1
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1 /****************************************************************************
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2 **
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3 ** Copyright (C) 1992-2008 Nokia. All rights reserved.
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4 **
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5 ** This file is part of Qt Jambi.
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6 **
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7 ** * Commercial Usage
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8 * Licensees holding valid Qt Commercial licenses may use this file in
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9 * accordance with the Qt Commercial License Agreement provided with the
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10 * Software or, alternatively, in accordance with the terms contained in
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11 * a written agreement between you and Nokia.
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12 *
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13 *
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14 * GNU General Public License Usage
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15 * Alternatively, this file may be used under the terms of the GNU
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16 * General Public License versions 2.0 or 3.0 as published by the Free
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17 * Software Foundation and appearing in the file LICENSE.GPL included in
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18 * the packaging of this file. Please review the following information
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19 * to ensure GNU General Public Licensing requirements will be met:
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20 * http://www.fsf.org/licensing/licenses/info/GPLv2.html and
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21 * http://www.gnu.org/copyleft/gpl.html. In addition, as a special
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22 * exception, Nokia gives you certain additional rights. These rights
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23 * are described in the Nokia Qt GPL Exception version 1.2, included in
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24 * the file GPL_EXCEPTION.txt in this package.
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25 *
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26 * Qt for Windows(R) Licensees
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27 * As a special exception, Nokia, as the sole copyright holder for Qt
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28 * Designer, grants users of the Qt/Eclipse Integration plug-in the
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29 * right for the Qt/Eclipse Integration to link to functionality
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30 * provided by Qt Designer and its related libraries.
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31 *
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32 *
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33 * If you are unsure which license is appropriate for your use, please
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34 * contact the sales department at qt-sales@nokia.com.
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35
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36 **
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37 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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38 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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39 **
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40 ****************************************************************************/
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41
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42 #define QT_NO_STL
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234
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43 #include <QtCore/QtCore>
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44 #include <QtGui/QtGui>
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45 #include <QtNetwork/QtNetwork>
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46 #include <QtSql/QtSql>
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47 #include <QtSvg/QtSvg>
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48 #include <QtXml/QtXml>
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1
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49
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50 #ifndef QT_NO_XMLPATTERNS
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234
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51 # include <QtXmlPatterns/QtXmlPatterns>
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1
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52 #endif
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53
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54 #ifndef QT_NO_WEBKIT
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234
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55 # include <QtWebKit/QtWebKit>
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1
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56 #endif
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57
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58 #ifndef QT_NO_PHONON
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59 # include <phonon/phonon>
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60 #endif
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61
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62 #ifndef QT_NO_OPENGL
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63 #define GL_ACCUM 0x0100
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64 #define GL_LOAD 0x0101
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65 #define GL_RETURN 0x0102
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66 #define GL_MULT 0x0103
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67 #define GL_ADD 0x0104
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68
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69 /* AlphaFunction */
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70 #define GL_NEVER 0x0200
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71 #define GL_LESS 0x0201
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72 #define GL_EQUAL 0x0202
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73 #define GL_LEQUAL 0x0203
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74 #define GL_GREATER 0x0204
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75 #define GL_NOTEQUAL 0x0205
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76 #define GL_GEQUAL 0x0206
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77 #define GL_ALWAYS 0x0207
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78
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79 /* AttribMask */
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80 #define GL_CURRENT_BIT 0x00000001
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81 #define GL_POINT_BIT 0x00000002
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82 #define GL_LINE_BIT 0x00000004
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83 #define GL_POLYGON_BIT 0x00000008
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84 #define GL_POLYGON_STIPPLE_BIT 0x00000010
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85 #define GL_PIXEL_MODE_BIT 0x00000020
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86 #define GL_LIGHTING_BIT 0x00000040
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87 #define GL_FOG_BIT 0x00000080
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88 #define GL_DEPTH_BUFFER_BIT 0x00000100
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89 #define GL_ACCUM_BUFFER_BIT 0x00000200
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90 #define GL_STENCIL_BUFFER_BIT 0x00000400
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91 #define GL_VIEWPORT_BIT 0x00000800
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92 #define GL_TRANSFORM_BIT 0x00001000
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93 #define GL_ENABLE_BIT 0x00002000
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94 #define GL_COLOR_BUFFER_BIT 0x00004000
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95 #define GL_HINT_BIT 0x00008000
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96 #define GL_EVAL_BIT 0x00010000
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97 #define GL_LIST_BIT 0x00020000
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98 #define GL_TEXTURE_BIT 0x00040000
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99 #define GL_SCISSOR_BIT 0x00080000
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100 #define GL_ALL_ATTRIB_BITS 0x000fffff
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101
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102 /* BeginMode */
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103 #define GL_POINTS 0x0000
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104 #define GL_LINES 0x0001
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105 #define GL_LINE_LOOP 0x0002
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106 #define GL_LINE_STRIP 0x0003
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107 #define GL_TRIANGLES 0x0004
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108 #define GL_TRIANGLE_STRIP 0x0005
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109 #define GL_TRIANGLE_FAN 0x0006
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110 #define GL_QUADS 0x0007
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111 #define GL_QUAD_STRIP 0x0008
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112 #define GL_POLYGON 0x0009
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113
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114 /* BlendingFactorDest */
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115 #define GL_ZERO 0
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116 #define GL_ONE 1
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117 #define GL_SRC_COLOR 0x0300
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118 #define GL_ONE_MINUS_SRC_COLOR 0x0301
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119 #define GL_SRC_ALPHA 0x0302
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120 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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121 #define GL_DST_ALPHA 0x0304
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122 #define GL_ONE_MINUS_DST_ALPHA 0x0305
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123
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124 /* BlendingFactorSrc */
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125 /* GL_ZERO */
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126 /* GL_ONE */
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127 #define GL_DST_COLOR 0x0306
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128 #define GL_ONE_MINUS_DST_COLOR 0x0307
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129 #define GL_SRC_ALPHA_SATURATE 0x0308
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130 /* GL_SRC_ALPHA */
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131 /* GL_ONE_MINUS_SRC_ALPHA */
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132 /* GL_DST_ALPHA */
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133 /* GL_ONE_MINUS_DST_ALPHA */
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134
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135 /* Boolean */
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136 #define GL_TRUE 1
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137 #define GL_FALSE 0
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138
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139 /* ClearBufferMask */
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140 /* GL_COLOR_BUFFER_BIT */
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141 /* GL_ACCUM_BUFFER_BIT */
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142 /* GL_STENCIL_BUFFER_BIT */
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143 /* GL_DEPTH_BUFFER_BIT */
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144
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145 /* ClientArrayType */
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146 /* GL_VERTEX_ARRAY */
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147 /* GL_NORMAL_ARRAY */
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148 /* GL_COLOR_ARRAY */
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149 /* GL_INDEX_ARRAY */
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150 /* GL_TEXTURE_COORD_ARRAY */
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151 /* GL_EDGE_FLAG_ARRAY */
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152
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153 /* ClipPlaneName */
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154 #define GL_CLIP_PLANE0 0x3000
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155 #define GL_CLIP_PLANE1 0x3001
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156 #define GL_CLIP_PLANE2 0x3002
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157 #define GL_CLIP_PLANE3 0x3003
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158 #define GL_CLIP_PLANE4 0x3004
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159 #define GL_CLIP_PLANE5 0x3005
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160
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161 /* ColorMaterialFace */
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162 /* GL_FRONT */
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163 /* GL_BACK */
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164 /* GL_FRONT_AND_BACK */
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165
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166 /* ColorMaterialParameter */
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167 /* GL_AMBIENT */
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168 /* GL_DIFFUSE */
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169 /* GL_SPECULAR */
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170 /* GL_EMISSION */
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171 /* GL_AMBIENT_AND_DIFFUSE */
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172
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173 /* ColorPointerType */
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174 /* GL_BYTE */
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175 /* GL_UNSIGNED_BYTE */
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176 /* GL_SHORT */
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177 /* GL_UNSIGNED_SHORT */
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178 /* GL_INT */
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179 /* GL_UNSIGNED_INT */
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180 /* GL_FLOAT */
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181 /* GL_DOUBLE */
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182
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183 /* CullFaceMode */
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184 /* GL_FRONT */
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185 /* GL_BACK */
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186 /* GL_FRONT_AND_BACK */
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187
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188 /* DataType */
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189 #define GL_BYTE 0x1400
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190 #define GL_UNSIGNED_BYTE 0x1401
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191 #define GL_SHORT 0x1402
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192 #define GL_UNSIGNED_SHORT 0x1403
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193 #define GL_INT 0x1404
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194 #define GL_UNSIGNED_INT 0x1405
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195 #define GL_FLOAT 0x1406
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196 #define GL_2_BYTES 0x1407
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197 #define GL_3_BYTES 0x1408
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198 #define GL_4_BYTES 0x1409
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199 #define GL_DOUBLE 0x140A
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200
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201 /* DepthFunction */
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202 /* GL_NEVER */
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203 /* GL_LESS */
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204 /* GL_EQUAL */
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205 /* GL_LEQUAL */
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206 /* GL_GREATER */
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207 /* GL_NOTEQUAL */
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208 /* GL_GEQUAL */
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209 /* GL_ALWAYS */
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210
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211 /* DrawBufferMode */
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212 #define GL_NONE 0
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213 #define GL_FRONT_LEFT 0x0400
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214 #define GL_FRONT_RIGHT 0x0401
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215 #define GL_BACK_LEFT 0x0402
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216 #define GL_BACK_RIGHT 0x0403
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217 #define GL_FRONT 0x0404
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218 #define GL_BACK 0x0405
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219 #define GL_LEFT 0x0406
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220 #define GL_RIGHT 0x0407
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221 #define GL_FRONT_AND_BACK 0x0408
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222 #define GL_AUX0 0x0409
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223 #define GL_AUX1 0x040A
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224 #define GL_AUX2 0x040B
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225 #define GL_AUX3 0x040C
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226
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227 /* Enable */
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228 /* GL_FOG */
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229 /* GL_LIGHTING */
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230 /* GL_TEXTURE_1D */
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231 /* GL_TEXTURE_2D */
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232 /* GL_LINE_STIPPLE */
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233 /* GL_POLYGON_STIPPLE */
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234 /* GL_CULL_FACE */
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235 /* GL_ALPHA_TEST */
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236 /* GL_BLEND */
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237 /* GL_INDEX_LOGIC_OP */
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238 /* GL_COLOR_LOGIC_OP */
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239 /* GL_DITHER */
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240 /* GL_STENCIL_TEST */
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241 /* GL_DEPTH_TEST */
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242 /* GL_CLIP_PLANE0 */
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243 /* GL_CLIP_PLANE1 */
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244 /* GL_CLIP_PLANE2 */
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245 /* GL_CLIP_PLANE3 */
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246 /* GL_CLIP_PLANE4 */
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247 /* GL_CLIP_PLANE5 */
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248 /* GL_LIGHT0 */
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249 /* GL_LIGHT1 */
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250 /* GL_LIGHT2 */
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251 /* GL_LIGHT3 */
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252 /* GL_LIGHT4 */
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253 /* GL_LIGHT5 */
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254 /* GL_LIGHT6 */
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255 /* GL_LIGHT7 */
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256 /* GL_TEXTURE_GEN_S */
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257 /* GL_TEXTURE_GEN_T */
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258 /* GL_TEXTURE_GEN_R */
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259 /* GL_TEXTURE_GEN_Q */
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260 /* GL_MAP1_VERTEX_3 */
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261 /* GL_MAP1_VERTEX_4 */
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262 /* GL_MAP1_COLOR_4 */
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263 /* GL_MAP1_INDEX */
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264 /* GL_MAP1_NORMAL */
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265 /* GL_MAP1_TEXTURE_COORD_1 */
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266 /* GL_MAP1_TEXTURE_COORD_2 */
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267 /* GL_MAP1_TEXTURE_COORD_3 */
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268 /* GL_MAP1_TEXTURE_COORD_4 */
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269 /* GL_MAP2_VERTEX_3 */
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270 /* GL_MAP2_VERTEX_4 */
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271 /* GL_MAP2_COLOR_4 */
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272 /* GL_MAP2_INDEX */
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273 /* GL_MAP2_NORMAL */
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274 /* GL_MAP2_TEXTURE_COORD_1 */
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275 /* GL_MAP2_TEXTURE_COORD_2 */
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276 /* GL_MAP2_TEXTURE_COORD_3 */
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277 /* GL_MAP2_TEXTURE_COORD_4 */
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278 /* GL_POINT_SMOOTH */
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279 /* GL_LINE_SMOOTH */
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280 /* GL_POLYGON_SMOOTH */
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281 /* GL_SCISSOR_TEST */
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282 /* GL_COLOR_MATERIAL */
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283 /* GL_NORMALIZE */
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284 /* GL_AUTO_NORMAL */
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285 /* GL_VERTEX_ARRAY */
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286 /* GL_NORMAL_ARRAY */
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287 /* GL_COLOR_ARRAY */
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288 /* GL_INDEX_ARRAY */
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289 /* GL_TEXTURE_COORD_ARRAY */
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290 /* GL_EDGE_FLAG_ARRAY */
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291 /* GL_POLYGON_OFFSET_POINT */
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292 /* GL_POLYGON_OFFSET_LINE */
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293 /* GL_POLYGON_OFFSET_FILL */
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294
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295 /* ErrorCode */
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296 #define GL_NO_ERROR 0
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297 #define GL_INVALID_ENUM 0x0500
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298 #define GL_INVALID_VALUE 0x0501
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299 #define GL_INVALID_OPERATION 0x0502
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300 #define GL_STACK_OVERFLOW 0x0503
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301 #define GL_STACK_UNDERFLOW 0x0504
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302 #define GL_OUT_OF_MEMORY 0x0505
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303
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304 /* FeedBackMode */
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305 #define GL_2D 0x0600
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306 #define GL_3D 0x0601
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307 #define GL_3D_COLOR 0x0602
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308 #define GL_3D_COLOR_TEXTURE 0x0603
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309 #define GL_4D_COLOR_TEXTURE 0x0604
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310
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311 /* FeedBackToken */
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312 #define GL_PASS_THROUGH_TOKEN 0x0700
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313 #define GL_POINT_TOKEN 0x0701
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314 #define GL_LINE_TOKEN 0x0702
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315 #define GL_POLYGON_TOKEN 0x0703
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316 #define GL_BITMAP_TOKEN 0x0704
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317 #define GL_DRAW_PIXEL_TOKEN 0x0705
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318 #define GL_COPY_PIXEL_TOKEN 0x0706
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319 #define GL_LINE_RESET_TOKEN 0x0707
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320
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321 /* FogMode */
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322 /* GL_LINEAR */
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323 #define GL_EXP 0x0800
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324 #define GL_EXP2 0x0801
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325
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326
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327 /* FogParameter */
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328 /* GL_FOG_COLOR */
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329 /* GL_FOG_DENSITY */
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330 /* GL_FOG_END */
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331 /* GL_FOG_INDEX */
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332 /* GL_FOG_MODE */
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333 /* GL_FOG_START */
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334
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335 /* FrontFaceDirection */
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336 #define GL_CW 0x0900
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337 #define GL_CCW 0x0901
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338
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339 /* GetMapTarget */
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340 #define GL_COEFF 0x0A00
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341 #define GL_ORDER 0x0A01
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342 #define GL_DOMAIN 0x0A02
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343
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344 /* GetPixelMap */
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345 /* GL_PIXEL_MAP_I_TO_I */
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346 /* GL_PIXEL_MAP_S_TO_S */
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347 /* GL_PIXEL_MAP_I_TO_R */
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348 /* GL_PIXEL_MAP_I_TO_G */
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349 /* GL_PIXEL_MAP_I_TO_B */
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350 /* GL_PIXEL_MAP_I_TO_A */
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351 /* GL_PIXEL_MAP_R_TO_R */
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352 /* GL_PIXEL_MAP_G_TO_G */
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353 /* GL_PIXEL_MAP_B_TO_B */
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354 /* GL_PIXEL_MAP_A_TO_A */
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355
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356 /* GetPointerTarget */
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357 /* GL_VERTEX_ARRAY_POINTER */
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358 /* GL_NORMAL_ARRAY_POINTER */
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359 /* GL_COLOR_ARRAY_POINTER */
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360 /* GL_INDEX_ARRAY_POINTER */
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361 /* GL_TEXTURE_COORD_ARRAY_POINTER */
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362 /* GL_EDGE_FLAG_ARRAY_POINTER */
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363
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364 /* GetTarget */
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365 #define GL_CURRENT_COLOR 0x0B00
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366 #define GL_CURRENT_INDEX 0x0B01
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367 #define GL_CURRENT_NORMAL 0x0B02
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368 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
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369 #define GL_CURRENT_RASTER_COLOR 0x0B04
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370 #define GL_CURRENT_RASTER_INDEX 0x0B05
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371 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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372 #define GL_CURRENT_RASTER_POSITION 0x0B07
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373 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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374 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
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375 #define GL_POINT_SMOOTH 0x0B10
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376 #define GL_POINT_SIZE 0x0B11
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377 #define GL_POINT_SIZE_RANGE 0x0B12
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378 #define GL_POINT_SIZE_GRANULARITY 0x0B13
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379 #define GL_LINE_SMOOTH 0x0B20
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380 #define GL_LINE_WIDTH 0x0B21
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381 #define GL_LINE_WIDTH_RANGE 0x0B22
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382 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
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383 #define GL_LINE_STIPPLE 0x0B24
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384 #define GL_LINE_STIPPLE_PATTERN 0x0B25
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385 #define GL_LINE_STIPPLE_REPEAT 0x0B26
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386 #define GL_LIST_MODE 0x0B30
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387 #define GL_MAX_LIST_NESTING 0x0B31
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388 #define GL_LIST_BASE 0x0B32
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389 #define GL_LIST_INDEX 0x0B33
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390 #define GL_POLYGON_MODE 0x0B40
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391 #define GL_POLYGON_SMOOTH 0x0B41
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392 #define GL_POLYGON_STIPPLE 0x0B42
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393 #define GL_EDGE_FLAG 0x0B43
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394 #define GL_CULL_FACE 0x0B44
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395 #define GL_CULL_FACE_MODE 0x0B45
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396 #define GL_FRONT_FACE 0x0B46
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397 #define GL_LIGHTING 0x0B50
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398 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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399 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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400 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
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401 #define GL_SHADE_MODEL 0x0B54
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402 #define GL_COLOR_MATERIAL_FACE 0x0B55
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403 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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404 #define GL_COLOR_MATERIAL 0x0B57
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405 #define GL_FOG 0x0B60
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406 #define GL_FOG_INDEX 0x0B61
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407 #define GL_FOG_DENSITY 0x0B62
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408 #define GL_FOG_START 0x0B63
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409 #define GL_FOG_END 0x0B64
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410 #define GL_FOG_MODE 0x0B65
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411 #define GL_FOG_COLOR 0x0B66
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412 #define GL_DEPTH_RANGE 0x0B70
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413 #define GL_DEPTH_TEST 0x0B71
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414 #define GL_DEPTH_WRITEMASK 0x0B72
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415 #define GL_DEPTH_CLEAR_VALUE 0x0B73
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416 #define GL_DEPTH_FUNC 0x0B74
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417 #define GL_ACCUM_CLEAR_VALUE 0x0B80
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418 #define GL_STENCIL_TEST 0x0B90
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419 #define GL_STENCIL_CLEAR_VALUE 0x0B91
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420 #define GL_STENCIL_FUNC 0x0B92
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421 #define GL_STENCIL_VALUE_MASK 0x0B93
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422 #define GL_STENCIL_FAIL 0x0B94
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423 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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424 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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425 #define GL_STENCIL_REF 0x0B97
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426 #define GL_STENCIL_WRITEMASK 0x0B98
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427 #define GL_MATRIX_MODE 0x0BA0
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428 #define GL_NORMALIZE 0x0BA1
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429 #define GL_VIEWPORT 0x0BA2
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430 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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431 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
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432 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
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433 #define GL_MODELVIEW_MATRIX 0x0BA6
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434 #define GL_PROJECTION_MATRIX 0x0BA7
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435 #define GL_TEXTURE_MATRIX 0x0BA8
|
|
436 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
|
|
437 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
|
438 #define GL_ALPHA_TEST 0x0BC0
|
|
439 #define GL_ALPHA_TEST_FUNC 0x0BC1
|
|
440 #define GL_ALPHA_TEST_REF 0x0BC2
|
|
441 #define GL_DITHER 0x0BD0
|
|
442 #define GL_BLEND_DST 0x0BE0
|
|
443 #define GL_BLEND_SRC 0x0BE1
|
|
444 #define GL_BLEND 0x0BE2
|
|
445 #define GL_LOGIC_OP_MODE 0x0BF0
|
|
446 #define GL_INDEX_LOGIC_OP 0x0BF1
|
|
447 #define GL_COLOR_LOGIC_OP 0x0BF2
|
|
448 #define GL_AUX_BUFFERS 0x0C00
|
|
449 #define GL_DRAW_BUFFER 0x0C01
|
|
450 #define GL_READ_BUFFER 0x0C02
|
|
451 #define GL_SCISSOR_BOX 0x0C10
|
|
452 #define GL_SCISSOR_TEST 0x0C11
|
|
453 #define GL_INDEX_CLEAR_VALUE 0x0C20
|
|
454 #define GL_INDEX_WRITEMASK 0x0C21
|
|
455 #define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
456 #define GL_COLOR_WRITEMASK 0x0C23
|
|
457 #define GL_INDEX_MODE 0x0C30
|
|
458 #define GL_RGBA_MODE 0x0C31
|
|
459 #define GL_DOUBLEBUFFER 0x0C32
|
|
460 #define GL_STEREO 0x0C33
|
|
461 #define GL_RENDER_MODE 0x0C40
|
|
462 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
463 #define GL_POINT_SMOOTH_HINT 0x0C51
|
|
464 #define GL_LINE_SMOOTH_HINT 0x0C52
|
|
465 #define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
466 #define GL_FOG_HINT 0x0C54
|
|
467 #define GL_TEXTURE_GEN_S 0x0C60
|
|
468 #define GL_TEXTURE_GEN_T 0x0C61
|
|
469 #define GL_TEXTURE_GEN_R 0x0C62
|
|
470 #define GL_TEXTURE_GEN_Q 0x0C63
|
|
471 #define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
472 #define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
473 #define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
474 #define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
475 #define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
476 #define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
477 #define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
478 #define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
479 #define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
480 #define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
481 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
482 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
483 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
484 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
485 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
486 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
487 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
488 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
489 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
490 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
491 #define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
492 #define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
493 #define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
494 #define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
495 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
496 #define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
497 #define GL_PACK_SWAP_BYTES 0x0D00
|
|
498 #define GL_PACK_LSB_FIRST 0x0D01
|
|
499 #define GL_PACK_ROW_LENGTH 0x0D02
|
|
500 #define GL_PACK_SKIP_ROWS 0x0D03
|
|
501 #define GL_PACK_SKIP_PIXELS 0x0D04
|
|
502 #define GL_PACK_ALIGNMENT 0x0D05
|
|
503 #define GL_MAP_COLOR 0x0D10
|
|
504 #define GL_MAP_STENCIL 0x0D11
|
|
505 #define GL_INDEX_SHIFT 0x0D12
|
|
506 #define GL_INDEX_OFFSET 0x0D13
|
|
507 #define GL_RED_SCALE 0x0D14
|
|
508 #define GL_RED_BIAS 0x0D15
|
|
509 #define GL_ZOOM_X 0x0D16
|
|
510 #define GL_ZOOM_Y 0x0D17
|
|
511 #define GL_GREEN_SCALE 0x0D18
|
|
512 #define GL_GREEN_BIAS 0x0D19
|
|
513 #define GL_BLUE_SCALE 0x0D1A
|
|
514 #define GL_BLUE_BIAS 0x0D1B
|
|
515 #define GL_ALPHA_SCALE 0x0D1C
|
|
516 #define GL_ALPHA_BIAS 0x0D1D
|
|
517 #define GL_DEPTH_SCALE 0x0D1E
|
|
518 #define GL_DEPTH_BIAS 0x0D1F
|
|
519 #define GL_MAX_EVAL_ORDER 0x0D30
|
|
520 #define GL_MAX_LIGHTS 0x0D31
|
|
521 #define GL_MAX_CLIP_PLANES 0x0D32
|
|
522 #define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
523 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
524 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
525 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
526 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
527 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
528 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
529 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
530 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
531 #define GL_SUBPIXEL_BITS 0x0D50
|
|
532 #define GL_INDEX_BITS 0x0D51
|
|
533 #define GL_RED_BITS 0x0D52
|
|
534 #define GL_GREEN_BITS 0x0D53
|
|
535 #define GL_BLUE_BITS 0x0D54
|
|
536 #define GL_ALPHA_BITS 0x0D55
|
|
537 #define GL_DEPTH_BITS 0x0D56
|
|
538 #define GL_STENCIL_BITS 0x0D57
|
|
539 #define GL_ACCUM_RED_BITS 0x0D58
|
|
540 #define GL_ACCUM_GREEN_BITS 0x0D59
|
|
541 #define GL_ACCUM_BLUE_BITS 0x0D5A
|
|
542 #define GL_ACCUM_ALPHA_BITS 0x0D5B
|
|
543 #define GL_NAME_STACK_DEPTH 0x0D70
|
|
544 #define GL_AUTO_NORMAL 0x0D80
|
|
545 #define GL_MAP1_COLOR_4 0x0D90
|
|
546 #define GL_MAP1_INDEX 0x0D91
|
|
547 #define GL_MAP1_NORMAL 0x0D92
|
|
548 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
549 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
550 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
551 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
552 #define GL_MAP1_VERTEX_3 0x0D97
|
|
553 #define GL_MAP1_VERTEX_4 0x0D98
|
|
554 #define GL_MAP2_COLOR_4 0x0DB0
|
|
555 #define GL_MAP2_INDEX 0x0DB1
|
|
556 #define GL_MAP2_NORMAL 0x0DB2
|
|
557 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
558 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
559 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
560 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
561 #define GL_MAP2_VERTEX_3 0x0DB7
|
|
562 #define GL_MAP2_VERTEX_4 0x0DB8
|
|
563 #define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
564 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
565 #define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
566 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
567 #define GL_TEXTURE_1D 0x0DE0
|
|
568 #define GL_TEXTURE_2D 0x0DE1
|
|
569 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
570 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
571 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
572 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
573 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
|
574 /* GL_TEXTURE_BINDING_1D */
|
|
575 /* GL_TEXTURE_BINDING_2D */
|
|
576 /* GL_VERTEX_ARRAY */
|
|
577 /* GL_NORMAL_ARRAY */
|
|
578 /* GL_COLOR_ARRAY */
|
|
579 /* GL_INDEX_ARRAY */
|
|
580 /* GL_TEXTURE_COORD_ARRAY */
|
|
581 /* GL_EDGE_FLAG_ARRAY */
|
|
582 /* GL_VERTEX_ARRAY_SIZE */
|
|
583 /* GL_VERTEX_ARRAY_TYPE */
|
|
584 /* GL_VERTEX_ARRAY_STRIDE */
|
|
585 /* GL_NORMAL_ARRAY_TYPE */
|
|
586 /* GL_NORMAL_ARRAY_STRIDE */
|
|
587 /* GL_COLOR_ARRAY_SIZE */
|
|
588 /* GL_COLOR_ARRAY_TYPE */
|
|
589 /* GL_COLOR_ARRAY_STRIDE */
|
|
590 /* GL_INDEX_ARRAY_TYPE */
|
|
591 /* GL_INDEX_ARRAY_STRIDE */
|
|
592 /* GL_TEXTURE_COORD_ARRAY_SIZE */
|
|
593 /* GL_TEXTURE_COORD_ARRAY_TYPE */
|
|
594 /* GL_TEXTURE_COORD_ARRAY_STRIDE */
|
|
595 /* GL_EDGE_FLAG_ARRAY_STRIDE */
|
|
596 /* GL_POLYGON_OFFSET_FACTOR */
|
|
597 /* GL_POLYGON_OFFSET_UNITS */
|
|
598
|
|
599 /* GetTextureParameter */
|
|
600 /* GL_TEXTURE_MAG_FILTER */
|
|
601 /* GL_TEXTURE_MIN_FILTER */
|
|
602 /* GL_TEXTURE_WRAP_S */
|
|
603 /* GL_TEXTURE_WRAP_T */
|
|
604 #define GL_TEXTURE_WIDTH 0x1000
|
|
605 #define GL_TEXTURE_HEIGHT 0x1001
|
|
606 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
607 #define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
608 #define GL_TEXTURE_BORDER 0x1005
|
|
609 /* GL_TEXTURE_RED_SIZE */
|
|
610 /* GL_TEXTURE_GREEN_SIZE */
|
|
611 /* GL_TEXTURE_BLUE_SIZE */
|
|
612 /* GL_TEXTURE_ALPHA_SIZE */
|
|
613 /* GL_TEXTURE_LUMINANCE_SIZE */
|
|
614 /* GL_TEXTURE_INTENSITY_SIZE */
|
|
615 /* GL_TEXTURE_PRIORITY */
|
|
616 /* GL_TEXTURE_RESIDENT */
|
|
617
|
|
618 /* HintMode */
|
|
619 #define GL_DONT_CARE 0x1100
|
|
620 #define GL_FASTEST 0x1101
|
|
621 #define GL_NICEST 0x1102
|
|
622
|
|
623 /* HintTarget */
|
|
624 /* GL_PERSPECTIVE_CORRECTION_HINT */
|
|
625 /* GL_POINT_SMOOTH_HINT */
|
|
626 /* GL_LINE_SMOOTH_HINT */
|
|
627 /* GL_POLYGON_SMOOTH_HINT */
|
|
628 /* GL_FOG_HINT */
|
|
629 /* GL_PHONG_HINT */
|
|
630
|
|
631 /* IndexPointerType */
|
|
632 /* GL_SHORT */
|
|
633 /* GL_INT */
|
|
634 /* GL_FLOAT */
|
|
635 /* GL_DOUBLE */
|
|
636
|
|
637 /* LightModelParameter */
|
|
638 /* GL_LIGHT_MODEL_AMBIENT */
|
|
639 /* GL_LIGHT_MODEL_LOCAL_VIEWER */
|
|
640 /* GL_LIGHT_MODEL_TWO_SIDE */
|
|
641
|
|
642 /* LightName */
|
|
643 #define GL_LIGHT0 0x4000
|
|
644 #define GL_LIGHT1 0x4001
|
|
645 #define GL_LIGHT2 0x4002
|
|
646 #define GL_LIGHT3 0x4003
|
|
647 #define GL_LIGHT4 0x4004
|
|
648 #define GL_LIGHT5 0x4005
|
|
649 #define GL_LIGHT6 0x4006
|
|
650 #define GL_LIGHT7 0x4007
|
|
651
|
|
652 /* LightParameter */
|
|
653 #define GL_AMBIENT 0x1200
|
|
654 #define GL_DIFFUSE 0x1201
|
|
655 #define GL_SPECULAR 0x1202
|
|
656 #define GL_POSITION 0x1203
|
|
657 #define GL_SPOT_DIRECTION 0x1204
|
|
658 #define GL_SPOT_EXPONENT 0x1205
|
|
659 #define GL_SPOT_CUTOFF 0x1206
|
|
660 #define GL_CONSTANT_ATTENUATION 0x1207
|
|
661 #define GL_LINEAR_ATTENUATION 0x1208
|
|
662 #define GL_QUADRATIC_ATTENUATION 0x1209
|
|
663
|
|
664 /* InterleavedArrays */
|
|
665 /* GL_V2F */
|
|
666 /* GL_V3F */
|
|
667 /* GL_C4UB_V2F */
|
|
668 /* GL_C4UB_V3F */
|
|
669 /* GL_C3F_V3F */
|
|
670 /* GL_N3F_V3F */
|
|
671 /* GL_C4F_N3F_V3F */
|
|
672 /* GL_T2F_V3F */
|
|
673 /* GL_T4F_V4F */
|
|
674 /* GL_T2F_C4UB_V3F */
|
|
675 /* GL_T2F_C3F_V3F */
|
|
676 /* GL_T2F_N3F_V3F */
|
|
677 /* GL_T2F_C4F_N3F_V3F */
|
|
678 /* GL_T4F_C4F_N3F_V4F */
|
|
679
|
|
680 /* ListMode */
|
|
681 #define GL_COMPILE 0x1300
|
|
682 #define GL_COMPILE_AND_EXECUTE 0x1301
|
|
683
|
|
684 /* ListNameType */
|
|
685 /* GL_BYTE */
|
|
686 /* GL_UNSIGNED_BYTE */
|
|
687 /* GL_SHORT */
|
|
688 /* GL_UNSIGNED_SHORT */
|
|
689 /* GL_INT */
|
|
690 /* GL_UNSIGNED_INT */
|
|
691 /* GL_FLOAT */
|
|
692 /* GL_2_BYTES */
|
|
693 /* GL_3_BYTES */
|
|
694 /* GL_4_BYTES */
|
|
695
|
|
696 /* LogicOp */
|
|
697 #define GL_CLEAR 0x1500
|
|
698 #define GL_AND 0x1501
|
|
699 #define GL_AND_REVERSE 0x1502
|
|
700 #define GL_COPY 0x1503
|
|
701 #define GL_AND_INVERTED 0x1504
|
|
702 #define GL_NOOP 0x1505
|
|
703 #define GL_XOR 0x1506
|
|
704 #define GL_OR 0x1507
|
|
705 #define GL_NOR 0x1508
|
|
706 #define GL_EQUIV 0x1509
|
|
707 #define GL_INVERT 0x150A
|
|
708 #define GL_OR_REVERSE 0x150B
|
|
709 #define GL_COPY_INVERTED 0x150C
|
|
710 #define GL_OR_INVERTED 0x150D
|
|
711 #define GL_NAND 0x150E
|
|
712 #define GL_SET 0x150F
|
|
713
|
|
714 /* MapTarget */
|
|
715 /* GL_MAP1_COLOR_4 */
|
|
716 /* GL_MAP1_INDEX */
|
|
717 /* GL_MAP1_NORMAL */
|
|
718 /* GL_MAP1_TEXTURE_COORD_1 */
|
|
719 /* GL_MAP1_TEXTURE_COORD_2 */
|
|
720 /* GL_MAP1_TEXTURE_COORD_3 */
|
|
721 /* GL_MAP1_TEXTURE_COORD_4 */
|
|
722 /* GL_MAP1_VERTEX_3 */
|
|
723 /* GL_MAP1_VERTEX_4 */
|
|
724 /* GL_MAP2_COLOR_4 */
|
|
725 /* GL_MAP2_INDEX */
|
|
726 /* GL_MAP2_NORMAL */
|
|
727 /* GL_MAP2_TEXTURE_COORD_1 */
|
|
728 /* GL_MAP2_TEXTURE_COORD_2 */
|
|
729 /* GL_MAP2_TEXTURE_COORD_3 */
|
|
730 /* GL_MAP2_TEXTURE_COORD_4 */
|
|
731 /* GL_MAP2_VERTEX_3 */
|
|
732 /* GL_MAP2_VERTEX_4 */
|
|
733
|
|
734 /* MaterialFace */
|
|
735 /* GL_FRONT */
|
|
736 /* GL_BACK */
|
|
737 /* GL_FRONT_AND_BACK */
|
|
738
|
|
739 /* MaterialParameter */
|
|
740 #define GL_EMISSION 0x1600
|
|
741 #define GL_SHININESS 0x1601
|
|
742 #define GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
743 #define GL_COLOR_INDEXES 0x1603
|
|
744 /* GL_AMBIENT */
|
|
745 /* GL_DIFFUSE */
|
|
746 /* GL_SPECULAR */
|
|
747
|
|
748 /* MatrixMode */
|
|
749 #define GL_MODELVIEW 0x1700
|
|
750 #define GL_PROJECTION 0x1701
|
|
751 #define GL_TEXTURE 0x1702
|
|
752
|
|
753 /* MeshMode1 */
|
|
754 /* GL_POINT */
|
|
755 /* GL_LINE */
|
|
756
|
|
757 /* MeshMode2 */
|
|
758 /* GL_POINT */
|
|
759 /* GL_LINE */
|
|
760 /* GL_FILL */
|
|
761
|
|
762 /* NormalPointerType */
|
|
763 /* GL_BYTE */
|
|
764 /* GL_SHORT */
|
|
765 /* GL_INT */
|
|
766 /* GL_FLOAT */
|
|
767 /* GL_DOUBLE */
|
|
768
|
|
769 /* PixelCopyType */
|
|
770 #define GL_COLOR 0x1800
|
|
771 #define GL_DEPTH 0x1801
|
|
772 #define GL_STENCIL 0x1802
|
|
773
|
|
774 /* PixelFormat */
|
|
775 #define GL_COLOR_INDEX 0x1900
|
|
776 #define GL_STENCIL_INDEX 0x1901
|
|
777 #define GL_DEPTH_COMPONENT 0x1902
|
|
778 #define GL_RED 0x1903
|
|
779 #define GL_GREEN 0x1904
|
|
780 #define GL_BLUE 0x1905
|
|
781 #define GL_ALPHA 0x1906
|
|
782 #define GL_RGB 0x1907
|
|
783 #define GL_RGBA 0x1908
|
|
784 #define GL_LUMINANCE 0x1909
|
|
785 #define GL_LUMINANCE_ALPHA 0x190A
|
|
786
|
|
787 /* PixelMap */
|
|
788 /* GL_PIXEL_MAP_I_TO_I */
|
|
789 /* GL_PIXEL_MAP_S_TO_S */
|
|
790 /* GL_PIXEL_MAP_I_TO_R */
|
|
791 /* GL_PIXEL_MAP_I_TO_G */
|
|
792 /* GL_PIXEL_MAP_I_TO_B */
|
|
793 /* GL_PIXEL_MAP_I_TO_A */
|
|
794 /* GL_PIXEL_MAP_R_TO_R */
|
|
795 /* GL_PIXEL_MAP_G_TO_G */
|
|
796 /* GL_PIXEL_MAP_B_TO_B */
|
|
797 /* GL_PIXEL_MAP_A_TO_A */
|
|
798
|
|
799 /* PixelStore */
|
|
800 /* GL_UNPACK_SWAP_BYTES */
|
|
801 /* GL_UNPACK_LSB_FIRST */
|
|
802 /* GL_UNPACK_ROW_LENGTH */
|
|
803 /* GL_UNPACK_SKIP_ROWS */
|
|
804 /* GL_UNPACK_SKIP_PIXELS */
|
|
805 /* GL_UNPACK_ALIGNMENT */
|
|
806 /* GL_PACK_SWAP_BYTES */
|
|
807 /* GL_PACK_LSB_FIRST */
|
|
808 /* GL_PACK_ROW_LENGTH */
|
|
809 /* GL_PACK_SKIP_ROWS */
|
|
810 /* GL_PACK_SKIP_PIXELS */
|
|
811 /* GL_PACK_ALIGNMENT */
|
|
812
|
|
813 /* PixelTransfer */
|
|
814 /* GL_MAP_COLOR */
|
|
815 /* GL_MAP_STENCIL */
|
|
816 /* GL_INDEX_SHIFT */
|
|
817 /* GL_INDEX_OFFSET */
|
|
818 /* GL_RED_SCALE */
|
|
819 /* GL_RED_BIAS */
|
|
820 /* GL_GREEN_SCALE */
|
|
821 /* GL_GREEN_BIAS */
|
|
822 /* GL_BLUE_SCALE */
|
|
823 /* GL_BLUE_BIAS */
|
|
824 /* GL_ALPHA_SCALE */
|
|
825 /* GL_ALPHA_BIAS */
|
|
826 /* GL_DEPTH_SCALE */
|
|
827 /* GL_DEPTH_BIAS */
|
|
828
|
|
829 /* PixelType */
|
|
830 #define GL_BITMAP 0x1A00
|
|
831 /* GL_BYTE */
|
|
832 /* GL_UNSIGNED_BYTE */
|
|
833 /* GL_SHORT */
|
|
834 /* GL_UNSIGNED_SHORT */
|
|
835 /* GL_INT */
|
|
836 /* GL_UNSIGNED_INT */
|
|
837 /* GL_FLOAT */
|
|
838
|
|
839 /* PolygonMode */
|
|
840 #define GL_POINT 0x1B00
|
|
841 #define GL_LINE 0x1B01
|
|
842 #define GL_FILL 0x1B02
|
|
843
|
|
844 /* ReadBufferMode */
|
|
845 /* GL_FRONT_LEFT */
|
|
846 /* GL_FRONT_RIGHT */
|
|
847 /* GL_BACK_LEFT */
|
|
848 /* GL_BACK_RIGHT */
|
|
849 /* GL_FRONT */
|
|
850 /* GL_BACK */
|
|
851 /* GL_LEFT */
|
|
852 /* GL_RIGHT */
|
|
853 /* GL_AUX0 */
|
|
854 /* GL_AUX1 */
|
|
855 /* GL_AUX2 */
|
|
856 /* GL_AUX3 */
|
|
857
|
|
858 /* RenderingMode */
|
|
859 #define GL_RENDER 0x1C00
|
|
860 #define GL_FEEDBACK 0x1C01
|
|
861 #define GL_SELECT 0x1C02
|
|
862
|
|
863 /* ShadingModel */
|
|
864 #define GL_FLAT 0x1D00
|
|
865 #define GL_SMOOTH 0x1D01
|
|
866
|
|
867
|
|
868 /* StencilFunction */
|
|
869 /* GL_NEVER */
|
|
870 /* GL_LESS */
|
|
871 /* GL_EQUAL */
|
|
872 /* GL_LEQUAL */
|
|
873 /* GL_GREATER */
|
|
874 /* GL_NOTEQUAL */
|
|
875 /* GL_GEQUAL */
|
|
876 /* GL_ALWAYS */
|
|
877
|
|
878 /* StencilOp */
|
|
879 /* GL_ZERO */
|
|
880 #define GL_KEEP 0x1E00
|
|
881 #define GL_REPLACE 0x1E01
|
|
882 #define GL_INCR 0x1E02
|
|
883 #define GL_DECR 0x1E03
|
|
884 /* GL_INVERT */
|
|
885
|
|
886 /* StringName */
|
|
887 #define GL_VENDOR 0x1F00
|
|
888 #define GL_RENDERER 0x1F01
|
|
889 #define GL_VERSION 0x1F02
|
|
890 #define GL_EXTENSIONS 0x1F03
|
|
891
|
|
892 /* TextureCoordName */
|
|
893 #define GL_S 0x2000
|
|
894 #define GL_T 0x2001
|
|
895 #define GL_R 0x2002
|
|
896 #define GL_Q 0x2003
|
|
897
|
|
898 /* TexCoordPointerType */
|
|
899 /* GL_SHORT */
|
|
900 /* GL_INT */
|
|
901 /* GL_FLOAT */
|
|
902 /* GL_DOUBLE */
|
|
903
|
|
904 /* TextureEnvMode */
|
|
905 #define GL_MODULATE 0x2100
|
|
906 #define GL_DECAL 0x2101
|
|
907 /* GL_BLEND */
|
|
908 /* GL_REPLACE */
|
|
909
|
|
910 /* TextureEnvParameter */
|
|
911 #define GL_TEXTURE_ENV_MODE 0x2200
|
|
912 #define GL_TEXTURE_ENV_COLOR 0x2201
|
|
913
|
|
914 /* TextureEnvTarget */
|
|
915 #define GL_TEXTURE_ENV 0x2300
|
|
916
|
|
917 /* TextureGenMode */
|
|
918 #define GL_EYE_LINEAR 0x2400
|
|
919 #define GL_OBJECT_LINEAR 0x2401
|
|
920 #define GL_SPHERE_MAP 0x2402
|
|
921
|
|
922 /* TextureGenParameter */
|
|
923 #define GL_TEXTURE_GEN_MODE 0x2500
|
|
924 #define GL_OBJECT_PLANE 0x2501
|
|
925 #define GL_EYE_PLANE 0x2502
|
|
926
|
|
927 /* TextureMagFilter */
|
|
928 #define GL_NEAREST 0x2600
|
|
929 #define GL_LINEAR 0x2601
|
|
930
|
|
931 /* TextureMinFilter */
|
|
932 /* GL_NEAREST */
|
|
933 /* GL_LINEAR */
|
|
934 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
935 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
936 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
937 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
938
|
|
939 /* TextureParameterName */
|
|
940 #define GL_TEXTURE_MAG_FILTER 0x2800
|
|
941 #define GL_TEXTURE_MIN_FILTER 0x2801
|
|
942 #define GL_TEXTURE_WRAP_S 0x2802
|
|
943 #define GL_TEXTURE_WRAP_T 0x2803
|
|
944 /* GL_TEXTURE_BORDER_COLOR */
|
|
945 /* GL_TEXTURE_PRIORITY */
|
|
946
|
|
947 /* TextureTarget */
|
|
948 /* GL_TEXTURE_1D */
|
|
949 /* GL_TEXTURE_2D */
|
|
950 /* GL_PROXY_TEXTURE_1D */
|
|
951 /* GL_PROXY_TEXTURE_2D */
|
|
952
|
|
953 /* TextureWrapMode */
|
|
954 #define GL_CLAMP 0x2900
|
|
955 #define GL_REPEAT 0x2901
|
|
956
|
|
957 /* VertexPointerType */
|
|
958 /* GL_SHORT */
|
|
959 /* GL_INT */
|
|
960 /* GL_FLOAT */
|
|
961 /* GL_DOUBLE */
|
|
962
|
|
963 /* ClientAttribMask */
|
|
964 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
965 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
966 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
|
|
967
|
|
968 /* polygon_offset */
|
|
969 #define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
970 #define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
971 #define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
972 #define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
973 #define GL_POLYGON_OFFSET_FILL 0x8037
|
|
974
|
|
975 /* texture */
|
|
976 #define GL_ALPHA4 0x803B
|
|
977 #define GL_ALPHA8 0x803C
|
|
978 #define GL_ALPHA12 0x803D
|
|
979 #define GL_ALPHA16 0x803E
|
|
980 #define GL_LUMINANCE4 0x803F
|
|
981 #define GL_LUMINANCE8 0x8040
|
|
982 #define GL_LUMINANCE12 0x8041
|
|
983 #define GL_LUMINANCE16 0x8042
|
|
984 #define GL_LUMINANCE4_ALPHA4 0x8043
|
|
985 #define GL_LUMINANCE6_ALPHA2 0x8044
|
|
986 #define GL_LUMINANCE8_ALPHA8 0x8045
|
|
987 #define GL_LUMINANCE12_ALPHA4 0x8046
|
|
988 #define GL_LUMINANCE12_ALPHA12 0x8047
|
|
989 #define GL_LUMINANCE16_ALPHA16 0x8048
|
|
990 #define GL_INTENSITY 0x8049
|
|
991 #define GL_INTENSITY4 0x804A
|
|
992 #define GL_INTENSITY8 0x804B
|
|
993 #define GL_INTENSITY12 0x804C
|
|
994 #define GL_INTENSITY16 0x804D
|
|
995 #define GL_R3_G3_B2 0x2A10
|
|
996 #define GL_RGB4 0x804F
|
|
997 #define GL_RGB5 0x8050
|
|
998 #define GL_RGB8 0x8051
|
|
999 #define GL_RGB10 0x8052
|
|
1000 #define GL_RGB12 0x8053
|
|
1001 #define GL_RGB16 0x8054
|
|
1002 #define GL_RGBA2 0x8055
|
|
1003 #define GL_RGBA4 0x8056
|
|
1004 #define GL_RGB5_A1 0x8057
|
|
1005 #define GL_RGBA8 0x8058
|
|
1006 #define GL_RGB10_A2 0x8059
|
|
1007 #define GL_RGBA12 0x805A
|
|
1008 #define GL_RGBA16 0x805B
|
|
1009 #define GL_TEXTURE_RED_SIZE 0x805C
|
|
1010 #define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
1011 #define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
1012 #define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
1013 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
1014 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
1015 #define GL_PROXY_TEXTURE_1D 0x8063
|
|
1016 #define GL_PROXY_TEXTURE_2D 0x8064
|
|
1017
|
|
1018 /* texture_object */
|
|
1019 #define GL_TEXTURE_PRIORITY 0x8066
|
|
1020 #define GL_TEXTURE_RESIDENT 0x8067
|
|
1021 #define GL_TEXTURE_BINDING_1D 0x8068
|
|
1022 #define GL_TEXTURE_BINDING_2D 0x8069
|
|
1023
|
|
1024 /* vertex_array */
|
|
1025 #define GL_VERTEX_ARRAY 0x8074
|
|
1026 #define GL_NORMAL_ARRAY 0x8075
|
|
1027 #define GL_COLOR_ARRAY 0x8076
|
|
1028 #define GL_INDEX_ARRAY 0x8077
|
|
1029 #define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
1030 #define GL_EDGE_FLAG_ARRAY 0x8079
|
|
1031 #define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
1032 #define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
1033 #define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
1034 #define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
1035 #define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
1036 #define GL_COLOR_ARRAY_SIZE 0x8081
|
|
1037 #define GL_COLOR_ARRAY_TYPE 0x8082
|
|
1038 #define GL_COLOR_ARRAY_STRIDE 0x8083
|
|
1039 #define GL_INDEX_ARRAY_TYPE 0x8085
|
|
1040 #define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
1041 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
1042 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
1043 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
1044 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
1045 #define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
1046 #define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
1047 #define GL_COLOR_ARRAY_POINTER 0x8090
|
|
1048 #define GL_INDEX_ARRAY_POINTER 0x8091
|
|
1049 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
1050 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
1051 #define GL_V2F 0x2A20
|
|
1052 #define GL_V3F 0x2A21
|
|
1053 #define GL_C4UB_V2F 0x2A22
|
|
1054 #define GL_C4UB_V3F 0x2A23
|
|
1055 #define GL_C3F_V3F 0x2A24
|
|
1056 #define GL_N3F_V3F 0x2A25
|
|
1057 #define GL_C4F_N3F_V3F 0x2A26
|
|
1058 #define GL_T2F_V3F 0x2A27
|
|
1059 #define GL_T4F_V4F 0x2A28
|
|
1060 #define GL_T2F_C4UB_V3F 0x2A29
|
|
1061 #define GL_T2F_C3F_V3F 0x2A2A
|
|
1062 #define GL_T2F_N3F_V3F 0x2A2B
|
|
1063 #define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
1064 #define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
1065
|
|
1066 /* Extensions */
|
|
1067 #define GL_EXT_vertex_array 1
|
|
1068 #define GL_EXT_bgra 1
|
|
1069 #define GL_EXT_paletted_texture 1
|
|
1070 #define GL_WIN_swap_hint 1
|
|
1071 #define GL_WIN_draw_range_elements 1
|
|
1072 // #define GL_WIN_phong_shading 1
|
|
1073 // #define GL_WIN_specular_fog 1
|
|
1074
|
|
1075 /* EXT_vertex_array */
|
|
1076 #define GL_VERTEX_ARRAY_EXT 0x8074
|
|
1077 #define GL_NORMAL_ARRAY_EXT 0x8075
|
|
1078 #define GL_COLOR_ARRAY_EXT 0x8076
|
|
1079 #define GL_INDEX_ARRAY_EXT 0x8077
|
|
1080 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
1081 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
1082 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
1083 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
1084 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
1085 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
1086 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
1087 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
1088 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
1089 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
1090 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
1091 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
1092 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
|
1093 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
1094 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
1095 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
1096 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
1097 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
1098 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
1099 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
1100 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
1101 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
1102 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
1103 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
1104 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
1105 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
1106 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
1107 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
1108 #define GL_DOUBLE_EXT GL_DOUBLE
|
|
1109
|
|
1110 /* EXT_bgra */
|
|
1111 #define GL_BGR_EXT 0x80E0
|
|
1112 #define GL_BGRA_EXT 0x80E1
|
|
1113
|
|
1114 /* EXT_paletted_texture */
|
|
1115
|
|
1116 /* These must match the GL_COLOR_TABLE_*_SGI enumerants */
|
|
1117 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
|
|
1118 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
|
|
1119 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
|
|
1120 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
|
|
1121 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
|
|
1122 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
|
|
1123 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
|
|
1124 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
|
|
1125
|
|
1126 #define GL_COLOR_INDEX1_EXT 0x80E2
|
|
1127 #define GL_COLOR_INDEX2_EXT 0x80E3
|
|
1128 #define GL_COLOR_INDEX4_EXT 0x80E4
|
|
1129 #define GL_COLOR_INDEX8_EXT 0x80E5
|
|
1130 #define GL_COLOR_INDEX12_EXT 0x80E6
|
|
1131 #define GL_COLOR_INDEX16_EXT 0x80E7
|
|
1132
|
|
1133 /* WIN_draw_range_elements */
|
|
1134 #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
|
|
1135 #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
|
|
1136
|
|
1137 /* WIN_phong_shading */
|
|
1138 #define GL_PHONG_WIN 0x80EA
|
|
1139 #define GL_PHONG_HINT_WIN 0x80EB
|
|
1140
|
|
1141 /* WIN_specular_fog */
|
|
1142 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
|
|
1143
|
|
1144 /* For compatibility with OpenGL v1.0 */
|
|
1145 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
|
|
1146 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
|
234
|
1147 #include <QtOpenGL/QtOpenGL>
|
1
|
1148 #endif // QT_NO_OPENGL
|