Mercurial > projects > openmelee
view ships/urQuan.d @ 29:da11cc30423f
Added miniD wrap
author | zzzzrrr <mason.green@gmail.com> |
---|---|
date | Mon, 30 Mar 2009 15:35:54 -0400 |
parents | 2bf818f8b005 |
children |
line wrap: on
line source
/* * Copyright (c) 2009, Mason Green (zzzzrrr) * http://www.dsource.org/projects/openmelee * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the polygonal nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ module openmelee.ships.urQuan; import blaze.dynamics.bzBody : bzBody; import blaze.bzWorld: bzWorld; import blaze.dynamics.bzBodyDef; import blaze.collision.shapes.bzPolygon : bzPolyDef; import blaze.common.bzMath: bzVec2; import openmelee.ships.ship; // UrQuan Dreadnought class UrQuan : Ship { float scale = 0.025; this(bzWorld world) { super(world); engineForce = bzVec2(500, 0); turnForce = bzVec2(0, 9000); rightTurnPoint = bzVec2(-0.5, 0); leftTurnPoint = bzVec2(0.5, 0); auto bodyDef = new bzBodyDef; //bodyDef.isBullet = true; bodyDef.position = bzVec2(30,5); bodyDef.allowFreeze = false; bodyDef.allowSleep = false; rBody = world.createBody(bodyDef); float density = 5.0f; // Head auto head = new bzPolyDef; head.vertices.length = 8; head.vertices[0] = bzVec2(42,49) * scale; head.vertices[7] = bzVec2(63,49) * scale; head.vertices[6] = bzVec2(70,45.5) * scale; head.vertices[5] = bzVec2(73.5,38.5) * scale; head.vertices[4] = bzVec2(73.5,-42) * scale; head.vertices[3] = bzVec2(70,-49) * scale; head.vertices[2] = bzVec2(63,-56) * scale; head.vertices[1] = bzVec2(42,-56) * scale; shapes.add(rBody.createShape(head)); // Body auto b = new bzPolyDef(density); b.vertices.length = 4; b.vertices[0] = bzVec2(-70,-28) * scale; b.vertices[3] = bzVec2(-70,24.5) * scale; b.vertices[2] = bzVec2(42,24.5) * scale; b.vertices[1] = bzVec2(42,-31.5) * scale; shapes.add(rBody.createShape(b)); // Top Strut auto tStrut = new bzPolyDef(density); tStrut.vertices.length = 4; tStrut.vertices[0] = bzVec2(0,24.5) * scale; tStrut.vertices[3] = bzVec2(-28,24.5) * scale; tStrut.vertices[2] = bzVec2(-28,42) * scale; tStrut.vertices[1] = bzVec2(0,42) * scale; shapes.add(rBody.createShape(tStrut)); // Top Wing auto tWing = new bzPolyDef(density); tWing.vertices.length = 4; tWing.vertices[0] = bzVec2(-70,42) * scale; tWing.vertices[3] = bzVec2(-49,63) * scale; tWing.vertices[2] = bzVec2(28,63) * scale; tWing.vertices[1] = bzVec2(28,42) * scale; shapes.add(rBody.createShape(tWing)); // Bottom Strut auto bStrut = new bzPolyDef(density); bStrut.vertices.length = 4; bStrut.vertices[0] = bzVec2(0,-31.5) * scale; bStrut.vertices[3] = bzVec2(0,-49) * scale; bStrut.vertices[2] = bzVec2(-28,-49) * scale; bStrut.vertices[1] = bzVec2(-28,-31.5) * scale; shapes.add(rBody.createShape(bStrut)); // Bottom Wing auto bWing = new bzPolyDef(density); bWing.vertices.length = 4; bWing.vertices[0] = bzVec2(-70,-49) * scale; bWing.vertices[3] = bzVec2(28,-49) * scale; bWing.vertices[2] = bzVec2(28,-70) * scale; bWing.vertices[1] = bzVec2(-42,-70) * scale; shapes.add(rBody.createShape(bWing)); rBody.setMassFromShapes(); setPlanetGravity(); calcRadius(); } }