Mercurial > projects > openmelee
view melee/contactListener.d @ 21:cad384ad349e
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author | zzzzrrr <mason.green@gmail.com> |
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date | Thu, 26 Mar 2009 07:02:56 -0400 |
parents | 7f74e064dad5 |
children | 55eb66672c03 |
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/* * Copyright (c) 2009, Mason Green (zzzzrrr) * Based on Box2D by Erin Catto, http://www.box2d.org * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the polygonal nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ module openmelee.melee.contactListener; import blaze.collision.bzCollision : bzContactID; import blaze.dynamics.contact.bzContact : bzContactPoint, bzContactResult; import blaze.dynamics.bzWorldCallbacks : bzContactListener; import blaze.collision.shapes.bzShape : bzShape; import blaze.common.bzMath : bzVec2; import openmelee.melee.melee; /* enum ContactState { e_contactAdded, e_contactPersisted, e_contactRemoved } */ // bzWorld contact callback class ContactListener : bzContactListener { Melee melee; this(Melee melee) { this.melee = melee; } void add(bzContactPoint point) { if (melee.pointCount == k_maxContactPoints) { return; } ContactPoint *cp = &melee.points[melee.pointCount]; cp.shape1 = point.shape1; cp.shape2 = point.shape2; cp.position = point.position; cp.normal = point.normal; cp.id = point.id; //cp.state = ContactState.e_contactAdded; ++melee.pointCount; } void persist(bzContactPoint point) { if (melee.pointCount == k_maxContactPoints) { return; } ContactPoint *cp = &melee.points[melee.pointCount]; cp.shape1 = point.shape1; cp.shape2 = point.shape2; cp.position = point.position; cp.normal = point.normal; cp.id = point.id; //cp.state = ContactState.e_contactPersisted; ++melee.pointCount; } void remove(bzContactPoint point) { if (melee.pointCount == k_maxContactPoints) { return; } ContactPoint *cp = &melee.points[melee.pointCount]; cp.shape1 = point.shape1; cp.shape2 = point.shape2; cp.position = point.position; cp.normal = point.normal; cp.id = point.id; //cp.state = ContactState.e_contactRemoved; ++melee.pointCount; } void result(bzContactResult point) {} }