comparison generator/qtjambi_masterinclude.h @ 1:e78566595089

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author mandel
date Mon, 11 May 2009 16:01:50 +0000
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0:36fb74dc547d 1:e78566595089
1 /****************************************************************************
2 **
3 ** Copyright (C) 1992-2008 Nokia. All rights reserved.
4 **
5 ** This file is part of Qt Jambi.
6 **
7 ** * Commercial Usage
8 * Licensees holding valid Qt Commercial licenses may use this file in
9 * accordance with the Qt Commercial License Agreement provided with the
10 * Software or, alternatively, in accordance with the terms contained in
11 * a written agreement between you and Nokia.
12 *
13 *
14 * GNU General Public License Usage
15 * Alternatively, this file may be used under the terms of the GNU
16 * General Public License versions 2.0 or 3.0 as published by the Free
17 * Software Foundation and appearing in the file LICENSE.GPL included in
18 * the packaging of this file. Please review the following information
19 * to ensure GNU General Public Licensing requirements will be met:
20 * http://www.fsf.org/licensing/licenses/info/GPLv2.html and
21 * http://www.gnu.org/copyleft/gpl.html. In addition, as a special
22 * exception, Nokia gives you certain additional rights. These rights
23 * are described in the Nokia Qt GPL Exception version 1.2, included in
24 * the file GPL_EXCEPTION.txt in this package.
25 *
26 * Qt for Windows(R) Licensees
27 * As a special exception, Nokia, as the sole copyright holder for Qt
28 * Designer, grants users of the Qt/Eclipse Integration plug-in the
29 * right for the Qt/Eclipse Integration to link to functionality
30 * provided by Qt Designer and its related libraries.
31 *
32 *
33 * If you are unsure which license is appropriate for your use, please
34 * contact the sales department at qt-sales@nokia.com.
35
36 **
37 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
38 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
39 **
40 ****************************************************************************/
41
42 #define QT_NO_STL
43 #include <QtCore/QtCore>
44 #include <QtGui/QtGui>
45 #include <QtNetwork/QtNetwork>
46 #include <QtSql/QtSql>
47 #include <QtSvg/QtSvg>
48 #include <QtXml/QtXml>
49
50 #ifndef QT_NO_XMLPATTERNS
51 # include <QtXmlPatterns/QtXmlPatterns>
52 #endif
53
54 #ifndef QT_NO_WEBKIT
55 # include <QtWebKit/QtWebKit>
56 #endif
57
58 #ifndef QT_NO_PHONON
59 # include <phonon/phonon>
60 #endif
61
62 #include <../qtjambi_designer/designer.h>
63
64 #include <../qtjambi_gui/qtreemodel.h>
65 #include <../qtjambi_gui/qguisignalmapper.h>
66
67 #include <../qtjambi_core/qtjambiconcurrent.h>
68
69 #ifndef QT_NO_OPENGL
70 #define GL_ACCUM 0x0100
71 #define GL_LOAD 0x0101
72 #define GL_RETURN 0x0102
73 #define GL_MULT 0x0103
74 #define GL_ADD 0x0104
75
76 /* AlphaFunction */
77 #define GL_NEVER 0x0200
78 #define GL_LESS 0x0201
79 #define GL_EQUAL 0x0202
80 #define GL_LEQUAL 0x0203
81 #define GL_GREATER 0x0204
82 #define GL_NOTEQUAL 0x0205
83 #define GL_GEQUAL 0x0206
84 #define GL_ALWAYS 0x0207
85
86 /* AttribMask */
87 #define GL_CURRENT_BIT 0x00000001
88 #define GL_POINT_BIT 0x00000002
89 #define GL_LINE_BIT 0x00000004
90 #define GL_POLYGON_BIT 0x00000008
91 #define GL_POLYGON_STIPPLE_BIT 0x00000010
92 #define GL_PIXEL_MODE_BIT 0x00000020
93 #define GL_LIGHTING_BIT 0x00000040
94 #define GL_FOG_BIT 0x00000080
95 #define GL_DEPTH_BUFFER_BIT 0x00000100
96 #define GL_ACCUM_BUFFER_BIT 0x00000200
97 #define GL_STENCIL_BUFFER_BIT 0x00000400
98 #define GL_VIEWPORT_BIT 0x00000800
99 #define GL_TRANSFORM_BIT 0x00001000
100 #define GL_ENABLE_BIT 0x00002000
101 #define GL_COLOR_BUFFER_BIT 0x00004000
102 #define GL_HINT_BIT 0x00008000
103 #define GL_EVAL_BIT 0x00010000
104 #define GL_LIST_BIT 0x00020000
105 #define GL_TEXTURE_BIT 0x00040000
106 #define GL_SCISSOR_BIT 0x00080000
107 #define GL_ALL_ATTRIB_BITS 0x000fffff
108
109 /* BeginMode */
110 #define GL_POINTS 0x0000
111 #define GL_LINES 0x0001
112 #define GL_LINE_LOOP 0x0002
113 #define GL_LINE_STRIP 0x0003
114 #define GL_TRIANGLES 0x0004
115 #define GL_TRIANGLE_STRIP 0x0005
116 #define GL_TRIANGLE_FAN 0x0006
117 #define GL_QUADS 0x0007
118 #define GL_QUAD_STRIP 0x0008
119 #define GL_POLYGON 0x0009
120
121 /* BlendingFactorDest */
122 #define GL_ZERO 0
123 #define GL_ONE 1
124 #define GL_SRC_COLOR 0x0300
125 #define GL_ONE_MINUS_SRC_COLOR 0x0301
126 #define GL_SRC_ALPHA 0x0302
127 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
128 #define GL_DST_ALPHA 0x0304
129 #define GL_ONE_MINUS_DST_ALPHA 0x0305
130
131 /* BlendingFactorSrc */
132 /* GL_ZERO */
133 /* GL_ONE */
134 #define GL_DST_COLOR 0x0306
135 #define GL_ONE_MINUS_DST_COLOR 0x0307
136 #define GL_SRC_ALPHA_SATURATE 0x0308
137 /* GL_SRC_ALPHA */
138 /* GL_ONE_MINUS_SRC_ALPHA */
139 /* GL_DST_ALPHA */
140 /* GL_ONE_MINUS_DST_ALPHA */
141
142 /* Boolean */
143 #define GL_TRUE 1
144 #define GL_FALSE 0
145
146 /* ClearBufferMask */
147 /* GL_COLOR_BUFFER_BIT */
148 /* GL_ACCUM_BUFFER_BIT */
149 /* GL_STENCIL_BUFFER_BIT */
150 /* GL_DEPTH_BUFFER_BIT */
151
152 /* ClientArrayType */
153 /* GL_VERTEX_ARRAY */
154 /* GL_NORMAL_ARRAY */
155 /* GL_COLOR_ARRAY */
156 /* GL_INDEX_ARRAY */
157 /* GL_TEXTURE_COORD_ARRAY */
158 /* GL_EDGE_FLAG_ARRAY */
159
160 /* ClipPlaneName */
161 #define GL_CLIP_PLANE0 0x3000
162 #define GL_CLIP_PLANE1 0x3001
163 #define GL_CLIP_PLANE2 0x3002
164 #define GL_CLIP_PLANE3 0x3003
165 #define GL_CLIP_PLANE4 0x3004
166 #define GL_CLIP_PLANE5 0x3005
167
168 /* ColorMaterialFace */
169 /* GL_FRONT */
170 /* GL_BACK */
171 /* GL_FRONT_AND_BACK */
172
173 /* ColorMaterialParameter */
174 /* GL_AMBIENT */
175 /* GL_DIFFUSE */
176 /* GL_SPECULAR */
177 /* GL_EMISSION */
178 /* GL_AMBIENT_AND_DIFFUSE */
179
180 /* ColorPointerType */
181 /* GL_BYTE */
182 /* GL_UNSIGNED_BYTE */
183 /* GL_SHORT */
184 /* GL_UNSIGNED_SHORT */
185 /* GL_INT */
186 /* GL_UNSIGNED_INT */
187 /* GL_FLOAT */
188 /* GL_DOUBLE */
189
190 /* CullFaceMode */
191 /* GL_FRONT */
192 /* GL_BACK */
193 /* GL_FRONT_AND_BACK */
194
195 /* DataType */
196 #define GL_BYTE 0x1400
197 #define GL_UNSIGNED_BYTE 0x1401
198 #define GL_SHORT 0x1402
199 #define GL_UNSIGNED_SHORT 0x1403
200 #define GL_INT 0x1404
201 #define GL_UNSIGNED_INT 0x1405
202 #define GL_FLOAT 0x1406
203 #define GL_2_BYTES 0x1407
204 #define GL_3_BYTES 0x1408
205 #define GL_4_BYTES 0x1409
206 #define GL_DOUBLE 0x140A
207
208 /* DepthFunction */
209 /* GL_NEVER */
210 /* GL_LESS */
211 /* GL_EQUAL */
212 /* GL_LEQUAL */
213 /* GL_GREATER */
214 /* GL_NOTEQUAL */
215 /* GL_GEQUAL */
216 /* GL_ALWAYS */
217
218 /* DrawBufferMode */
219 #define GL_NONE 0
220 #define GL_FRONT_LEFT 0x0400
221 #define GL_FRONT_RIGHT 0x0401
222 #define GL_BACK_LEFT 0x0402
223 #define GL_BACK_RIGHT 0x0403
224 #define GL_FRONT 0x0404
225 #define GL_BACK 0x0405
226 #define GL_LEFT 0x0406
227 #define GL_RIGHT 0x0407
228 #define GL_FRONT_AND_BACK 0x0408
229 #define GL_AUX0 0x0409
230 #define GL_AUX1 0x040A
231 #define GL_AUX2 0x040B
232 #define GL_AUX3 0x040C
233
234 /* Enable */
235 /* GL_FOG */
236 /* GL_LIGHTING */
237 /* GL_TEXTURE_1D */
238 /* GL_TEXTURE_2D */
239 /* GL_LINE_STIPPLE */
240 /* GL_POLYGON_STIPPLE */
241 /* GL_CULL_FACE */
242 /* GL_ALPHA_TEST */
243 /* GL_BLEND */
244 /* GL_INDEX_LOGIC_OP */
245 /* GL_COLOR_LOGIC_OP */
246 /* GL_DITHER */
247 /* GL_STENCIL_TEST */
248 /* GL_DEPTH_TEST */
249 /* GL_CLIP_PLANE0 */
250 /* GL_CLIP_PLANE1 */
251 /* GL_CLIP_PLANE2 */
252 /* GL_CLIP_PLANE3 */
253 /* GL_CLIP_PLANE4 */
254 /* GL_CLIP_PLANE5 */
255 /* GL_LIGHT0 */
256 /* GL_LIGHT1 */
257 /* GL_LIGHT2 */
258 /* GL_LIGHT3 */
259 /* GL_LIGHT4 */
260 /* GL_LIGHT5 */
261 /* GL_LIGHT6 */
262 /* GL_LIGHT7 */
263 /* GL_TEXTURE_GEN_S */
264 /* GL_TEXTURE_GEN_T */
265 /* GL_TEXTURE_GEN_R */
266 /* GL_TEXTURE_GEN_Q */
267 /* GL_MAP1_VERTEX_3 */
268 /* GL_MAP1_VERTEX_4 */
269 /* GL_MAP1_COLOR_4 */
270 /* GL_MAP1_INDEX */
271 /* GL_MAP1_NORMAL */
272 /* GL_MAP1_TEXTURE_COORD_1 */
273 /* GL_MAP1_TEXTURE_COORD_2 */
274 /* GL_MAP1_TEXTURE_COORD_3 */
275 /* GL_MAP1_TEXTURE_COORD_4 */
276 /* GL_MAP2_VERTEX_3 */
277 /* GL_MAP2_VERTEX_4 */
278 /* GL_MAP2_COLOR_4 */
279 /* GL_MAP2_INDEX */
280 /* GL_MAP2_NORMAL */
281 /* GL_MAP2_TEXTURE_COORD_1 */
282 /* GL_MAP2_TEXTURE_COORD_2 */
283 /* GL_MAP2_TEXTURE_COORD_3 */
284 /* GL_MAP2_TEXTURE_COORD_4 */
285 /* GL_POINT_SMOOTH */
286 /* GL_LINE_SMOOTH */
287 /* GL_POLYGON_SMOOTH */
288 /* GL_SCISSOR_TEST */
289 /* GL_COLOR_MATERIAL */
290 /* GL_NORMALIZE */
291 /* GL_AUTO_NORMAL */
292 /* GL_VERTEX_ARRAY */
293 /* GL_NORMAL_ARRAY */
294 /* GL_COLOR_ARRAY */
295 /* GL_INDEX_ARRAY */
296 /* GL_TEXTURE_COORD_ARRAY */
297 /* GL_EDGE_FLAG_ARRAY */
298 /* GL_POLYGON_OFFSET_POINT */
299 /* GL_POLYGON_OFFSET_LINE */
300 /* GL_POLYGON_OFFSET_FILL */
301
302 /* ErrorCode */
303 #define GL_NO_ERROR 0
304 #define GL_INVALID_ENUM 0x0500
305 #define GL_INVALID_VALUE 0x0501
306 #define GL_INVALID_OPERATION 0x0502
307 #define GL_STACK_OVERFLOW 0x0503
308 #define GL_STACK_UNDERFLOW 0x0504
309 #define GL_OUT_OF_MEMORY 0x0505
310
311 /* FeedBackMode */
312 #define GL_2D 0x0600
313 #define GL_3D 0x0601
314 #define GL_3D_COLOR 0x0602
315 #define GL_3D_COLOR_TEXTURE 0x0603
316 #define GL_4D_COLOR_TEXTURE 0x0604
317
318 /* FeedBackToken */
319 #define GL_PASS_THROUGH_TOKEN 0x0700
320 #define GL_POINT_TOKEN 0x0701
321 #define GL_LINE_TOKEN 0x0702
322 #define GL_POLYGON_TOKEN 0x0703
323 #define GL_BITMAP_TOKEN 0x0704
324 #define GL_DRAW_PIXEL_TOKEN 0x0705
325 #define GL_COPY_PIXEL_TOKEN 0x0706
326 #define GL_LINE_RESET_TOKEN 0x0707
327
328 /* FogMode */
329 /* GL_LINEAR */
330 #define GL_EXP 0x0800
331 #define GL_EXP2 0x0801
332
333
334 /* FogParameter */
335 /* GL_FOG_COLOR */
336 /* GL_FOG_DENSITY */
337 /* GL_FOG_END */
338 /* GL_FOG_INDEX */
339 /* GL_FOG_MODE */
340 /* GL_FOG_START */
341
342 /* FrontFaceDirection */
343 #define GL_CW 0x0900
344 #define GL_CCW 0x0901
345
346 /* GetMapTarget */
347 #define GL_COEFF 0x0A00
348 #define GL_ORDER 0x0A01
349 #define GL_DOMAIN 0x0A02
350
351 /* GetPixelMap */
352 /* GL_PIXEL_MAP_I_TO_I */
353 /* GL_PIXEL_MAP_S_TO_S */
354 /* GL_PIXEL_MAP_I_TO_R */
355 /* GL_PIXEL_MAP_I_TO_G */
356 /* GL_PIXEL_MAP_I_TO_B */
357 /* GL_PIXEL_MAP_I_TO_A */
358 /* GL_PIXEL_MAP_R_TO_R */
359 /* GL_PIXEL_MAP_G_TO_G */
360 /* GL_PIXEL_MAP_B_TO_B */
361 /* GL_PIXEL_MAP_A_TO_A */
362
363 /* GetPointerTarget */
364 /* GL_VERTEX_ARRAY_POINTER */
365 /* GL_NORMAL_ARRAY_POINTER */
366 /* GL_COLOR_ARRAY_POINTER */
367 /* GL_INDEX_ARRAY_POINTER */
368 /* GL_TEXTURE_COORD_ARRAY_POINTER */
369 /* GL_EDGE_FLAG_ARRAY_POINTER */
370
371 /* GetTarget */
372 #define GL_CURRENT_COLOR 0x0B00
373 #define GL_CURRENT_INDEX 0x0B01
374 #define GL_CURRENT_NORMAL 0x0B02
375 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
376 #define GL_CURRENT_RASTER_COLOR 0x0B04
377 #define GL_CURRENT_RASTER_INDEX 0x0B05
378 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
379 #define GL_CURRENT_RASTER_POSITION 0x0B07
380 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
381 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
382 #define GL_POINT_SMOOTH 0x0B10
383 #define GL_POINT_SIZE 0x0B11
384 #define GL_POINT_SIZE_RANGE 0x0B12
385 #define GL_POINT_SIZE_GRANULARITY 0x0B13
386 #define GL_LINE_SMOOTH 0x0B20
387 #define GL_LINE_WIDTH 0x0B21
388 #define GL_LINE_WIDTH_RANGE 0x0B22
389 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
390 #define GL_LINE_STIPPLE 0x0B24
391 #define GL_LINE_STIPPLE_PATTERN 0x0B25
392 #define GL_LINE_STIPPLE_REPEAT 0x0B26
393 #define GL_LIST_MODE 0x0B30
394 #define GL_MAX_LIST_NESTING 0x0B31
395 #define GL_LIST_BASE 0x0B32
396 #define GL_LIST_INDEX 0x0B33
397 #define GL_POLYGON_MODE 0x0B40
398 #define GL_POLYGON_SMOOTH 0x0B41
399 #define GL_POLYGON_STIPPLE 0x0B42
400 #define GL_EDGE_FLAG 0x0B43
401 #define GL_CULL_FACE 0x0B44
402 #define GL_CULL_FACE_MODE 0x0B45
403 #define GL_FRONT_FACE 0x0B46
404 #define GL_LIGHTING 0x0B50
405 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
406 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
407 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
408 #define GL_SHADE_MODEL 0x0B54
409 #define GL_COLOR_MATERIAL_FACE 0x0B55
410 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
411 #define GL_COLOR_MATERIAL 0x0B57
412 #define GL_FOG 0x0B60
413 #define GL_FOG_INDEX 0x0B61
414 #define GL_FOG_DENSITY 0x0B62
415 #define GL_FOG_START 0x0B63
416 #define GL_FOG_END 0x0B64
417 #define GL_FOG_MODE 0x0B65
418 #define GL_FOG_COLOR 0x0B66
419 #define GL_DEPTH_RANGE 0x0B70
420 #define GL_DEPTH_TEST 0x0B71
421 #define GL_DEPTH_WRITEMASK 0x0B72
422 #define GL_DEPTH_CLEAR_VALUE 0x0B73
423 #define GL_DEPTH_FUNC 0x0B74
424 #define GL_ACCUM_CLEAR_VALUE 0x0B80
425 #define GL_STENCIL_TEST 0x0B90
426 #define GL_STENCIL_CLEAR_VALUE 0x0B91
427 #define GL_STENCIL_FUNC 0x0B92
428 #define GL_STENCIL_VALUE_MASK 0x0B93
429 #define GL_STENCIL_FAIL 0x0B94
430 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
431 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
432 #define GL_STENCIL_REF 0x0B97
433 #define GL_STENCIL_WRITEMASK 0x0B98
434 #define GL_MATRIX_MODE 0x0BA0
435 #define GL_NORMALIZE 0x0BA1
436 #define GL_VIEWPORT 0x0BA2
437 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
438 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
439 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
440 #define GL_MODELVIEW_MATRIX 0x0BA6
441 #define GL_PROJECTION_MATRIX 0x0BA7
442 #define GL_TEXTURE_MATRIX 0x0BA8
443 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
444 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
445 #define GL_ALPHA_TEST 0x0BC0
446 #define GL_ALPHA_TEST_FUNC 0x0BC1
447 #define GL_ALPHA_TEST_REF 0x0BC2
448 #define GL_DITHER 0x0BD0
449 #define GL_BLEND_DST 0x0BE0
450 #define GL_BLEND_SRC 0x0BE1
451 #define GL_BLEND 0x0BE2
452 #define GL_LOGIC_OP_MODE 0x0BF0
453 #define GL_INDEX_LOGIC_OP 0x0BF1
454 #define GL_COLOR_LOGIC_OP 0x0BF2
455 #define GL_AUX_BUFFERS 0x0C00
456 #define GL_DRAW_BUFFER 0x0C01
457 #define GL_READ_BUFFER 0x0C02
458 #define GL_SCISSOR_BOX 0x0C10
459 #define GL_SCISSOR_TEST 0x0C11
460 #define GL_INDEX_CLEAR_VALUE 0x0C20
461 #define GL_INDEX_WRITEMASK 0x0C21
462 #define GL_COLOR_CLEAR_VALUE 0x0C22
463 #define GL_COLOR_WRITEMASK 0x0C23
464 #define GL_INDEX_MODE 0x0C30
465 #define GL_RGBA_MODE 0x0C31
466 #define GL_DOUBLEBUFFER 0x0C32
467 #define GL_STEREO 0x0C33
468 #define GL_RENDER_MODE 0x0C40
469 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
470 #define GL_POINT_SMOOTH_HINT 0x0C51
471 #define GL_LINE_SMOOTH_HINT 0x0C52
472 #define GL_POLYGON_SMOOTH_HINT 0x0C53
473 #define GL_FOG_HINT 0x0C54
474 #define GL_TEXTURE_GEN_S 0x0C60
475 #define GL_TEXTURE_GEN_T 0x0C61
476 #define GL_TEXTURE_GEN_R 0x0C62
477 #define GL_TEXTURE_GEN_Q 0x0C63
478 #define GL_PIXEL_MAP_I_TO_I 0x0C70
479 #define GL_PIXEL_MAP_S_TO_S 0x0C71
480 #define GL_PIXEL_MAP_I_TO_R 0x0C72
481 #define GL_PIXEL_MAP_I_TO_G 0x0C73
482 #define GL_PIXEL_MAP_I_TO_B 0x0C74
483 #define GL_PIXEL_MAP_I_TO_A 0x0C75
484 #define GL_PIXEL_MAP_R_TO_R 0x0C76
485 #define GL_PIXEL_MAP_G_TO_G 0x0C77
486 #define GL_PIXEL_MAP_B_TO_B 0x0C78
487 #define GL_PIXEL_MAP_A_TO_A 0x0C79
488 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
489 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
490 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
491 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
492 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
493 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
494 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
495 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
496 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
497 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
498 #define GL_UNPACK_SWAP_BYTES 0x0CF0
499 #define GL_UNPACK_LSB_FIRST 0x0CF1
500 #define GL_UNPACK_ROW_LENGTH 0x0CF2
501 #define GL_UNPACK_SKIP_ROWS 0x0CF3
502 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
503 #define GL_UNPACK_ALIGNMENT 0x0CF5
504 #define GL_PACK_SWAP_BYTES 0x0D00
505 #define GL_PACK_LSB_FIRST 0x0D01
506 #define GL_PACK_ROW_LENGTH 0x0D02
507 #define GL_PACK_SKIP_ROWS 0x0D03
508 #define GL_PACK_SKIP_PIXELS 0x0D04
509 #define GL_PACK_ALIGNMENT 0x0D05
510 #define GL_MAP_COLOR 0x0D10
511 #define GL_MAP_STENCIL 0x0D11
512 #define GL_INDEX_SHIFT 0x0D12
513 #define GL_INDEX_OFFSET 0x0D13
514 #define GL_RED_SCALE 0x0D14
515 #define GL_RED_BIAS 0x0D15
516 #define GL_ZOOM_X 0x0D16
517 #define GL_ZOOM_Y 0x0D17
518 #define GL_GREEN_SCALE 0x0D18
519 #define GL_GREEN_BIAS 0x0D19
520 #define GL_BLUE_SCALE 0x0D1A
521 #define GL_BLUE_BIAS 0x0D1B
522 #define GL_ALPHA_SCALE 0x0D1C
523 #define GL_ALPHA_BIAS 0x0D1D
524 #define GL_DEPTH_SCALE 0x0D1E
525 #define GL_DEPTH_BIAS 0x0D1F
526 #define GL_MAX_EVAL_ORDER 0x0D30
527 #define GL_MAX_LIGHTS 0x0D31
528 #define GL_MAX_CLIP_PLANES 0x0D32
529 #define GL_MAX_TEXTURE_SIZE 0x0D33
530 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
531 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
532 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
533 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
534 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
535 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
536 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
537 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
538 #define GL_SUBPIXEL_BITS 0x0D50
539 #define GL_INDEX_BITS 0x0D51
540 #define GL_RED_BITS 0x0D52
541 #define GL_GREEN_BITS 0x0D53
542 #define GL_BLUE_BITS 0x0D54
543 #define GL_ALPHA_BITS 0x0D55
544 #define GL_DEPTH_BITS 0x0D56
545 #define GL_STENCIL_BITS 0x0D57
546 #define GL_ACCUM_RED_BITS 0x0D58
547 #define GL_ACCUM_GREEN_BITS 0x0D59
548 #define GL_ACCUM_BLUE_BITS 0x0D5A
549 #define GL_ACCUM_ALPHA_BITS 0x0D5B
550 #define GL_NAME_STACK_DEPTH 0x0D70
551 #define GL_AUTO_NORMAL 0x0D80
552 #define GL_MAP1_COLOR_4 0x0D90
553 #define GL_MAP1_INDEX 0x0D91
554 #define GL_MAP1_NORMAL 0x0D92
555 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
556 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
557 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
558 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
559 #define GL_MAP1_VERTEX_3 0x0D97
560 #define GL_MAP1_VERTEX_4 0x0D98
561 #define GL_MAP2_COLOR_4 0x0DB0
562 #define GL_MAP2_INDEX 0x0DB1
563 #define GL_MAP2_NORMAL 0x0DB2
564 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
565 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
566 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
567 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
568 #define GL_MAP2_VERTEX_3 0x0DB7
569 #define GL_MAP2_VERTEX_4 0x0DB8
570 #define GL_MAP1_GRID_DOMAIN 0x0DD0
571 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
572 #define GL_MAP2_GRID_DOMAIN 0x0DD2
573 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
574 #define GL_TEXTURE_1D 0x0DE0
575 #define GL_TEXTURE_2D 0x0DE1
576 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
577 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
578 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
579 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
580 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
581 /* GL_TEXTURE_BINDING_1D */
582 /* GL_TEXTURE_BINDING_2D */
583 /* GL_VERTEX_ARRAY */
584 /* GL_NORMAL_ARRAY */
585 /* GL_COLOR_ARRAY */
586 /* GL_INDEX_ARRAY */
587 /* GL_TEXTURE_COORD_ARRAY */
588 /* GL_EDGE_FLAG_ARRAY */
589 /* GL_VERTEX_ARRAY_SIZE */
590 /* GL_VERTEX_ARRAY_TYPE */
591 /* GL_VERTEX_ARRAY_STRIDE */
592 /* GL_NORMAL_ARRAY_TYPE */
593 /* GL_NORMAL_ARRAY_STRIDE */
594 /* GL_COLOR_ARRAY_SIZE */
595 /* GL_COLOR_ARRAY_TYPE */
596 /* GL_COLOR_ARRAY_STRIDE */
597 /* GL_INDEX_ARRAY_TYPE */
598 /* GL_INDEX_ARRAY_STRIDE */
599 /* GL_TEXTURE_COORD_ARRAY_SIZE */
600 /* GL_TEXTURE_COORD_ARRAY_TYPE */
601 /* GL_TEXTURE_COORD_ARRAY_STRIDE */
602 /* GL_EDGE_FLAG_ARRAY_STRIDE */
603 /* GL_POLYGON_OFFSET_FACTOR */
604 /* GL_POLYGON_OFFSET_UNITS */
605
606 /* GetTextureParameter */
607 /* GL_TEXTURE_MAG_FILTER */
608 /* GL_TEXTURE_MIN_FILTER */
609 /* GL_TEXTURE_WRAP_S */
610 /* GL_TEXTURE_WRAP_T */
611 #define GL_TEXTURE_WIDTH 0x1000
612 #define GL_TEXTURE_HEIGHT 0x1001
613 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
614 #define GL_TEXTURE_BORDER_COLOR 0x1004
615 #define GL_TEXTURE_BORDER 0x1005
616 /* GL_TEXTURE_RED_SIZE */
617 /* GL_TEXTURE_GREEN_SIZE */
618 /* GL_TEXTURE_BLUE_SIZE */
619 /* GL_TEXTURE_ALPHA_SIZE */
620 /* GL_TEXTURE_LUMINANCE_SIZE */
621 /* GL_TEXTURE_INTENSITY_SIZE */
622 /* GL_TEXTURE_PRIORITY */
623 /* GL_TEXTURE_RESIDENT */
624
625 /* HintMode */
626 #define GL_DONT_CARE 0x1100
627 #define GL_FASTEST 0x1101
628 #define GL_NICEST 0x1102
629
630 /* HintTarget */
631 /* GL_PERSPECTIVE_CORRECTION_HINT */
632 /* GL_POINT_SMOOTH_HINT */
633 /* GL_LINE_SMOOTH_HINT */
634 /* GL_POLYGON_SMOOTH_HINT */
635 /* GL_FOG_HINT */
636 /* GL_PHONG_HINT */
637
638 /* IndexPointerType */
639 /* GL_SHORT */
640 /* GL_INT */
641 /* GL_FLOAT */
642 /* GL_DOUBLE */
643
644 /* LightModelParameter */
645 /* GL_LIGHT_MODEL_AMBIENT */
646 /* GL_LIGHT_MODEL_LOCAL_VIEWER */
647 /* GL_LIGHT_MODEL_TWO_SIDE */
648
649 /* LightName */
650 #define GL_LIGHT0 0x4000
651 #define GL_LIGHT1 0x4001
652 #define GL_LIGHT2 0x4002
653 #define GL_LIGHT3 0x4003
654 #define GL_LIGHT4 0x4004
655 #define GL_LIGHT5 0x4005
656 #define GL_LIGHT6 0x4006
657 #define GL_LIGHT7 0x4007
658
659 /* LightParameter */
660 #define GL_AMBIENT 0x1200
661 #define GL_DIFFUSE 0x1201
662 #define GL_SPECULAR 0x1202
663 #define GL_POSITION 0x1203
664 #define GL_SPOT_DIRECTION 0x1204
665 #define GL_SPOT_EXPONENT 0x1205
666 #define GL_SPOT_CUTOFF 0x1206
667 #define GL_CONSTANT_ATTENUATION 0x1207
668 #define GL_LINEAR_ATTENUATION 0x1208
669 #define GL_QUADRATIC_ATTENUATION 0x1209
670
671 /* InterleavedArrays */
672 /* GL_V2F */
673 /* GL_V3F */
674 /* GL_C4UB_V2F */
675 /* GL_C4UB_V3F */
676 /* GL_C3F_V3F */
677 /* GL_N3F_V3F */
678 /* GL_C4F_N3F_V3F */
679 /* GL_T2F_V3F */
680 /* GL_T4F_V4F */
681 /* GL_T2F_C4UB_V3F */
682 /* GL_T2F_C3F_V3F */
683 /* GL_T2F_N3F_V3F */
684 /* GL_T2F_C4F_N3F_V3F */
685 /* GL_T4F_C4F_N3F_V4F */
686
687 /* ListMode */
688 #define GL_COMPILE 0x1300
689 #define GL_COMPILE_AND_EXECUTE 0x1301
690
691 /* ListNameType */
692 /* GL_BYTE */
693 /* GL_UNSIGNED_BYTE */
694 /* GL_SHORT */
695 /* GL_UNSIGNED_SHORT */
696 /* GL_INT */
697 /* GL_UNSIGNED_INT */
698 /* GL_FLOAT */
699 /* GL_2_BYTES */
700 /* GL_3_BYTES */
701 /* GL_4_BYTES */
702
703 /* LogicOp */
704 #define GL_CLEAR 0x1500
705 #define GL_AND 0x1501
706 #define GL_AND_REVERSE 0x1502
707 #define GL_COPY 0x1503
708 #define GL_AND_INVERTED 0x1504
709 #define GL_NOOP 0x1505
710 #define GL_XOR 0x1506
711 #define GL_OR 0x1507
712 #define GL_NOR 0x1508
713 #define GL_EQUIV 0x1509
714 #define GL_INVERT 0x150A
715 #define GL_OR_REVERSE 0x150B
716 #define GL_COPY_INVERTED 0x150C
717 #define GL_OR_INVERTED 0x150D
718 #define GL_NAND 0x150E
719 #define GL_SET 0x150F
720
721 /* MapTarget */
722 /* GL_MAP1_COLOR_4 */
723 /* GL_MAP1_INDEX */
724 /* GL_MAP1_NORMAL */
725 /* GL_MAP1_TEXTURE_COORD_1 */
726 /* GL_MAP1_TEXTURE_COORD_2 */
727 /* GL_MAP1_TEXTURE_COORD_3 */
728 /* GL_MAP1_TEXTURE_COORD_4 */
729 /* GL_MAP1_VERTEX_3 */
730 /* GL_MAP1_VERTEX_4 */
731 /* GL_MAP2_COLOR_4 */
732 /* GL_MAP2_INDEX */
733 /* GL_MAP2_NORMAL */
734 /* GL_MAP2_TEXTURE_COORD_1 */
735 /* GL_MAP2_TEXTURE_COORD_2 */
736 /* GL_MAP2_TEXTURE_COORD_3 */
737 /* GL_MAP2_TEXTURE_COORD_4 */
738 /* GL_MAP2_VERTEX_3 */
739 /* GL_MAP2_VERTEX_4 */
740
741 /* MaterialFace */
742 /* GL_FRONT */
743 /* GL_BACK */
744 /* GL_FRONT_AND_BACK */
745
746 /* MaterialParameter */
747 #define GL_EMISSION 0x1600
748 #define GL_SHININESS 0x1601
749 #define GL_AMBIENT_AND_DIFFUSE 0x1602
750 #define GL_COLOR_INDEXES 0x1603
751 /* GL_AMBIENT */
752 /* GL_DIFFUSE */
753 /* GL_SPECULAR */
754
755 /* MatrixMode */
756 #define GL_MODELVIEW 0x1700
757 #define GL_PROJECTION 0x1701
758 #define GL_TEXTURE 0x1702
759
760 /* MeshMode1 */
761 /* GL_POINT */
762 /* GL_LINE */
763
764 /* MeshMode2 */
765 /* GL_POINT */
766 /* GL_LINE */
767 /* GL_FILL */
768
769 /* NormalPointerType */
770 /* GL_BYTE */
771 /* GL_SHORT */
772 /* GL_INT */
773 /* GL_FLOAT */
774 /* GL_DOUBLE */
775
776 /* PixelCopyType */
777 #define GL_COLOR 0x1800
778 #define GL_DEPTH 0x1801
779 #define GL_STENCIL 0x1802
780
781 /* PixelFormat */
782 #define GL_COLOR_INDEX 0x1900
783 #define GL_STENCIL_INDEX 0x1901
784 #define GL_DEPTH_COMPONENT 0x1902
785 #define GL_RED 0x1903
786 #define GL_GREEN 0x1904
787 #define GL_BLUE 0x1905
788 #define GL_ALPHA 0x1906
789 #define GL_RGB 0x1907
790 #define GL_RGBA 0x1908
791 #define GL_LUMINANCE 0x1909
792 #define GL_LUMINANCE_ALPHA 0x190A
793
794 /* PixelMap */
795 /* GL_PIXEL_MAP_I_TO_I */
796 /* GL_PIXEL_MAP_S_TO_S */
797 /* GL_PIXEL_MAP_I_TO_R */
798 /* GL_PIXEL_MAP_I_TO_G */
799 /* GL_PIXEL_MAP_I_TO_B */
800 /* GL_PIXEL_MAP_I_TO_A */
801 /* GL_PIXEL_MAP_R_TO_R */
802 /* GL_PIXEL_MAP_G_TO_G */
803 /* GL_PIXEL_MAP_B_TO_B */
804 /* GL_PIXEL_MAP_A_TO_A */
805
806 /* PixelStore */
807 /* GL_UNPACK_SWAP_BYTES */
808 /* GL_UNPACK_LSB_FIRST */
809 /* GL_UNPACK_ROW_LENGTH */
810 /* GL_UNPACK_SKIP_ROWS */
811 /* GL_UNPACK_SKIP_PIXELS */
812 /* GL_UNPACK_ALIGNMENT */
813 /* GL_PACK_SWAP_BYTES */
814 /* GL_PACK_LSB_FIRST */
815 /* GL_PACK_ROW_LENGTH */
816 /* GL_PACK_SKIP_ROWS */
817 /* GL_PACK_SKIP_PIXELS */
818 /* GL_PACK_ALIGNMENT */
819
820 /* PixelTransfer */
821 /* GL_MAP_COLOR */
822 /* GL_MAP_STENCIL */
823 /* GL_INDEX_SHIFT */
824 /* GL_INDEX_OFFSET */
825 /* GL_RED_SCALE */
826 /* GL_RED_BIAS */
827 /* GL_GREEN_SCALE */
828 /* GL_GREEN_BIAS */
829 /* GL_BLUE_SCALE */
830 /* GL_BLUE_BIAS */
831 /* GL_ALPHA_SCALE */
832 /* GL_ALPHA_BIAS */
833 /* GL_DEPTH_SCALE */
834 /* GL_DEPTH_BIAS */
835
836 /* PixelType */
837 #define GL_BITMAP 0x1A00
838 /* GL_BYTE */
839 /* GL_UNSIGNED_BYTE */
840 /* GL_SHORT */
841 /* GL_UNSIGNED_SHORT */
842 /* GL_INT */
843 /* GL_UNSIGNED_INT */
844 /* GL_FLOAT */
845
846 /* PolygonMode */
847 #define GL_POINT 0x1B00
848 #define GL_LINE 0x1B01
849 #define GL_FILL 0x1B02
850
851 /* ReadBufferMode */
852 /* GL_FRONT_LEFT */
853 /* GL_FRONT_RIGHT */
854 /* GL_BACK_LEFT */
855 /* GL_BACK_RIGHT */
856 /* GL_FRONT */
857 /* GL_BACK */
858 /* GL_LEFT */
859 /* GL_RIGHT */
860 /* GL_AUX0 */
861 /* GL_AUX1 */
862 /* GL_AUX2 */
863 /* GL_AUX3 */
864
865 /* RenderingMode */
866 #define GL_RENDER 0x1C00
867 #define GL_FEEDBACK 0x1C01
868 #define GL_SELECT 0x1C02
869
870 /* ShadingModel */
871 #define GL_FLAT 0x1D00
872 #define GL_SMOOTH 0x1D01
873
874
875 /* StencilFunction */
876 /* GL_NEVER */
877 /* GL_LESS */
878 /* GL_EQUAL */
879 /* GL_LEQUAL */
880 /* GL_GREATER */
881 /* GL_NOTEQUAL */
882 /* GL_GEQUAL */
883 /* GL_ALWAYS */
884
885 /* StencilOp */
886 /* GL_ZERO */
887 #define GL_KEEP 0x1E00
888 #define GL_REPLACE 0x1E01
889 #define GL_INCR 0x1E02
890 #define GL_DECR 0x1E03
891 /* GL_INVERT */
892
893 /* StringName */
894 #define GL_VENDOR 0x1F00
895 #define GL_RENDERER 0x1F01
896 #define GL_VERSION 0x1F02
897 #define GL_EXTENSIONS 0x1F03
898
899 /* TextureCoordName */
900 #define GL_S 0x2000
901 #define GL_T 0x2001
902 #define GL_R 0x2002
903 #define GL_Q 0x2003
904
905 /* TexCoordPointerType */
906 /* GL_SHORT */
907 /* GL_INT */
908 /* GL_FLOAT */
909 /* GL_DOUBLE */
910
911 /* TextureEnvMode */
912 #define GL_MODULATE 0x2100
913 #define GL_DECAL 0x2101
914 /* GL_BLEND */
915 /* GL_REPLACE */
916
917 /* TextureEnvParameter */
918 #define GL_TEXTURE_ENV_MODE 0x2200
919 #define GL_TEXTURE_ENV_COLOR 0x2201
920
921 /* TextureEnvTarget */
922 #define GL_TEXTURE_ENV 0x2300
923
924 /* TextureGenMode */
925 #define GL_EYE_LINEAR 0x2400
926 #define GL_OBJECT_LINEAR 0x2401
927 #define GL_SPHERE_MAP 0x2402
928
929 /* TextureGenParameter */
930 #define GL_TEXTURE_GEN_MODE 0x2500
931 #define GL_OBJECT_PLANE 0x2501
932 #define GL_EYE_PLANE 0x2502
933
934 /* TextureMagFilter */
935 #define GL_NEAREST 0x2600
936 #define GL_LINEAR 0x2601
937
938 /* TextureMinFilter */
939 /* GL_NEAREST */
940 /* GL_LINEAR */
941 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
942 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
943 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
944 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
945
946 /* TextureParameterName */
947 #define GL_TEXTURE_MAG_FILTER 0x2800
948 #define GL_TEXTURE_MIN_FILTER 0x2801
949 #define GL_TEXTURE_WRAP_S 0x2802
950 #define GL_TEXTURE_WRAP_T 0x2803
951 /* GL_TEXTURE_BORDER_COLOR */
952 /* GL_TEXTURE_PRIORITY */
953
954 /* TextureTarget */
955 /* GL_TEXTURE_1D */
956 /* GL_TEXTURE_2D */
957 /* GL_PROXY_TEXTURE_1D */
958 /* GL_PROXY_TEXTURE_2D */
959
960 /* TextureWrapMode */
961 #define GL_CLAMP 0x2900
962 #define GL_REPEAT 0x2901
963
964 /* VertexPointerType */
965 /* GL_SHORT */
966 /* GL_INT */
967 /* GL_FLOAT */
968 /* GL_DOUBLE */
969
970 /* ClientAttribMask */
971 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
972 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
973 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
974
975 /* polygon_offset */
976 #define GL_POLYGON_OFFSET_FACTOR 0x8038
977 #define GL_POLYGON_OFFSET_UNITS 0x2A00
978 #define GL_POLYGON_OFFSET_POINT 0x2A01
979 #define GL_POLYGON_OFFSET_LINE 0x2A02
980 #define GL_POLYGON_OFFSET_FILL 0x8037
981
982 /* texture */
983 #define GL_ALPHA4 0x803B
984 #define GL_ALPHA8 0x803C
985 #define GL_ALPHA12 0x803D
986 #define GL_ALPHA16 0x803E
987 #define GL_LUMINANCE4 0x803F
988 #define GL_LUMINANCE8 0x8040
989 #define GL_LUMINANCE12 0x8041
990 #define GL_LUMINANCE16 0x8042
991 #define GL_LUMINANCE4_ALPHA4 0x8043
992 #define GL_LUMINANCE6_ALPHA2 0x8044
993 #define GL_LUMINANCE8_ALPHA8 0x8045
994 #define GL_LUMINANCE12_ALPHA4 0x8046
995 #define GL_LUMINANCE12_ALPHA12 0x8047
996 #define GL_LUMINANCE16_ALPHA16 0x8048
997 #define GL_INTENSITY 0x8049
998 #define GL_INTENSITY4 0x804A
999 #define GL_INTENSITY8 0x804B
1000 #define GL_INTENSITY12 0x804C
1001 #define GL_INTENSITY16 0x804D
1002 #define GL_R3_G3_B2 0x2A10
1003 #define GL_RGB4 0x804F
1004 #define GL_RGB5 0x8050
1005 #define GL_RGB8 0x8051
1006 #define GL_RGB10 0x8052
1007 #define GL_RGB12 0x8053
1008 #define GL_RGB16 0x8054
1009 #define GL_RGBA2 0x8055
1010 #define GL_RGBA4 0x8056
1011 #define GL_RGB5_A1 0x8057
1012 #define GL_RGBA8 0x8058
1013 #define GL_RGB10_A2 0x8059
1014 #define GL_RGBA12 0x805A
1015 #define GL_RGBA16 0x805B
1016 #define GL_TEXTURE_RED_SIZE 0x805C
1017 #define GL_TEXTURE_GREEN_SIZE 0x805D
1018 #define GL_TEXTURE_BLUE_SIZE 0x805E
1019 #define GL_TEXTURE_ALPHA_SIZE 0x805F
1020 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
1021 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
1022 #define GL_PROXY_TEXTURE_1D 0x8063
1023 #define GL_PROXY_TEXTURE_2D 0x8064
1024
1025 /* texture_object */
1026 #define GL_TEXTURE_PRIORITY 0x8066
1027 #define GL_TEXTURE_RESIDENT 0x8067
1028 #define GL_TEXTURE_BINDING_1D 0x8068
1029 #define GL_TEXTURE_BINDING_2D 0x8069
1030
1031 /* vertex_array */
1032 #define GL_VERTEX_ARRAY 0x8074
1033 #define GL_NORMAL_ARRAY 0x8075
1034 #define GL_COLOR_ARRAY 0x8076
1035 #define GL_INDEX_ARRAY 0x8077
1036 #define GL_TEXTURE_COORD_ARRAY 0x8078
1037 #define GL_EDGE_FLAG_ARRAY 0x8079
1038 #define GL_VERTEX_ARRAY_SIZE 0x807A
1039 #define GL_VERTEX_ARRAY_TYPE 0x807B
1040 #define GL_VERTEX_ARRAY_STRIDE 0x807C
1041 #define GL_NORMAL_ARRAY_TYPE 0x807E
1042 #define GL_NORMAL_ARRAY_STRIDE 0x807F
1043 #define GL_COLOR_ARRAY_SIZE 0x8081
1044 #define GL_COLOR_ARRAY_TYPE 0x8082
1045 #define GL_COLOR_ARRAY_STRIDE 0x8083
1046 #define GL_INDEX_ARRAY_TYPE 0x8085
1047 #define GL_INDEX_ARRAY_STRIDE 0x8086
1048 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
1049 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
1050 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
1051 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
1052 #define GL_VERTEX_ARRAY_POINTER 0x808E
1053 #define GL_NORMAL_ARRAY_POINTER 0x808F
1054 #define GL_COLOR_ARRAY_POINTER 0x8090
1055 #define GL_INDEX_ARRAY_POINTER 0x8091
1056 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
1057 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
1058 #define GL_V2F 0x2A20
1059 #define GL_V3F 0x2A21
1060 #define GL_C4UB_V2F 0x2A22
1061 #define GL_C4UB_V3F 0x2A23
1062 #define GL_C3F_V3F 0x2A24
1063 #define GL_N3F_V3F 0x2A25
1064 #define GL_C4F_N3F_V3F 0x2A26
1065 #define GL_T2F_V3F 0x2A27
1066 #define GL_T4F_V4F 0x2A28
1067 #define GL_T2F_C4UB_V3F 0x2A29
1068 #define GL_T2F_C3F_V3F 0x2A2A
1069 #define GL_T2F_N3F_V3F 0x2A2B
1070 #define GL_T2F_C4F_N3F_V3F 0x2A2C
1071 #define GL_T4F_C4F_N3F_V4F 0x2A2D
1072
1073 /* Extensions */
1074 #define GL_EXT_vertex_array 1
1075 #define GL_EXT_bgra 1
1076 #define GL_EXT_paletted_texture 1
1077 #define GL_WIN_swap_hint 1
1078 #define GL_WIN_draw_range_elements 1
1079 // #define GL_WIN_phong_shading 1
1080 // #define GL_WIN_specular_fog 1
1081
1082 /* EXT_vertex_array */
1083 #define GL_VERTEX_ARRAY_EXT 0x8074
1084 #define GL_NORMAL_ARRAY_EXT 0x8075
1085 #define GL_COLOR_ARRAY_EXT 0x8076
1086 #define GL_INDEX_ARRAY_EXT 0x8077
1087 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1088 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1089 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1090 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1091 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1092 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1093 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1094 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1095 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1096 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1097 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1098 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1099 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1100 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1101 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1102 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1103 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1104 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1105 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1106 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1107 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1108 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1109 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1110 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1111 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1112 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1113 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1114 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1115 #define GL_DOUBLE_EXT GL_DOUBLE
1116
1117 /* EXT_bgra */
1118 #define GL_BGR_EXT 0x80E0
1119 #define GL_BGRA_EXT 0x80E1
1120
1121 /* EXT_paletted_texture */
1122
1123 /* These must match the GL_COLOR_TABLE_*_SGI enumerants */
1124 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
1125 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
1126 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
1127 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
1128 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
1129 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
1130 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
1131 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
1132
1133 #define GL_COLOR_INDEX1_EXT 0x80E2
1134 #define GL_COLOR_INDEX2_EXT 0x80E3
1135 #define GL_COLOR_INDEX4_EXT 0x80E4
1136 #define GL_COLOR_INDEX8_EXT 0x80E5
1137 #define GL_COLOR_INDEX12_EXT 0x80E6
1138 #define GL_COLOR_INDEX16_EXT 0x80E7
1139
1140 /* WIN_draw_range_elements */
1141 #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
1142 #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
1143
1144 /* WIN_phong_shading */
1145 #define GL_PHONG_WIN 0x80EA
1146 #define GL_PHONG_HINT_WIN 0x80EB
1147
1148 /* WIN_specular_fog */
1149 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
1150
1151 /* For compatibility with OpenGL v1.0 */
1152 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
1153 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
1154 #include <QtOpenGL/QtOpenGL>
1155 #endif // QT_NO_OPENGL