Mercurial > projects > openmelee
view ai/human.d @ 27:d63faa81a5e4
removed Dog, added derelict and glfw
author | zzzzrrr <mason.green@gmail.com> |
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date | Mon, 30 Mar 2009 12:41:29 -0400 |
parents | 88cca12cc8b9 |
children |
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/* * Copyright (c) 2009, Mason Green (zzzzrrr) * http://www.dsource.org/projects/openmelee * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the polygonal nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ module openmelee.ai.human; import openmelee.ships.ship : Ship; import openmelee.melee.melee : Melee; import openmelee.glfw.glfw; class Human { Melee melee; Ship ship; this(Ship ship, Melee melee) { this.melee = melee; this.ship = ship; } void onKey(int key, int state) { // Key pressed if (state == 257 || state == 1) { switch (key) { case GLFW_KEY_SPACE: drawAABBs = !drawAABBs; break; case GLFW_KEY_ESC: quit = true; break; case GLFW_KEY_UP: thrust = true; break; case GLFW_KEY_LEFT: ship.turnLeft(); break; case GLFW_KEY_RIGHT: ship.turnRight(); break; case GLFW_KEY_DOWN: break; case GLFW_KEY_DEL: melee.ship2.explode(); melee.objectList.remove(melee.ship2); melee.world.destroyBody(melee.ship2.rBody); melee.ship2 = null; melee.render.ship2 = null; melee.ai.ship = null; default: break; } // Key released } else { if(key == GLFW_KEY_UP) { thrust = false; } else if (key == GLFW_KEY_LEFT || key == GLFW_KEY_RIGHT) { ship.rBody.angularVelocity = 0.0f; } } } bool quit; bool thrust; bool drawAABBs; }