comparison d2/qt/opengl/gltypes.d @ 344:96a75b1e5b26

project structure changes
author Max Samukha <maxter@spambox.com>
date Fri, 14 May 2010 12:14:37 +0300
parents qt/opengl/gltypes.d@e78566595089
children
comparison
equal deleted inserted replaced
343:552647ec0f82 344:96a75b1e5b26
1 module qt.opengl.gltypes;
2
3 alias uint GLenum;
4 alias ubyte GLboolean;
5 alias uint GLbitfield;
6 alias void GLvoid;
7 alias byte GLbyte;
8 alias short GLshort;
9 alias int GLint;
10 alias ubyte GLubyte;
11 alias ushort GLushort;
12 alias uint GLuint;
13 alias int GLsizei;
14 alias float GLfloat;
15 alias float GLclampf;
16 alias double GLdouble;
17 alias double GLclampd;
18 alias char GLchar;
19 alias ptrdiff_t GLintptr;
20 alias ptrdiff_t GLsizeiptr;
21
22 // Boolean values
23 enum : GLboolean
24 {
25 GL_FALSE = 0x0,
26 GL_TRUE = 0x1,
27 }
28
29 enum : GLenum
30 {
31 // Data types
32 GL_BYTE = 0x1400,
33 GL_UNSIGNED_BYTE = 0x1401,
34 GL_SHORT = 0x1402,
35 GL_UNSIGNED_SHORT = 0x1403,
36 GL_INT = 0x1404,
37 GL_UNSIGNED_INT = 0x1405,
38 GL_FLOAT = 0x1406,
39 GL_DOUBLE = 0x140A,
40 GL_2_BYTES = 0x1407,
41 GL_3_BYTES = 0x1408,
42 GL_4_BYTES = 0x1409,
43
44 // Primitives
45 GL_POINTS = 0x0000,
46 GL_LINES = 0x0001,
47 GL_LINE_LOOP = 0x0002,
48 GL_LINE_STRIP = 0x0003,
49 GL_TRIANGLES = 0x0004,
50 GL_TRIANGLE_STRIP = 0x0005,
51 GL_TRIANGLE_FAN = 0x0006,
52 GL_QUADS = 0x0007,
53 GL_QUAD_STRIP = 0x0008,
54 GL_POLYGON = 0x0009,
55
56 // Vertex Arrays
57 GL_VERTEX_ARRAY = 0x8074,
58 GL_NORMAL_ARRAY = 0x8075,
59 GL_COLOR_ARRAY = 0x8076,
60 GL_INDEX_ARRAY = 0x8077,
61 GL_TEXTURE_COORD_ARRAY = 0x8078,
62 GL_EDGE_FLAG_ARRAY = 0x8079,
63 GL_VERTEX_ARRAY_SIZE = 0x807A,
64 GL_VERTEX_ARRAY_TYPE = 0x807B,
65 GL_VERTEX_ARRAY_STRIDE = 0x807C,
66 GL_NORMAL_ARRAY_TYPE = 0x807E,
67 GL_NORMAL_ARRAY_STRIDE = 0x807F,
68 GL_COLOR_ARRAY_SIZE = 0x8081,
69 GL_COLOR_ARRAY_TYPE = 0x8082,
70 GL_COLOR_ARRAY_STRIDE = 0x8083,
71 GL_INDEX_ARRAY_TYPE = 0x8085,
72 GL_INDEX_ARRAY_STRIDE = 0x8086,
73 GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
74 GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
75 GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
76 GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
77 GL_VERTEX_ARRAY_POINTER = 0x808E,
78 GL_NORMAL_ARRAY_POINTER = 0x808F,
79 GL_COLOR_ARRAY_POINTER = 0x8090,
80 GL_INDEX_ARRAY_POINTER = 0x8091,
81 GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
82 GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
83 GL_V2F = 0x2A20,
84 GL_V3F = 0x2A21,
85 GL_C4UB_V2F = 0x2A22,
86 GL_C4UB_V3F = 0x2A23,
87 GL_C3F_V3F = 0x2A24,
88 GL_N3F_V3F = 0x2A25,
89 GL_C4F_N3F_V3F = 0x2A26,
90 GL_T2F_V3F = 0x2A27,
91 GL_T4F_V4F = 0x2A28,
92 GL_T2F_C4UB_V3F = 0x2A29,
93 GL_T2F_C3F_V3F = 0x2A2A,
94 GL_T2F_N3F_V3F = 0x2A2B,
95 GL_T2F_C4F_N3F_V3F = 0x2A2C,
96 GL_T4F_C4F_N3F_V4F = 0x2A2D,
97
98 // Matrix Mode
99 GL_MATRIX_MODE = 0x0BA0,
100 GL_MODELVIEW = 0x1700,
101 GL_PROJECTION = 0x1701,
102 GL_TEXTURE = 0x1702,
103
104 // Points
105 GL_POINT_SMOOTH = 0x0B10,
106 GL_POINT_SIZE = 0x0B11,
107 GL_POINT_SIZE_GRANULARITY = 0x0B13,
108 GL_POINT_SIZE_RANGE = 0x0B12,
109
110 // Lines
111 GL_LINE_SMOOTH = 0x0B20,
112 GL_LINE_STIPPLE = 0x0B24,
113 GL_LINE_STIPPLE_PATTERN = 0x0B25,
114 GL_LINE_STIPPLE_REPEAT = 0x0B26,
115 GL_LINE_WIDTH = 0x0B21,
116 GL_LINE_WIDTH_GRANULARITY = 0x0B23,
117 GL_LINE_WIDTH_RANGE = 0x0B22,
118
119 // Polygons
120 GL_POINT = 0x1B00,
121 GL_LINE = 0x1B01,
122 GL_FILL = 0x1B02,
123 GL_CW = 0x0900,
124 GL_CCW = 0x0901,
125 GL_FRONT = 0x0404,
126 GL_BACK = 0x0405,
127 GL_POLYGON_MODE = 0x0B40,
128 GL_POLYGON_SMOOTH = 0x0B41,
129 GL_POLYGON_STIPPLE = 0x0B42,
130 GL_EDGE_FLAG = 0x0B43,
131 GL_CULL_FACE = 0x0B44,
132 GL_CULL_FACE_MODE = 0x0B45,
133 GL_FRONT_FACE = 0x0B46,
134 GL_POLYGON_OFFSET_FACTOR = 0x8038,
135 GL_POLYGON_OFFSET_UNITS = 0x2A00,
136 GL_POLYGON_OFFSET_POINT = 0x2A01,
137 GL_POLYGON_OFFSET_LINE = 0x2A02,
138 GL_POLYGON_OFFSET_FILL = 0x8037,
139
140 // Display Lists
141 GL_COMPILE = 0x1300,
142 GL_COMPILE_AND_EXECUTE = 0x1301,
143 GL_LIST_BASE = 0x0B32,
144 GL_LIST_INDEX = 0x0B33,
145 GL_LIST_MODE = 0x0B30,
146
147 // Depth buffer
148 GL_NEVER = 0x0200,
149 GL_LESS = 0x0201,
150 GL_EQUAL = 0x0202,
151 GL_LEQUAL = 0x0203,
152 GL_GREATER = 0x0204,
153 GL_NOTEQUAL = 0x0205,
154 GL_GEQUAL = 0x0206,
155 GL_ALWAYS = 0x0207,
156 GL_DEPTH_TEST = 0x0B71,
157 GL_DEPTH_BITS = 0x0D56,
158 GL_DEPTH_CLEAR_VALUE = 0x0B73,
159 GL_DEPTH_FUNC = 0x0B74,
160 GL_DEPTH_RANGE = 0x0B70,
161 GL_DEPTH_WRITEMASK = 0x0B72,
162 GL_DEPTH_COMPONENT = 0x1902,
163
164 // Lighting
165 GL_LIGHTING = 0x0B50,
166 GL_LIGHT0 = 0x4000,
167 GL_LIGHT1 = 0x4001,
168 GL_LIGHT2 = 0x4002,
169 GL_LIGHT3 = 0x4003,
170 GL_LIGHT4 = 0x4004,
171 GL_LIGHT5 = 0x4005,
172 GL_LIGHT6 = 0x4006,
173 GL_LIGHT7 = 0x4007,
174 GL_SPOT_EXPONENT = 0x1205,
175 GL_SPOT_CUTOFF = 0x1206,
176 GL_CONSTANT_ATTENUATION = 0x1207,
177 GL_LINEAR_ATTENUATION = 0x1208,
178 GL_QUADRATIC_ATTENUATION = 0x1209,
179 GL_AMBIENT = 0x1200,
180 GL_DIFFUSE = 0x1201,
181 GL_SPECULAR = 0x1202,
182 GL_SHININESS = 0x1601,
183 GL_EMISSION = 0x1600,
184 GL_POSITION = 0x1203,
185 GL_SPOT_DIRECTION = 0x1204,
186 GL_AMBIENT_AND_DIFFUSE = 0x1602,
187 GL_COLOR_INDEXES = 0x1603,
188 GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
189 GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
190 GL_LIGHT_MODEL_AMBIENT = 0x0B53,
191 GL_FRONT_AND_BACK = 0x0408,
192 GL_SHADE_MODEL = 0x0B54,
193 GL_FLAT = 0x1D00,
194 GL_SMOOTH = 0x1D01,
195 GL_COLOR_MATERIAL = 0x0B57,
196 GL_COLOR_MATERIAL_FACE = 0x0B55,
197 GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
198 GL_NORMALIZE = 0x0BA1,
199
200 // User clipping planes
201 GL_CLIP_PLANE0 = 0x3000,
202 GL_CLIP_PLANE1 = 0x3001,
203 GL_CLIP_PLANE2 = 0x3002,
204 GL_CLIP_PLANE3 = 0x3003,
205 GL_CLIP_PLANE4 = 0x3004,
206 GL_CLIP_PLANE5 = 0x3005,
207
208 // Accumulation buffer
209 GL_ACCUM_RED_BITS = 0x0D58,
210 GL_ACCUM_GREEN_BITS = 0x0D59,
211 GL_ACCUM_BLUE_BITS = 0x0D5A,
212 GL_ACCUM_ALPHA_BITS = 0x0D5B,
213 GL_ACCUM_CLEAR_VALUE = 0x0B80,
214 GL_ACCUM = 0x0100,
215 GL_ADD = 0x0104,
216 GL_LOAD = 0x0101,
217 GL_MULT = 0x0103,
218 GL_RETURN = 0x0102,
219
220 // Alpha testing
221 GL_ALPHA_TEST = 0x0BC0,
222 GL_ALPHA_TEST_REF = 0x0BC2,
223 GL_ALPHA_TEST_FUNC = 0x0BC1,
224
225 // Blending
226 GL_BLEND = 0x0BE2,
227 GL_BLEND_SRC = 0x0BE1,
228 GL_BLEND_DST = 0x0BE0,
229 GL_ZERO = 0x0,
230 GL_ONE = 0x1,
231 GL_SRC_COLOR = 0x0300,
232 GL_ONE_MINUS_SRC_COLOR = 0x0301,
233 GL_SRC_ALPHA = 0x0302,
234 GL_ONE_MINUS_SRC_ALPHA = 0x0303,
235 GL_DST_ALPHA = 0x0304,
236 GL_ONE_MINUS_DST_ALPHA = 0x0305,
237 GL_DST_COLOR = 0x0306,
238 GL_ONE_MINUS_DST_COLOR = 0x0307,
239 GL_SRC_ALPHA_SATURATE = 0x0308,
240
241 // Render Mode
242 GL_FEEDBACK = 0x1C01,
243 GL_RENDER = 0x1C00,
244 GL_SELECT = 0x1C02,
245
246 // Feedback
247 GL_2D = 0x0600,
248 GL_3D = 0x0601,
249 GL_3D_COLOR = 0x0602,
250 GL_3D_COLOR_TEXTURE = 0x0603,
251 GL_4D_COLOR_TEXTURE = 0x0604,
252 GL_POINT_TOKEN = 0x0701,
253 GL_LINE_TOKEN = 0x0702,
254 GL_LINE_RESET_TOKEN = 0x0707,
255 GL_POLYGON_TOKEN = 0x0703,
256 GL_BITMAP_TOKEN = 0x0704,
257 GL_DRAW_PIXEL_TOKEN = 0x0705,
258 GL_COPY_PIXEL_TOKEN = 0x0706,
259 GL_PASS_THROUGH_TOKEN = 0x0700,
260 GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
261 GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
262 GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
263
264 // Selection
265 GL_SELECTION_BUFFER_POINTER = 0x0DF3,
266 GL_SELECTION_BUFFER_SIZE = 0x0DF4,
267
268 // Fog
269 GL_FOG = 0x0B60,
270 GL_FOG_MODE = 0x0B65,
271 GL_FOG_DENSITY = 0x0B62,
272 GL_FOG_COLOR = 0x0B66,
273 GL_FOG_INDEX = 0x0B61,
274 GL_FOG_START = 0x0B63,
275 GL_FOG_END = 0x0B64,
276 GL_LINEAR = 0x2601,
277 GL_EXP = 0x0800,
278 GL_EXP2 = 0x0801,
279
280 // Logic Ops
281 GL_LOGIC_OP = 0x0BF1,
282 GL_INDEX_LOGIC_OP = 0x0BF1,
283 GL_COLOR_LOGIC_OP = 0x0BF2,
284 GL_LOGIC_OP_MODE = 0x0BF0,
285 GL_CLEAR = 0x1500,
286 GL_SET = 0x150F,
287 GL_COPY = 0x1503,
288 GL_COPY_INVERTED = 0x150C,
289 GL_NOOP = 0x1505,
290 GL_INVERT = 0x150A,
291 GL_AND = 0x1501,
292 GL_NAND = 0x150E,
293 GL_OR = 0x1507,
294 GL_NOR = 0x1508,
295 GL_XOR = 0x1506,
296 GL_EQUIV = 0x1509,
297 GL_AND_REVERSE = 0x1502,
298 GL_AND_INVERTED = 0x1504,
299 GL_OR_REVERSE = 0x150B,
300 GL_OR_INVERTED = 0x150D,
301
302 // Stencil
303 GL_STENCIL_TEST = 0x0B90,
304 GL_STENCIL_WRITEMASK = 0x0B98,
305 GL_STENCIL_BITS = 0x0D57,
306 GL_STENCIL_FUNC = 0x0B92,
307 GL_STENCIL_VALUE_MASK = 0x0B93,
308 GL_STENCIL_REF = 0x0B97,
309 GL_STENCIL_FAIL = 0x0B94,
310 GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
311 GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
312 GL_STENCIL_CLEAR_VALUE = 0x0B91,
313 GL_STENCIL_INDEX = 0x1901,
314 GL_KEEP = 0x1E00,
315 GL_REPLACE = 0x1E01,
316 GL_INCR = 0x1E02,
317 GL_DECR = 0x1E03,
318
319 // Buffers, Pixel Drawing/Reading
320 GL_NONE = 0x0,
321 GL_LEFT = 0x0406,
322 GL_RIGHT = 0x0407,
323 GL_FRONT_LEFT = 0x0400,
324 GL_FRONT_RIGHT = 0x0401,
325 GL_BACK_LEFT = 0x0402,
326 GL_BACK_RIGHT = 0x0403,
327 GL_AUX0 = 0x0409,
328 GL_AUX1 = 0x040A,
329 GL_AUX2 = 0x040B,
330 GL_AUX3 = 0x040C,
331 GL_COLOR_INDEX = 0x1900,
332 GL_RED = 0x1903,
333 GL_GREEN = 0x1904,
334 GL_BLUE = 0x1905,
335 GL_ALPHA = 0x1906,
336 GL_LUMINANCE = 0x1909,
337 GL_LUMINANCE_ALPHA = 0x190A,
338 GL_ALPHA_BITS = 0x0D55,
339 GL_RED_BITS = 0x0D52,
340 GL_GREEN_BITS = 0x0D53,
341 GL_BLUE_BITS = 0x0D54,
342 GL_INDEX_BITS = 0x0D51,
343 GL_SUBPIXEL_BITS = 0x0D50,
344 GL_AUX_BUFFERS = 0x0C00,
345 GL_READ_BUFFER = 0x0C02,
346 GL_DRAW_BUFFER = 0x0C01,
347 GL_DOUBLEBUFFER = 0x0C32,
348 GL_STEREO = 0x0C33,
349 GL_BITMAP = 0x1A00,
350 GL_COLOR = 0x1800,
351 GL_DEPTH = 0x1801,
352 GL_STENCIL = 0x1802,
353 GL_DITHER = 0x0BD0,
354 GL_RGB = 0x1907,
355 GL_RGBA = 0x1908,
356
357 // Implementation limits
358 GL_MAX_LIST_NESTING = 0x0B31,
359 GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
360 GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
361 GL_MAX_NAME_STACK_DEPTH = 0x0D37,
362 GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
363 GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
364 GL_MAX_EVAL_ORDER = 0x0D30,
365 GL_MAX_LIGHTS = 0x0D31,
366 GL_MAX_CLIP_PLANES = 0x0D32,
367 GL_MAX_TEXTURE_SIZE = 0x0D33,
368 GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
369 GL_MAX_VIEWPORT_DIMS = 0x0D3A,
370 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B,
371
372 // Gets
373 GL_ATTRIB_STACK_DEPTH = 0x0BB0,
374 GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
375 GL_COLOR_CLEAR_VALUE = 0x0C22,
376 GL_COLOR_WRITEMASK = 0x0C23,
377 GL_CURRENT_INDEX = 0x0B01,
378 GL_CURRENT_COLOR = 0x0B00,
379 GL_CURRENT_NORMAL = 0x0B02,
380 GL_CURRENT_RASTER_COLOR = 0x0B04,
381 GL_CURRENT_RASTER_DISTANCE = 0x0B09,
382 GL_CURRENT_RASTER_INDEX = 0x0B05,
383 GL_CURRENT_RASTER_POSITION = 0x0B07,
384 GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
385 GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
386 GL_CURRENT_TEXTURE_COORDS = 0x0B03,
387 GL_INDEX_CLEAR_VALUE = 0x0C20,
388 GL_INDEX_MODE = 0x0C30,
389 GL_INDEX_WRITEMASK = 0x0C21,
390 GL_MODELVIEW_MATRIX = 0x0BA6,
391 GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
392 GL_NAME_STACK_DEPTH = 0x0D70,
393 GL_PROJECTION_MATRIX = 0x0BA7,
394 GL_PROJECTION_STACK_DEPTH = 0x0BA4,
395 GL_RENDER_MODE = 0x0C40,
396 GL_RGBA_MODE = 0x0C31,
397 GL_TEXTURE_MATRIX = 0x0BA8,
398 GL_TEXTURE_STACK_DEPTH = 0x0BA5,
399 GL_VIEWPORT = 0x0BA2,
400
401 // Evaluators
402 GL_AUTO_NORMAL = 0x0D80,
403 GL_MAP1_COLOR_4 = 0x0D90,
404 GL_MAP1_GRID_DOMAIN = 0x0DD0,
405 GL_MAP1_GRID_SEGMENTS = 0x0DD1,
406 GL_MAP1_INDEX = 0x0D91,
407 GL_MAP1_NORMAL = 0x0D92,
408 GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
409 GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
410 GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
411 GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
412 GL_MAP1_VERTEX_3 = 0x0D97,
413 GL_MAP1_VERTEX_4 = 0x0D98,
414 GL_MAP2_COLOR_4 = 0x0DB0,
415 GL_MAP2_GRID_DOMAIN = 0x0DD2,
416 GL_MAP2_GRID_SEGMENTS = 0x0DD3,
417 GL_MAP2_INDEX = 0x0DB1,
418 GL_MAP2_NORMAL = 0x0DB2,
419 GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
420 GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
421 GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
422 GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
423 GL_MAP2_VERTEX_3 = 0x0DB7,
424 GL_MAP2_VERTEX_4 = 0x0DB8,
425 GL_COEFF = 0x0A00,
426 GL_DOMAIN = 0x0A02,
427 GL_ORDER = 0x0A01,
428
429 // Hints
430 GL_FOG_HINT = 0x0C54,
431 GL_LINE_SMOOTH_HINT = 0x0C52,
432 GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
433 GL_POINT_SMOOTH_HINT = 0x0C51,
434 GL_POLYGON_SMOOTH_HINT = 0x0C53,
435 GL_DONT_CARE = 0x1100,
436 GL_FASTEST = 0x1101,
437 GL_NICEST = 0x1102,
438
439 // Scissor box
440 GL_SCISSOR_TEST = 0x0C11,
441 GL_SCISSOR_BOX = 0x0C10,
442
443 // Pixel Mode / Transfer
444 GL_MAP_COLOR = 0x0D10,
445 GL_MAP_STENCIL = 0x0D11,
446 GL_INDEX_SHIFT = 0x0D12,
447 GL_INDEX_OFFSET = 0x0D13,
448 GL_RED_SCALE = 0x0D14,
449 GL_RED_BIAS = 0x0D15,
450 GL_GREEN_SCALE = 0x0D18,
451 GL_GREEN_BIAS = 0x0D19,
452 GL_BLUE_SCALE = 0x0D1A,
453 GL_BLUE_BIAS = 0x0D1B,
454 GL_ALPHA_SCALE = 0x0D1C,
455 GL_ALPHA_BIAS = 0x0D1D,
456 GL_DEPTH_SCALE = 0x0D1E,
457 GL_DEPTH_BIAS = 0x0D1F,
458 GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
459 GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
460 GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
461 GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
462 GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
463 GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
464 GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
465 GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
466 GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
467 GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
468 GL_PIXEL_MAP_S_TO_S = 0x0C71,
469 GL_PIXEL_MAP_I_TO_I = 0x0C70,
470 GL_PIXEL_MAP_I_TO_R = 0x0C72,
471 GL_PIXEL_MAP_I_TO_G = 0x0C73,
472 GL_PIXEL_MAP_I_TO_B = 0x0C74,
473 GL_PIXEL_MAP_I_TO_A = 0x0C75,
474 GL_PIXEL_MAP_R_TO_R = 0x0C76,
475 GL_PIXEL_MAP_G_TO_G = 0x0C77,
476 GL_PIXEL_MAP_B_TO_B = 0x0C78,
477 GL_PIXEL_MAP_A_TO_A = 0x0C79,
478 GL_PACK_ALIGNMENT = 0x0D05,
479 GL_PACK_LSB_FIRST = 0x0D01,
480 GL_PACK_ROW_LENGTH = 0x0D02,
481 GL_PACK_SKIP_PIXELS = 0x0D04,
482 GL_PACK_SKIP_ROWS = 0x0D03,
483 GL_PACK_SWAP_BYTES = 0x0D00,
484 GL_UNPACK_ALIGNMENT = 0x0CF5,
485 GL_UNPACK_LSB_FIRST = 0x0CF1,
486 GL_UNPACK_ROW_LENGTH = 0x0CF2,
487 GL_UNPACK_SKIP_PIXELS = 0x0CF4,
488 GL_UNPACK_SKIP_ROWS = 0x0CF3,
489 GL_UNPACK_SWAP_BYTES = 0x0CF0,
490 GL_ZOOM_X = 0x0D16,
491 GL_ZOOM_Y = 0x0D17,
492
493 // Texture mapping
494 GL_TEXTURE_ENV = 0x2300,
495 GL_TEXTURE_ENV_MODE = 0x2200,
496 GL_TEXTURE_1D = 0x0DE0,
497 GL_TEXTURE_2D = 0x0DE1,
498 GL_TEXTURE_WRAP_S = 0x2802,
499 GL_TEXTURE_WRAP_T = 0x2803,
500 GL_TEXTURE_MAG_FILTER = 0x2800,
501 GL_TEXTURE_MIN_FILTER = 0x2801,
502 GL_TEXTURE_ENV_COLOR = 0x2201,
503 GL_TEXTURE_GEN_S = 0x0C60,
504 GL_TEXTURE_GEN_T = 0x0C61,
505 GL_TEXTURE_GEN_MODE = 0x2500,
506 GL_TEXTURE_BORDER_COLOR = 0x1004,
507 GL_TEXTURE_WIDTH = 0x1000,
508 GL_TEXTURE_HEIGHT = 0x1001,
509 GL_TEXTURE_BORDER = 0x1005,
510 GL_TEXTURE_COMPONENTS = 0x1003,
511 GL_TEXTURE_RED_SIZE = 0x805C,
512 GL_TEXTURE_GREEN_SIZE = 0x805D,
513 GL_TEXTURE_BLUE_SIZE = 0x805E,
514 GL_TEXTURE_ALPHA_SIZE = 0x805F,
515 GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
516 GL_TEXTURE_INTENSITY_SIZE = 0x8061,
517 GL_NEAREST_MIPMAP_NEAREST = 0x2700,
518 GL_NEAREST_MIPMAP_LINEAR = 0x2702,
519 GL_LINEAR_MIPMAP_NEAREST = 0x2701,
520 GL_LINEAR_MIPMAP_LINEAR = 0x2703,
521 GL_OBJECT_LINEAR = 0x2401,
522 GL_OBJECT_PLANE = 0x2501,
523 GL_EYE_LINEAR = 0x2400,
524 GL_EYE_PLANE = 0x2502,
525 GL_SPHERE_MAP = 0x2402,
526 GL_DECAL = 0x2101,
527 GL_MODULATE = 0x2100,
528 GL_NEAREST = 0x2600,
529 GL_REPEAT = 0x2901,
530 GL_CLAMP = 0x2900,
531 GL_S = 0x2000,
532 GL_T = 0x2001,
533 GL_R = 0x2002,
534 GL_Q = 0x2003,
535 GL_TEXTURE_GEN_R = 0x0C62,
536 GL_TEXTURE_GEN_Q = 0x0C63,
537
538 // Utility
539 GL_VENDOR = 0x1F00,
540 GL_RENDERER = 0x1F01,
541 GL_VERSION = 0x1F02,
542 GL_EXTENSIONS = 0x1F03,
543
544 // Errors
545 GL_NO_ERROR = 0x0,
546 GL_INVALID_VALUE = 0x0501,
547 GL_INVALID_ENUM = 0x0500,
548 GL_INVALID_OPERATION = 0x0502,
549 GL_STACK_OVERFLOW = 0x0503,
550 GL_STACK_UNDERFLOW = 0x0504,
551 GL_OUT_OF_MEMORY = 0x0505,
552 }
553
554 // glPush/PopAttrib bits
555 enum : GLuint
556 {
557 GL_CURRENT_BIT = 0x00000001,
558 GL_POINT_BIT = 0x00000002,
559 GL_LINE_BIT = 0x00000004,
560 GL_POLYGON_BIT = 0x00000008,
561 GL_POLYGON_STIPPLE_BIT = 0x00000010,
562 GL_PIXEL_MODE_BIT = 0x00000020,
563 GL_LIGHTING_BIT = 0x00000040,
564 GL_FOG_BIT = 0x00000080,
565 GL_DEPTH_BUFFER_BIT = 0x00000100,
566 GL_ACCUM_BUFFER_BIT = 0x00000200,
567 GL_STENCIL_BUFFER_BIT = 0x00000400,
568 GL_VIEWPORT_BIT = 0x00000800,
569 GL_TRANSFORM_BIT = 0x00001000,
570 GL_ENABLE_BIT = 0x00002000,
571 GL_COLOR_BUFFER_BIT = 0x00004000,
572 GL_HINT_BIT = 0x00008000,
573 GL_EVAL_BIT = 0x00010000,
574 GL_LIST_BIT = 0x00020000,
575 GL_TEXTURE_BIT = 0x00040000,
576 GL_SCISSOR_BIT = 0x00080000,
577 GL_ALL_ATTRIB_BITS = 0x000FFFFF,
578 }
579
580 // gl 1.1
581 enum : GLenum
582 {
583 GL_PROXY_TEXTURE_1D = 0x8063,
584 GL_PROXY_TEXTURE_2D = 0x8064,
585 GL_TEXTURE_PRIORITY = 0x8066,
586 GL_TEXTURE_RESIDENT = 0x8067,
587 GL_TEXTURE_BINDING_1D = 0x8068,
588 GL_TEXTURE_BINDING_2D = 0x8069,
589 GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
590 GL_ALPHA4 = 0x803B,
591 GL_ALPHA8 = 0x803C,
592 GL_ALPHA12 = 0x803D,
593 GL_ALPHA16 = 0x803E,
594 GL_LUMINANCE4 = 0x803F,
595 GL_LUMINANCE8 = 0x8040,
596 GL_LUMINANCE12 = 0x8041,
597 GL_LUMINANCE16 = 0x8042,
598 GL_LUMINANCE4_ALPHA4 = 0x8043,
599 GL_LUMINANCE6_ALPHA2 = 0x8044,
600 GL_LUMINANCE8_ALPHA8 = 0x8045,
601 GL_LUMINANCE12_ALPHA4 = 0x8046,
602 GL_LUMINANCE12_ALPHA12 = 0x8047,
603 GL_LUMINANCE16_ALPHA16 = 0x8048,
604 GL_INTENSITY = 0x8049,
605 GL_INTENSITY4 = 0x804A,
606 GL_INTENSITY8 = 0x804B,
607 GL_INTENSITY12 = 0x804C,
608 GL_INTENSITY16 = 0x804D,
609 GL_R3_G3_B2 = 0x2A10,
610 GL_RGB4 = 0x804F,
611 GL_RGB5 = 0x8050,
612 GL_RGB8 = 0x8051,
613 GL_RGB10 = 0x8052,
614 GL_RGB12 = 0x8053,
615 GL_RGB16 = 0x8054,
616 GL_RGBA2 = 0x8055,
617 GL_RGBA4 = 0x8056,
618 GL_RGB5_A1 = 0x8057,
619 GL_RGBA8 = 0x8058,
620 GL_RGB10_A2 = 0x8059,
621 GL_RGBA12 = 0x805A,
622 GL_RGBA16 = 0x805B,
623 }
624
625 enum : GLuint
626 {
627 GL_CLIENT_PIXEL_STORE_BIT = 0x00000001,
628 GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002,
629 GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF,
630 GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF,
631 }