 0x040C | |
233 | |
234 /* Enable */ | |
235 /* GL_FOG */ | |
236 /* GL_LIGHTING */ | |
237 /* GL_TEXTURE_1D */ | |
238 /* GL_TEXTURE_2D */ | |
239 /* GL_LINE_STIPPLE */ | |
240 /* GL_POLYGON_STIPPLE */ | |
241 /* GL_CULL_FACE */ | |
242 /* GL_ALPHA_TEST */ | |
243 /* GL_BLEND */ | |
244 /* GL_INDEX_LOGIC_OP */ | |
245 /* GL_COLOR_LOGIC_OP */ | |
246 /* GL_DITHER */ | |
247 /* GL_STENCIL_TEST */ | |
248 /* GL_DEPTH_TEST */ | |
249 /* GL_CLIP_PLANE0 */ | |
250 /* GL_CLIP_PLANE1 */ | |
251 /* GL_CLIP_PLANE2 */ | |
252 /* GL_CLIP_PLANE3 */ | |
253 /* GL_CLIP_PLANE4 */ | |
254 /* GL_CLIP_PLANE5 */ | |
255 /* GL_LIGHT0 */ | |
256 /* GL_LIGHT1 */ | |
257 /* GL_LIGHT2 */ | |
258 /* GL_LIGHT3 */ | |
259 /* GL_LIGHT4 */ | |
260 /* GL_LIGHT5 */ | |
261 /* GL_LIGHT6 */ | |
262 /* GL_LIGHT7 */ | |
263 /* GL_TEXTURE_GEN_S */ | |
264 /* GL_TEXTURE_GEN_T */ | |
265 /* GL_TEXTURE_GEN_R */ | |
266 /* GL_TEXTURE_GEN_Q */ | |
267 /* GL_MAP1_VERTEX_3 */ | |
268 /* GL_MAP1_VERTEX_4 */ | |
269 /* GL_MAP1_COLOR_4 */ | |
270 /* GL_MAP1_INDEX */ | |
271 /* GL_MAP1_NORMAL */ | |
272 /* GL_MAP1_TEXTURE_COORD_1 */ | |
273 /* GL_MAP1_TEXTURE_COORD_2 */ | |
274 /* GL_MAP1_TEXTURE_COORD_3 */ | |
275 /* GL_MAP1_TEXTURE_COORD_4 */ | |
276 /* GL_MAP2_VERTEX_3 */ | |
277 /* GL_MAP2_VERTEX_4 */ | |
278 /* GL_MAP2_COLOR_4 */ | |
279 /* GL_MAP2_INDEX */ | |
280 /* GL_MAP2_NORMAL */ | |
281 /* GL_MAP2_TEXTURE_COORD_1 */ | |
282 /* GL_MAP2_TEXTURE_COORD_2 */ | |
283 /* GL_MAP2_TEXTURE_COORD_3 */ | |
284 /* GL_MAP2_TEXTURE_COORD_4 */ | |
285 /* GL_POINT_SMOOTH */ | |
286 /* GL_LINE_SMOOTH */ | |
287 /* GL_POLYGON_SMOOTH */ | |
288 /* GL_SCISSOR_TEST */ | |
289 /* GL_COLOR_MATERIAL */ | |
290 /* GL_NORMALIZE */ | |
291 /* GL_AUTO_NORMAL */ | |
292 /* GL_VERTEX_ARRAY */ | |
293 /* GL_NORMAL_ARRAY */ | |
294 /* GL_COLOR_ARRAY */ | |
295 /* GL_INDEX_ARRAY */ | |
296 /* GL_TEXTURE_COORD_ARRAY */ | |
297 /* GL_EDGE_FLAG_ARRAY */ | |
298 /* GL_POLYGON_OFFSET_POINT */ | |
299 /* GL_POLYGON_OFFSET_LINE */ | |
300 /* GL_POLYGON_OFFSET_FILL */ | |
301 | |
302 /* ErrorCode */ | |
303 #define GL_NO_ERROR 0 | |
304 #define GL_INVALID_ENUM 0x0500 | |
305 #define GL_INVALID_VALUE 0x0501 | |
306 #define GL_INVALID_OPERATION 0x0502 | |
307 #define GL_STACK_OVERFLOW 0x0503 | |
308 #define GL_STACK_UNDERFLOW 0x0504 | |
309 #define GL_OUT_OF_MEMORY 0x0505 | |
310 | |
311 /* FeedBackMode */ | |
312 #define GL_2D 0x0600 | |
313 #define GL_3D 0x0601 | |
314 #define GL_3D_COLOR 0x0602 | |
315 #define GL_3D_COLOR_TEXTURE 0x0603 | |
316 #define GL_4D_COLOR_TEXTURE 0x0604 | |
317 | |
318 /* FeedBackToken */ | |
319 #define GL_PASS_THROUGH_TOKEN 0x0700 | |
320 #define GL_POINT_TOKEN 0x0701 | |
321 #define GL_LINE_TOKEN 0x0702 | |
322 #define GL_POLYGON_TOKEN 0x0703 | |
323 #define GL_BITMAP_TOKEN 0x0704 | |
324 #define GL_DRAW_PIXEL_TOKEN 0x0705 | |
325 #define GL_COPY_PIXEL_TOKEN 0x0706 | |
326 #define GL_LINE_RESET_TOKEN 0x0707 | |
327 | |
328 /* FogMode */ | |
329 /* GL_LINEAR */ | |
330 #define GL_EXP 0x0800 | |
331 #define GL_EXP2 0x0801 | |
332 | |
333 | |
334 /* FogParameter */ | |
335 /* GL_FOG_COLOR */ | |
336 /* GL_FOG_DENSITY */ | |
337 /* GL_FOG_END */ | |
338 /* GL_FOG_INDEX */ | |
339 /* GL_FOG_MODE */ | |
340 /* GL_FOG_START */ | |
341 | |
342 /* FrontFaceDirection */ | |
343 #define GL_CW 0x0900 | |
344 #define GL_CCW 0x0901 | |
345 | |
346 /* GetMapTarget */ | |
347 #define GL_COEFF 0x0A00 | |
348 #define GL_ORDER 0x0A01 | |
349 #define GL_DOMAIN 0x0A02 | |
350 | |
351 /* GetPixelMap */ | |
352 /* GL_PIXEL_MAP_I_TO_I */ | |
353 /* GL_PIXEL_MAP_S_TO_S */ | |
354 /* GL_PIXEL_MAP_I_TO_R */ | |
355 /* GL_PIXEL_MAP_I_TO_G */ | |
356 /* GL_PIXEL_MAP_I_TO_B */ | |
357 /* GL_PIXEL_MAP_I_TO_A */ | |
358 /* GL_PIXEL_MAP_R_TO_R */ | |
359 /* GL_PIXEL_MAP_G_TO_G */ | |
360 /* GL_PIXEL_MAP_B_TO_B */ | |
361 /* GL_PIXEL_MAP_A_TO_A */ | |
362 | |
363 /* GetPointerTarget */ | |
364 /* GL_VERTEX_ARRAY_POINTER */ | |
365 /* GL_NORMAL_ARRAY_POINTER */ | |
366 /* GL_COLOR_ARRAY_POINTER */ | |
367 /* GL_INDEX_ARRAY_POINTER */ | |
368 /* GL_TEXTURE_COORD_ARRAY_POINTER */ | |
369 /* GL_EDGE_FLAG_ARRAY_POINTER */ | |
370 | |
371 /* GetTarget */ | |
372 #define GL_CURRENT_COLOR 0x0B00 | |
373 #define GL_CURRENT_INDEX 0x0B01 | |
374 #define GL_CURRENT_NORMAL 0x0B02 | |
375 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 | |
376 #define GL_CURRENT_RASTER_COLOR 0x0B04 | |
377 #define GL_CURRENT_RASTER_INDEX 0x0B05 | |
378 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 | |
379 #define GL_CURRENT_RASTER_POSITION 0x0B07 | |
380 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 | |
381 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 | |
382 #define GL_POINT_SMOOTH 0x0B10 | |
383 #define GL_POINT_SIZE 0x0B11 | |
384 #define GL_POINT_SIZE_RANGE 0x0B12 | |
385 #define GL_POINT_SIZE_GRANULARITY 0x0B13 | |
386 #define GL_LINE_SMOOTH 0x0B20 | |
387 #define GL_LINE_WIDTH 0x0B21 | |
388 #define GL_LINE_WIDTH_RANGE 0x0B22 | |
389 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 | |
390 #define GL_LINE_STIPPLE 0x0B24 | |
391 #define GL_LINE_STIPPLE_PATTERN 0x0B25 | |
392 #define GL_LINE_STIPPLE_REPEAT 0x0B26 | |
393 #define GL_LIST_MODE 0x0B30 | |
394 #define GL_MAX_LIST_NESTING 0x0B31 | |
395 #define GL_LIST_BASE 0x0B32 | |
396 #define GL_LIST_INDEX 0x0B33 | |
397 #define GL_POLYGON_MODE 0x0B40 | |
398 #define GL_POLYGON_SMOOTH 0x0B41 | |
399 #define GL_POLYGON_STIPPLE 0x0B42 | |
400 #define GL_EDGE_FLAG 0x0B43 | |
401 #define GL_CULL_FACE 0x0B44 | |
402 #define GL_CULL_FACE_MODE 0x0B45 | |
403 #define GL_FRONT_FACE 0x0B46 | |
404 #define GL_LIGHTING 0x0B50 | |
405 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 | |
406 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 | |
407 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 | |
408 #define GL_SHADE_MODEL 0x0B54 | |
409 #define GL_COLOR_MATERIAL_FACE 0x0B55 | |
410 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 | |
411 #define GL_COLOR_MATERIAL 0x0B57 | |
412 #define GL_FOG 0x0B60 | |
413 #define GL_FOG_INDEX 0x0B61 | |
414 #define GL_FOG_DENSITY 0x0B62 | |
415 #define GL_FOG_START 0x0B63 | |
416 #define GL_FOG_END 0x0B64 | |
417 #define GL_FOG_MODE 0x0B65 | |
418 #define GL_FOG_COLOR 0x0B66 | |
419 #define GL_DEPTH_RANGE 0x0B70 | |
420 #define GL_DEPTH_TEST 0x0B71 | |
421 #define GL_DEPTH_WRITEMASK 0x0B72 | |
422 #define GL_DEPTH_CLEAR_VALUE 0x0B73 | |
423 #define GL_DEPTH_FUNC 0x0B74 | |
424 #define GL_ACCUM_CLEAR_VALUE 0x0B80 | |
425 #define GL_STENCIL_TEST 0x0B90 | |
426 #define GL_STENCIL_CLEAR_VALUE 0x0B91 | |
427 #define GL_STENCIL_FUNC 0x0B92 | |
428 #define GL_STENCIL_VALUE_MASK 0x0B93 | |
429 #define GL_STENCIL_FAIL 0x0B94 | |
430 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | |
431 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | |
432 #define GL_STENCIL_REF 0x0B97 | |
433 #define GL_STENCIL_WRITEMASK 0x0B98 | |
434 #define GL_MATRIX_MODE 0x0BA0 | |
435 #define GL_NORMALIZE 0x0BA1 | |
436 #define GL_VIEWPORT 0x0BA2 | |
437 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 | |
438 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 | |
439 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 | |
440 #define GL_MODELVIEW_MATRIX 0x0BA6 | |
441 #define GL_PROJECTION_MATRIX 0x0BA7 | |
442 #define GL_TEXTURE_MATRIX 0x0BA8 | |
443 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 | |
444 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 | |
445 #define GL_ALPHA_TEST 0x0BC0 | |
446 #define GL_ALPHA_TEST_FUNC 0x0BC1 | |
447 #define GL_ALPHA_TEST_REF 0x0BC2 | |
448 #define GL_DITHER 0x0BD0 | |
449 #define GL_BLEND_DST 0x0BE0 | |
450 #define GL_BLEND_SRC 0x0BE1 | |
451 #define GL_BLEND 0x0BE2 | |
452 #define GL_LOGIC_OP_MODE 0x0BF0 | |
453 #define GL_INDEX_LOGIC_OP 0x0BF1 | |
454 #define GL_COLOR_LOGIC_OP 0x0BF2 | |
455 #define GL_AUX_BUFFERS 0x0C00 | |
456 #define GL_DRAW_BUFFER 0x0C01 | |
457 #define GL_READ_BUFFER 0x0C02 | |
458 #define GL_SCISSOR_BOX 0x0C10 | |
459 #define GL_SCISSOR_TEST 0x0C11 | |
460 #define GL_INDEX_CLEAR_VALUE 0x0C20 | |
461 #define GL_INDEX_WRITEMASK 0x0C21 | |
462 #define GL_COLOR_CLEAR_VALUE 0x0C22 | |
463 #define GL_COLOR_WRITEMASK 0x0C23 | |
464 #define GL_INDEX_MODE 0x0C30 | |
465 #define GL_RGBA_MODE 0x0C31 | |
466 #define GL_DOUBLEBUFFER 0x0C32 | |
467 #define GL_STEREO 0x0C33 | |
468 #define GL_RENDER_MODE 0x0C40 | |
469 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 | |
470 #define GL_POINT_SMOOTH_HINT 0x0C51 | |
471 #define GL_LINE_SMOOTH_HINT 0x0C52 | |
472 #define GL_POLYGON_SMOOTH_HINT 0x0C53 | |
473 #define GL_FOG_HINT 0x0C54 | |
474 #define GL_TEXTURE_GEN_S 0x0C60 | |
475 #define GL_TEXTURE_GEN_T 0x0C61 | |
476 #define GL_TEXTURE_GEN_R 0x0C62 | |
477 #define GL_TEXTURE_GEN_Q 0x0C63 | |
478 #define GL_PIXEL_MAP_I_TO_I 0x0C70 | |
479 #define GL_PIXEL_MAP_S_TO_S 0x0C71 | |
480 #define GL_PIXEL_MAP_I_TO_R 0x0C72 | |
481 #define GL_PIXEL_MAP_I_TO_G 0x0C73 | |
482 #define GL_PIXEL_MAP_I_TO_B 0x0C74 | |
483 #define GL_PIXEL_MAP_I_TO_A 0x0C75 | |
484 #define GL_PIXEL_MAP_R_TO_R 0x0C76 | |
485 #define GL_PIXEL_MAP_G_TO_G 0x0C77 | |
486 #define GL_PIXEL_MAP_B_TO_B 0x0C78 | |
487 #define GL_PIXEL_MAP_A_TO_A 0x0C79 | |
488 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 | |
489 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 | |
490 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 | |
491 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 | |
492 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 | |
493 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 | |
494 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 | |
495 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 | |
496 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 | |
497 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 | |
498 #define GL_UNPACK_SWAP_BYTES 0x0CF0 | |
499 #define GL_UNPACK_LSB_FIRST 0x0CF1 | |
500 #define GL_UNPACK_ROW_LENGTH 0x0CF2 | |
501 #define GL_UNPACK_SKIP_ROWS 0x0CF3 | |
502 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 | |
503 #define GL_UNPACK_ALIGNMENT 0x0CF5 | |
504 #define GL_PACK_SWAP_BYTES 0x0D00 | |
505 #define GL_PACK_LSB_FIRST 0x0D01 | |
506 #define GL_PACK_ROW_LENGTH 0x0D02 | |
507 #define GL_PACK_SKIP_ROWS 0x0D03 | |
508 #define GL_PACK_SKIP_PIXELS 0x0D04 | |
509 #define GL_PACK_ALIGNMENT 0x0D05 | |
510 #define GL_MAP_COLOR 0x0D10 | |
511 #define GL_MAP_STENCIL 0x0D11 | |
512 #define GL_INDEX_SHIFT 0x0D12 | |
513 #define GL_INDEX_OFFSET 0x0D13 | |
514 #define GL_RED_SCALE 0x0D14 | |
515 #define GL_RED_BIAS 0x0D15 | |
516 #define GL_ZOOM_X 0x0D16 | |
517 #define GL_ZOOM_Y 0x0D17 | |
518 #define GL_GREEN_SCALE 0x0D18 | |
519 #define GL_GREEN_BIAS 0x0D19 | |
520 #define GL_BLUE_SCALE 0x0D1A | |
521 #define GL_BLUE_BIAS 0x0D1B | |
522 #define GL_ALPHA_SCALE 0x0D1C | |
523 #define GL_ALPHA_BIAS 0x0D1D | |
524 #define GL_DEPTH_SCALE 0x0D1E | |
525 #define GL_DEPTH_BIAS 0x0D1F | |
526 #define GL_MAX_EVAL_ORDER 0x0D30 | |
527 #define GL_MAX_LIGHTS 0x0D31 | |
528 #define GL_MAX_CLIP_PLANES 0x0D32 | |
529 #define GL_MAX_TEXTURE_SIZE 0x0D33 | |
530 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 | |
531 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 | |
532 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 | |
533 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 | |
534 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 | |
535 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 | |
536 #define GL_MAX_VIEWPORT_DIMS 0x0D3A | |
537 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B | |
538 #define GL_SUBPIXEL_BITS 0x0D50 | |
539 #define GL_INDEX_BITS 0x0D51 | |
540 #define GL_RED_BITS 0x0D52 | |
541 #define GL_GREEN_BITS 0x0D53 | |
542 #define GL_BLUE_BITS 0x0D54 | |
543 #define GL_ALPHA_BITS 0x0D55 | |
544 #define GL_DEPTH_BITS 0x0D56 | |
545 #define GL_STENCIL_BITS 0x0D57 | |
546 #define GL_ACCUM_RED_BITS 0x0D58 | |
547 #define GL_ACCUM_GREEN_BITS 0x0D59 | |
548 #define GL_ACCUM_BLUE_BITS 0x0D5A | |
549 #define GL_ACCUM_ALPHA_BITS 0x0D5B | |
550 #define GL_NAME_STACK_DEPTH 0x0D70 | |
551 #define GL_AUTO_NORMAL 0x0D80 | |
552 #define GL_MAP1_COLOR_4 0x0D90 | |
553 #define GL_MAP1_INDEX 0x0D91 | |
554 #define GL_MAP1_NORMAL 0x0D92 | |
555 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 | |
556 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 | |
557 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 | |
558 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 | |
559 #define GL_MAP1_VERTEX_3 0x0D97 | |
560 #define GL_MAP1_VERTEX_4 0x0D98 | |
561 #define GL_MAP2_COLOR_4 0x0DB0 | |
562 #define GL_MAP2_INDEX 0x0DB1 | |
563 #define GL_MAP2_NORMAL 0x0DB2 | |
564 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 | |
565 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 | |
566 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 | |
567 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 | |
568 #define GL_MAP2_VERTEX_3 0x0DB7 | |
569 #define GL_MAP2_VERTEX_4 0x0DB8 | |
570 #define GL_MAP1_GRID_DOMAIN 0x0DD0 | |
571 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 | |
572 #define GL_MAP2_GRID_DOMAIN 0x0DD2 | |
573 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 | |
574 #define GL_TEXTURE_1D 0x0DE0 | |
575 #define GL_TEXTURE_2D 0x0DE1 | |
576 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 | |
577 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 | |
578 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 | |
579 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 | |
580 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 | |
581 /* GL_TEXTURE_BINDING_1D */ | |
582 /* GL_TEXTURE_BINDING_2D */ | |
583 /* GL_VERTEX_ARRAY */ | |
584 /* GL_NORMAL_ARRAY */ | |
585 /* GL_COLOR_ARRAY */ | |
586 /* GL_INDEX_ARRAY */ | |
587 /* GL_TEXTURE_COORD_ARRAY */ | |
588 /* GL_EDGE_FLAG_ARRAY */ | |
589 /* GL_VERTEX_ARRAY_SIZE */ | |
590 /* GL_VERTEX_ARRAY_TYPE */ | |
591 /* GL_VERTEX_ARRAY_STRIDE */ | |
592 /* GL_NORMAL_ARRAY_TYPE */ | |
593 /* GL_NORMAL_ARRAY_STRIDE */ | |
594 /* GL_COLOR_ARRAY_SIZE */ | |
595 /* GL_COLOR_ARRAY_TYPE */ | |
596 /* GL_COLOR_ARRAY_STRIDE */ | |
597 /* GL_INDEX_ARRAY_TYPE */ | |
598 /* GL_INDEX_ARRAY_STRIDE */ | |
599 /* GL_TEXTURE_COORD_ARRAY_SIZE */ | |
600 /* GL_TEXTURE_COORD_ARRAY_TYPE */ | |
601 /* GL_TEXTURE_COORD_ARRAY_STRIDE */ | |
602 /* GL_EDGE_FLAG_ARRAY_STRIDE */ | |
603 /* GL_POLYGON_OFFSET_FACTOR */ | |
604 /* GL_POLYGON_OFFSET_UNITS */ | |
605 | |
606 /* GetTextureParameter */ | |
607 /* GL_TEXTURE_MAG_FILTER */ | |
608 /* GL_TEXTURE_MIN_FILTER */ | |
609 /* GL_TEXTURE_WRAP_S */ | |
610 /* GL_TEXTURE_WRAP_T */ | |
611 #define GL_TEXTURE_WIDTH 0x1000 | |
612 #define GL_TEXTURE_HEIGHT 0x1001 | |
613 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 | |
614 #define GL_TEXTURE_BORDER_COLOR 0x1004 | |
615 #define GL_TEXTURE_BORDER 0x1005 | |
616 /* GL_TEXTURE_RED_SIZE */ | |
617 /* GL_TEXTURE_GREEN_SIZE */ | |
618 /* GL_TEXTURE_BLUE_SIZE */ | |
619 /* GL_TEXTURE_ALPHA_SIZE */ | |
620 /* GL_TEXTURE_LUMINANCE_SIZE */ | |
621 /* GL_TEXTURE_INTENSITY_SIZE */ | |
622 /* GL_TEXTURE_PRIORITY */ | |
623 /* GL_TEXTURE_RESIDENT */ | |
624 | |
625 /* HintMode */ | |
626 #define GL_DONT_CARE 0x1100 | |
627 #define GL_FASTEST 0x1101 | |
628 #define GL_NICEST 0x1102 | |
629 | |
630 /* HintTarget */ | |
631 /* GL_PERSPECTIVE_CORRECTION_HINT */ | |
632 /* GL_POINT_SMOOTH_HINT */ | |
633 /* GL_LINE_SMOOTH_HINT */ | |
634 /* GL_POLYGON_SMOOTH_HINT */ | |
635 /* GL_FOG_HINT */ | |
636 /* GL_PHONG_HINT */ | |
637 | |
638 /* IndexPointerType */ | |
639 /* GL_SHORT */ | |
640 /* GL_INT */ | |
641 /* GL_FLOAT */ | |
642 /* GL_DOUBLE */ | |
643 | |
644 /* LightModelParameter */ | |
645 /* GL_LIGHT_MODEL_AMBIENT */ | |
646 /* GL_LIGHT_MODEL_LOCAL_VIEWER */ | |
647 /* GL_LIGHT_MODEL_TWO_SIDE */ | |
648 | |
649 /* LightName */ | |
650 #define GL_LIGHT0 0x4000 | |
651 #define GL_LIGHT1 0x4001 | |
652 #define GL_LIGHT2 0x4002 | |
653 #define GL_LIGHT3 0x4003 | |
654 #define GL_LIGHT4 0x4004 | |
655 #define GL_LIGHT5 0x4005 | |
656 #define GL_LIGHT6 0x4006 | |
657 #define GL_LIGHT7 0x4007 | |
658 | |
659 /* LightParameter */ | |
660 #define GL_AMBIENT 0x1200 | |
661 #define GL_DIFFUSE 0x1201 | |
662 #define GL_SPECULAR 0x1202 | |
663 #define GL_POSITION 0x1203 | |
664 #define GL_SPOT_DIRECTION 0x1204 | |
665 #define GL_SPOT_EXPONENT 0x1205 | |
666 #define GL_SPOT_CUTOFF 0x1206 | |
667 #define GL_CONSTANT_ATTENUATION 0x1207 | |
668 #define GL_LINEAR_ATTENUATION 0x1208 | |
669 #define GL_QUADRATIC_ATTENUATION 0x1209 | |
670 | |
671 /* InterleavedArrays */ | |
672 /* GL_V2F */ | |
673 /* GL_V3F */ | |
674 /* GL_C4UB_V2F */ | |
675 /* GL_C4UB_V3F */ | |
676 /* GL_C3F_V3F */ | |
677 /* GL_N3F_V3F */ | |
678 /* GL_C4F_N3F_V3F */ | |
679 /* GL_T2F_V3F */ | |
680 /* GL_T4F_V4F */ | |
681 /* GL_T2F_C4UB_V3F */ | |
682 /* GL_T2F_C3F_V3F */ | |
683 /* GL_T2F_N3F_V3F */ | |
684 /* GL_T2F_C4F_N3F_V3F */ | |
685 /* GL_T4F_C4F_N3F_V4F */ | |
686 | |
687 /* ListMode */ | |
688 #define GL_COMPILE 0x1300 | |
689 #define GL_COMPILE_AND_EXECUTE 0x1301 | |
690 | |
691 /* ListNameType */ | |
692 /* GL_BYTE */ | |
693 /* GL_UNSIGNED_BYTE */ | |
694 /* GL_SHORT */ | |
695 /* GL_UNSIGNED_SHORT */ | |
696 /* GL_INT */ | |
697 /* GL_UNSIGNED_INT */ | |
698 /* GL_FLOAT */ | |
699 /* GL_2_BYTES */ | |
700 /* GL_3_BYTES */ | |
701 /* GL_4_BYTES */ | |
702 | |
703 /* LogicOp */ | |
704 #define GL_CLEAR 0x1500 | |
705 #define GL_AND 0x1501 | |
706 #define GL_AND_REVERSE 0x1502 | |
707 #define GL_COPY 0x1503 | |
708 #define GL_AND_INVERTED 0x1504 | |
709 #define GL_NOOP 0x1505 | |
710 #define GL_XOR 0x1506 | |
711 #define GL_OR 0x1507 | |
712 #define GL_NOR 0x1508 | |
713 #define GL_EQUIV 0x1509 | |
714 #define GL_INVERT 0x150A | |
715 #define GL_OR_REVERSE 0x150B | |
716 #define GL_COPY_INVERTED 0x150C | |
717 #define GL_OR_INVERTED 0x150D | |
718 #define GL_NAND 0x150E | |
719 #define GL_SET 0x150F | |
720 | |
721 /* MapTarget */ | |
722 /* GL_MAP1_COLOR_4 */ | |
723 /* GL_MAP1_INDEX */ | |
724 /* GL_MAP1_NORMAL */ | |
725 /* GL_MAP1_TEXTURE_COORD_1 */ | |
726 /* GL_MAP1_TEXTURE_COORD_2 */ | |
727 /* GL_MAP1_TEXTURE_COORD_3 */ | |
728 /* GL_MAP1_TEXTURE_COORD_4 */ | |
729 /* GL_MAP1_VERTEX_3 */ | |
730 /* GL_MAP1_VERTEX_4 */ | |
731 /* GL_MAP2_COLOR_4 */ | |
732 /* GL_MAP2_INDEX */ | |
733 /* GL_MAP2_NORMAL */ | |
734 /* GL_MAP2_TEXTURE_COORD_1 */ | |
735 /* GL_MAP2_TEXTURE_COORD_2 */ | |
736 /* GL_MAP2_TEXTURE_COORD_3 */ | |
737 /* GL_MAP2_TEXTURE_COORD_4 */ | |
738 /* GL_MAP2_VERTEX_3 */ | |
739 /* GL_MAP2_VERTEX_4 */ | |
740 | |
741 /* MaterialFace */ | |
742 /* GL_FRONT */ | |
743 /* GL_BACK */ | |
744 /* GL_FRONT_AND_BACK */ | |
745 | |
746 /* MaterialParameter */ | |
747 #define GL_EMISSION 0x1600 | |
748 #define GL_SHININESS 0x1601 | |
749 #define GL_AMBIENT_AND_DIFFUSE 0x1602 | |
750 #define GL_COLOR_INDEXES 0x1603 | |
751 /* GL_AMBIENT */ | |
752 /* GL_DIFFUSE */ | |
753 /* GL_SPECULAR */ | |
754 | |
755 /* MatrixMode */ | |
756 #define GL_MODELVIEW 0x1700 | |
757 #define GL_PROJECTION 0x1701 | |
758 #define GL_TEXTURE 0x1702 | |
759 | |
760 /* MeshMode1 */ | |
761 /* GL_POINT */ | |
762 /* GL_LINE */ | |
763 | |
764 /* MeshMode2 */ | |
765 /* GL_POINT */ | |
766 /* GL_LINE */ | |
767 /* GL_FILL */ | |
768 | |
769 /* NormalPointerType */ | |
770 /* GL_BYTE */ | |
771 /* GL_SHORT */ | |
772 /* GL_INT */ | |
773 /* GL_FLOAT */ | |
774 /* GL_DOUBLE */ | |
775 | |
776 /* PixelCopyType */ | |
777 #define GL_COLOR 0x1800 | |
778 #define GL_DEPTH 0x1801 | |
779 #define GL_STENCIL 0x1802 | |
780 | |
781 /* PixelFormat */ | |
782 #define GL_COLOR_INDEX 0x1900 | |
783 #define GL_STENCIL_INDEX 0x1901 | |
784 #define GL_DEPTH_COMPONENT 0x1902 | |
785 #define GL_RED 0x1903 | |
786 #define GL_GREEN 0x1904 | |
787 #define GL_BLUE 0x1905 | |
788 #define GL_ALPHA 0x1906 | |
789 #define GL_RGB 0x1907 | |
790 #define GL_RGBA 0x1908 | |
791 #define GL_LUMINANCE 0x1909 | |
792 #define GL_LUMINANCE_ALPHA 0x190A | |
793 | |
794 /* PixelMap */ | |
795 /* GL_PIXEL_MAP_I_TO_I */ | |
796 /* GL_PIXEL_MAP_S_TO_S */ | |
797 /* GL_PIXEL_MAP_I_TO_R */ | |
798 /* GL_PIXEL_MAP_I_TO_G */ | |
799 /* GL_PIXEL_MAP_I_TO_B */ | |
800 /* GL_PIXEL_MAP_I_TO_A */ | |
801 /* GL_PIXEL_MAP_R_TO_R */ | |
802 /* GL_PIXEL_MAP_G_TO_G */ | |
803 /* GL_PIXEL_MAP_B_TO_B */ | |
804 /* GL_PIXEL_MAP_A_TO_A */ | |
805 | |
806 /* PixelStore */ | |
807 /* GL_UNPACK_SWAP_BYTES */ | |
808 /* GL_UNPACK_LSB_FIRST */ | |
809 /* GL_UNPACK_ROW_LENGTH */ | |
810 /* GL_UNPACK_SKIP_ROWS */ | |
811 /* GL_UNPACK_SKIP_PIXELS */ | |
812 /* GL_UNPACK_ALIGNMENT */ | |
813 /* GL_PACK_SWAP_BYTES */ | |
814 /* GL_PACK_LSB_FIRST */ | |
815 /* GL_PACK_ROW_LENGTH */ | |
816 /* GL_PACK_SKIP_ROWS */ | |
817 /* GL_PACK_SKIP_PIXELS */ | |
818 /* GL_PACK_ALIGNMENT */ | |
819 | |
820 /* PixelTransfer */ | |
821 /* GL_MAP_COLOR */ | |
822 /* GL_MAP_STENCIL */ | |
823 /* GL_INDEX_SHIFT */ | |
824 /* GL_INDEX_OFFSET */ | |
825 /* GL_RED_SCALE */ | |
826 /* GL_RED_BIAS */ | |
827 /* GL_GREEN_SCALE */ | |
828 /* GL_GREEN_BIAS */ | |
829 /* GL_BLUE_SCALE */ | |
830 /* GL_BLUE_BIAS */ | |
831 /* GL_ALPHA_SCALE */ | |
832 /* GL_ALPHA_BIAS */ | |
833 /* GL_DEPTH_SCALE */ | |
834 /* GL_DEPTH_BIAS */ | |
835 | |
836 /* PixelType */ | |
837 #define GL_BITMAP 0x1A00 | |
838 /* GL_BYTE */ | |
839 /* GL_UNSIGNED_BYTE */ | |
840 /* GL_SHORT */ | |
841 /* GL_UNSIGNED_SHORT */ | |
842 /* GL_INT */ | |
843 /* GL_UNSIGNED_INT */ | |
844 /* GL_FLOAT */ | |
845 | |
846 /* PolygonMode */ | |
847 #define GL_POINT 0x1B00 | |
848 #define GL_LINE 0x1B01 | |
849 #define GL_FILL 0x1B02 | |
850 | |
851 /* ReadBufferMode */ | |
852 /* GL_FRONT_LEFT */ | |
853 /* GL_FRONT_RIGHT */ | |
854 /* GL_BACK_LEFT */ | |
855 /* GL_BACK_RIGHT */ | |
856 /* GL_FRONT */ | |
857 /* GL_BACK */ | |
858 /* GL_LEFT */ | |
859 /* GL_RIGHT */ | |
860 /* GL_AUX0 */ | |
861 /* GL_AUX1 */ | |
862 /* GL_AUX2 */ | |
863 /* GL_AUX3 */ | |
864 | |
865 /* RenderingMode */ | |
866 #define GL_RENDER 0x1C00 | |
867 #define GL_FEEDBACK 0x1C01 | |
868 #define GL_SELECT 0x1C02 | |
869 | |
870 /* ShadingModel */ | |
871 #define GL_FLAT 0x1D00 | |
872 #define GL_SMOOTH 0x1D01 | |
873 | |
874 | |
875 /* StencilFunction */ | |
876 /* GL_NEVER */ | |
877 /* GL_LESS */ | |
878 /* GL_EQUAL */ | |
879 /* GL_LEQUAL */ | |
880 /* GL_GREATER */ | |
881 /* GL_NOTEQUAL */ | |
882 /* GL_GEQUAL */ | |
883 /* GL_ALWAYS */ | |
884 | |
885 /* StencilOp */ | |
886 /* GL_ZERO */ | |
887 #define GL_KEEP 0x1E00 | |
888 #define GL_REPLACE 0x1E01 | |
889 #define GL_INCR 0x1E02 | |
890 #define GL_DECR 0x1E03 | |
891 /* GL_INVERT */ | |
892 | |
893 /* StringName */ | |
894 #define GL_VENDOR 0x1F00 | |
895 #define GL_RENDERER 0x1F01 | |
896 #define GL_VERSION 0x1F02 | |
897 #define GL_EXTENSIONS 0x1F03 | |
898 | |
899 /* TextureCoordName */ | |
900 #define GL_S 0x2000 | |
901 #define GL_T 0x2001 | |
902 #define GL_R 0x2002 | |
903 #define GL_Q 0x2003 | |
904 | |
905 /* TexCoordPointerType */ | |
906 /* GL_SHORT */ | |
907 /* GL_INT */ | |
908 /* GL_FLOAT */ | |
909 /* GL_DOUBLE */ | |
910 | |
911 /* TextureEnvMode */ | |
912 #define GL_MODULATE 0x2100 | |
913 #define GL_DECAL 0x2101 | |
914 /* GL_BLEND */ | |
915 /* GL_REPLACE */ | |
916 | |
917 /* TextureEnvParameter */ | |
918 #define GL_TEXTURE_ENV_MODE 0x2200 | |
919 #define GL_TEXTURE_ENV_COLOR 0x2201 | |
920 | |
921 /* TextureEnvTarget */ | |
922 #define GL_TEXTURE_ENV 0x2300 | |
923 | |
924 /* TextureGenMode */ | |
925 #define GL_EYE_LINEAR 0x2400 | |
926 #define GL_OBJECT_LINEAR 0x2401 | |
927 #define GL_SPHERE_MAP 0x2402 | |
928 | |
929 /* TextureGenParameter */ | |
930 #define GL_TEXTURE_GEN_MODE 0x2500 | |
931 #define GL_OBJECT_PLANE 0x2501 | |
932 #define GL_EYE_PLANE 0x2502 | |
933 | |
934 /* TextureMagFilter */ | |
935 #define GL_NEAREST 0x2600 | |
936 #define GL_LINEAR 0x2601 | |
937 | |
938 /* TextureMinFilter */ | |
939 /* GL_NEAREST */ | |
940 /* GL_LINEAR */ | |
941 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 | |
942 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 | |
943 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 | |
944 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 | |
945 | |
946 /* TextureParameterName */ | |
947 #define GL_TEXTURE_MAG_FILTER 0x2800 | |
948 #define GL_TEXTURE_MIN_FILTER 0x2801 | |
949 #define GL_TEXTURE_WRAP_S 0x2802 | |
950 #define GL_TEXTURE_WRAP_T 0x2803 | |
951 /* GL_TEXTURE_BORDER_COLOR */ | |
952 /* GL_TEXTURE_PRIORITY */ | |
953 | |
954 /* TextureTarget */ | |
955 /* GL_TEXTURE_1D */ | |
956 /* GL_TEXTURE_2D */ | |
957 /* GL_PROXY_TEXTURE_1D */ | |
958 /* GL_PROXY_TEXTURE_2D */ | |
959 | |
960 /* TextureWrapMode */ | |
961 #define GL_CLAMP 0x2900 | |
962 #define GL_REPEAT 0x2901 | |
963 | |
964 /* VertexPointerType */ | |
965 /* GL_SHORT */ | |
966 /* GL_INT */ | |
967 /* GL_FLOAT */ | |
968 /* GL_DOUBLE */ | |
969 | |
970 /* ClientAttribMask */ | |
971 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 | |
972 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 | |
973 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff | |
974 | |
975 /* polygon_offset */ | |
976 #define GL_POLYGON_OFFSET_FACTOR 0x8038 | |
977 #define GL_POLYGON_OFFSET_UNITS 0x2A00 | |
978 #define GL_POLYGON_OFFSET_POINT 0x2A01 | |
979 #define GL_POLYGON_OFFSET_LINE 0x2A02 | |
980 #define GL_POLYGON_OFFSET_FILL 0x8037 | |
981 | |
982 /* texture */ | |
983 #define GL_ALPHA4 0x803B | |
984 #define GL_ALPHA8 0x803C | |
985 #define GL_ALPHA12 0x803D | |
986 #define GL_ALPHA16 0x803E | |
987 #define GL_LUMINANCE4 0x803F | |
988 #define GL_LUMINANCE8 0x8040 | |
989 #define GL_LUMINANCE12 0x8041 | |
990 #define GL_LUMINANCE16 0x8042 | |
991 #define GL_LUMINANCE4_ALPHA4 0x8043 | |
992 #define GL_LUMINANCE6_ALPHA2 0x8044 | |
993 #define GL_LUMINANCE8_ALPHA8 0x8045 | |
994 #define GL_LUMINANCE12_ALPHA4 0x8046 | |
995 #define GL_LUMINANCE12_ALPHA12 0x8047 | |
996 #define GL_LUMINANCE16_ALPHA16 0x8048 | |
997 #define GL_INTENSITY 0x8049 | |
998 #define GL_INTENSITY4 0x804A | |
999 #define GL_INTENSITY8 0x804B | |
1000 #define GL_INTENSITY12 0x804C | |
1001 #define GL_INTENSITY16 0x804D | |
1002 #define GL_R3_G3_B2 0x2A10 | |
1003 #define GL_RGB4 0x804F | |
1004 #define GL_RGB5 0x8050 | |
1005 #define GL_RGB8 0x8051 | |
1006 #define GL_RGB10 0x8052 | |
1007 #define GL_RGB12 0x8053 | |
1008 #define GL_RGB16 0x8054 | |
1009 #define GL_RGBA2 0x8055 | |
1010 #define GL_RGBA4 0x8056 | |
1011 #define GL_RGB5_A1 0x8057 | |
1012 #define GL_RGBA8 0x8058 | |
1013 #define GL_RGB10_A2 0x8059 | |
1014 #define GL_RGBA12 0x805A | |
1015 #define GL_RGBA16 0x805B | |
1016 #define GL_TEXTURE_RED_SIZE 0x805C | |
1017 #define GL_TEXTURE_GREEN_SIZE 0x805D | |
1018 #define GL_TEXTURE_BLUE_SIZE 0x805E | |
1019 #define GL_TEXTURE_ALPHA_SIZE 0x805F | |
1020 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 | |
1021 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 | |
1022 #define GL_PROXY_TEXTURE_1D 0x8063 | |
1023 #define GL_PROXY_TEXTURE_2D 0x8064 | |
1024 | |
1025 /* texture_object */ | |
1026 #define GL_TEXTURE_PRIORITY 0x8066 | |
1027 #define GL_TEXTURE_RESIDENT 0x8067 | |
1028 #define GL_TEXTURE_BINDING_1D 0x8068 | |
1029 #define GL_TEXTURE_BINDING_2D 0x8069 | |
1030 | |
1031 /* vertex_array */ | |
1032 #define GL_VERTEX_ARRAY 0x8074 | |
1033 #define GL_NORMAL_ARRAY 0x8075 | |
1034 #define GL_COLOR_ARRAY 0x8076 | |
1035 #define GL_INDEX_ARRAY 0x8077 | |
1036 #define GL_TEXTURE_COORD_ARRAY 0x8078 | |
1037 #define GL_EDGE_FLAG_ARRAY 0x8079 | |
1038 #define GL_VERTEX_ARRAY_SIZE 0x807A | |
1039 #define GL_VERTEX_ARRAY_TYPE 0x807B | |
1040 #define GL_VERTEX_ARRAY_STRIDE 0x807C | |
1041 #define GL_NORMAL_ARRAY_TYPE 0x807E | |
1042 #define GL_NORMAL_ARRAY_STRIDE 0x807F | |
1043 #define GL_COLOR_ARRAY_SIZE 0x8081 | |
1044 #define GL_COLOR_ARRAY_TYPE 0x8082 | |
1045 #define GL_COLOR_ARRAY_STRIDE 0x8083 | |
1046 #define GL_INDEX_ARRAY_TYPE 0x8085 | |
1047 #define GL_INDEX_ARRAY_STRIDE 0x8086 | |
1048 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 | |
1049 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 | |
1050 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A | |
1051 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C | |
1052 #define GL_VERTEX_ARRAY_POINTER 0x808E | |
1053 #define GL_NORMAL_ARRAY_POINTER 0x808F | |
1054 #define GL_COLOR_ARRAY_POINTER 0x8090 | |
1055 #define GL_INDEX_ARRAY_POINTER 0x8091 | |
1056 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 | |
1057 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 | |
1058 #define GL_V2F 0x2A20 | |
1059 #define GL_V3F 0x2A21 | |
1060 #define GL_C4UB_V2F 0x2A22 | |
1061 #define GL_C4UB_V3F 0x2A23 | |
1062 #define GL_C3F_V3F 0x2A24 | |
1063 #define GL_N3F_V3F 0x2A25 | |
1064 #define GL_C4F_N3F_V3F 0x2A26 | |
1065 #define GL_T2F_V3F 0x2A27 | |
1066 #define GL_T4F_V4F 0x2A28 | |
1067 #define GL_T2F_C4UB_V3F 0x2A29 | |
1068 #define GL_T2F_C3F_V3F 0x2A2A | |
1069 #define GL_T2F_N3F_V3F 0x2A2B | |
1070 #define GL_T2F_C4F_N3F_V3F 0x2A2C | |
1071 #define GL_T4F_C4F_N3F_V4F 0x2A2D | |
1072 | |
1073 /* Extensions */ | |
1074 #define GL_EXT_vertex_array 1 | |
1075 #define GL_EXT_bgra 1 | |
1076 #define GL_EXT_paletted_texture 1 | |
1077 #define GL_WIN_swap_hint 1 | |
1078 #define GL_WIN_draw_range_elements 1 | |
1079 // #define GL_WIN_phong_shading 1 | |
1080 // #define GL_WIN_specular_fog 1 | |
1081 | |
1082 /* EXT_vertex_array */ | |
1083 #define GL_VERTEX_ARRAY_EXT 0x8074 | |
1084 #define GL_NORMAL_ARRAY_EXT 0x8075 | |
1085 #define GL_COLOR_ARRAY_EXT 0x8076 | |
1086 #define GL_INDEX_ARRAY_EXT 0x8077 | |
1087 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 | |
1088 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 | |
1089 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A | |
1090 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B | |
1091 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C | |
1092 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D | |
1093 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E | |
1094 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F | |
1095 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 | |
1096 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 | |
1097 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 | |
1098 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 | |
1099 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 | |
1100 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 | |
1101 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 | |
1102 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 | |
1103 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 | |
1104 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 | |
1105 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A | |
1106 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B | |
1107 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C | |
1108 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D | |
1109 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E | |
1110 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F | |
1111 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 | |
1112 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 | |
1113 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 | |
1114 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 | |
1115 #define GL_DOUBLE_EXT GL_DOUBLE | |
1116 | |
1117 /* EXT_bgra */ | |
1118 #define GL_BGR_EXT 0x80E0 | |
1119 #define GL_BGRA_EXT 0x80E1 | |
1120 | |
1121 /* EXT_paletted_texture */ | |
1122 | |
1123 /* These must match the GL_COLOR_TABLE_*_SGI enumerants */ | |
1124 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 | |
1125 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 | |
1126 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA | |
1127 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB | |
1128 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC | |
1129 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD | |
1130 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE | |
1131 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF | |
1132 | |
1133 #define GL_COLOR_INDEX1_EXT 0x80E2 | |
1134 #define GL_COLOR_INDEX2_EXT 0x80E3 | |
1135 #define GL_COLOR_INDEX4_EXT 0x80E4 | |
1136 #define GL_COLOR_INDEX8_EXT 0x80E5 | |
1137 #define GL_COLOR_INDEX12_EXT 0x80E6 | |
1138 #define GL_COLOR_INDEX16_EXT 0x80E7 | |
1139 | |
1140 /* WIN_draw_range_elements */ | |
1141 #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8 | |
1142 #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9 | |
1143 | |
1144 /* WIN_phong_shading */ | |
1145 #define GL_PHONG_WIN 0x80EA | |
1146 #define GL_PHONG_HINT_WIN 0x80EB | |
1147 | |
1148 /* WIN_specular_fog */ | |
1149 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC | |
1150 | |
1151 /* For compatibility with OpenGL v1.0 */ | |
1152 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP | |
1153 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT | |
1154 #include <QtOpenGL/QtOpenGL> | |
1155 #endif // QT_NO_OPENGL |