Mercurial > projects > openmelee
view ships/planet.d @ 23:e79347dd38a3
steering
author | zzzzrrr <mason.green@gmail.com> |
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date | Thu, 26 Mar 2009 20:35:58 -0400 |
parents | 4fce5596d1f6 |
children | 441eb7672404 |
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/* * Copyright (c) 2009, Mason Green (zzzzrrr) * http://www.dsource.org/projects/openmelee * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the polygonal nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ module openmelee.ships.planet; import blaze.dynamics.bzBody : bzBody; import blaze.bzWorld: bzWorld; import blaze.dynamics.bzBodyDef; import blaze.collision.shapes.bzCircle : bzCircleDef; import blaze.common.bzMath: bzVec2; import openmelee.ships.ship: State; class Planet { bzWorld world; bzBody rBody; this(bzWorld world) { this.world = world; init(); auto state = new State; state.radius = rBody.shapeList.sweepRadius; rBody.userData = state; } void init() { // Create planet bzVec2 position = bzVec2.zeroVect; float angle = 0.0f; auto bd = new bzBodyDef(position, angle); rBody = world.createBody(bd); float radius = 7.0f; float density = 7.5f; auto sd = new bzCircleDef(density, radius); float friction = 1.0f; float restitution = 0.1f; sd.friction = friction; sd.restitution = restitution; rBody.createShape(sd); } }