view ships/models.d @ 18:7f74e064dad5

refactored code
author zzzzrrr <mason.green@gmail.com>
date Wed, 25 Mar 2009 11:28:25 -0400
parents models.d@c10bc63824e7
children
line wrap: on
line source

void spathiEluder(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
{
	vertex.length = bodyVertex.length = 11;

	vertex[0].length = bodyVertex[0].length = 19;
	// Hull
	bodyVertex[0][0] = bzVec2(2.24,31.54);
	bodyVertex[0][1] = bzVec2(14.14,28.28);
	bodyVertex[0][2] = bzVec2(23.89,20.72);
	bodyVertex[0][3] = bzVec2(30.00,10.00);
	bodyVertex[0][4] = bzVec2(31.54, -2.24);
	bodyVertex[0][5] = bzVec2(28.28,-14.14);
	bodyVertex[0][6] = bzVec2(22.48,-21.62);
	bodyVertex[0][7] = bzVec2(20.72,-23.89);
	bodyVertex[0][8] = bzVec2(10.00,-30.00);
	bodyVertex[0][9] = bzVec2(-2.24,-31.54);
	bodyVertex[0][10] = bzVec2(-8.19,-29.91);
	bodyVertex[0][11] = bzVec2(-19.02,-24.50);
	bodyVertex[0][12] = bzVec2(-23.89,-20.72);
	bodyVertex[0][13] = bzVec2(-30.00,-10.00);
	bodyVertex[0][14] = bzVec2(-31.00,-5.00);
	bodyVertex[0][15] = bzVec2(-31.00,5.00);
	bodyVertex[0][16] = bzVec2(-28.28,14.14);
	bodyVertex[0][17] = bzVec2(-20.72,23.89);
	bodyVertex[0][18] = bzVec2(-10.00,30.00);

	vertex[1].length = bodyVertex[1].length = 4;
	// Body
	bodyVertex[1][0] = bzVec2(14.14,28.28);
	bodyVertex[1][1] = bzVec2(23.89,20.72);
	bodyVertex[1][2] = bzVec2(44.56,47.70);
	bodyVertex[1][3] = bzVec2(35.97,54.29);

	vertex[2].length = bodyVertex[2].length = 4;
	// Top Strut
	bodyVertex[2][0] = bzVec2(22.48,-21.62);
	bodyVertex[2][1] = bzVec2(28.28,-14.14);
	bodyVertex[2][2] = bzVec2(53.41,-29.39);
	bodyVertex[2][3] = bzVec2(46.67,-37.86);

	vertex[3].length = bodyVertex[3].length = 4;
	// Top Wing
	bodyVertex[3][0] = bzVec2(-19.02,-24.50);
	bodyVertex[3][1] = bzVec2(-8.19,-29.91);
	bodyVertex[3][2] = bzVec2(-36.26,-62.25);
	bodyVertex[3][3] = bzVec2(-42.85,-53.66);

	vertex[4].length = bodyVertex[4].length = 4;
	// Bottom Strut
	bodyVertex[4][0] = bzVec2(-31.00,-5.00);
	bodyVertex[4][1] = bzVec2(-31.00,5.00);
	bodyVertex[4][2] = bzVec2(-46.00,5.00);
	bodyVertex[4][3] = bzVec2(-46.00,-5.00);

	vertex[5].length = bodyVertex[5].length = 4;
	// Bottom Wing
	bodyVertex[5][0] = bzVec2(-10.00,30.00);
	bodyVertex[5][1] = bzVec2(-20.72,23.89);
	bodyVertex[5][2] = bzVec2(-50.00,65.86);
	bodyVertex[5][3] = bzVec2(-40.00,70.00);

	vertex[6].length = bodyVertex[6].length = 8;
	// Rear, top Pod
	bodyVertex[6][0] = bzVec2(-40.00 ,70.00);
	bodyVertex[6][1] = bzVec2(-35.86 , 80.00);
	bodyVertex[6][2] = bzVec2( -40.00, 90.00);
	bodyVertex[6][3] = bzVec2( -50.00,94.14);
	bodyVertex[6][4] = bzVec2( -60.00, 90.00);
	bodyVertex[6][5] = bzVec2(-64.14 , 80.00);
	bodyVertex[6][6] = bzVec2(-60.00 , 70.00);
	bodyVertex[6][7] = bzVec2(-50.00 ,65.86);

	vertex[7].length = bodyVertex[7].length = 8;
	// Rear, middle pod
	bodyVertex[7][0] = bzVec2(-46.00,5.00);
	bodyVertex[7][1] = bzVec2( -46.00,-5.00);
	bodyVertex[7][2] = bzVec2(-54.47 ,-12.02);
	bodyVertex[7][3] = bzVec2( -65.30, -13.11);
	bodyVertex[7][4] = bzVec2( -73.02, -5.53);
	bodyVertex[7][5] = bzVec2( -73.11,5.30);
	bodyVertex[7][6] = bzVec2( -65.53, 13.02);
	bodyVertex[7][7] = bzVec2( -54.70,13.11);


	vertex[8].length = bodyVertex[8].length = 8;
	// Rear, bottom pod
	bodyVertex[8][0] = bzVec2( -36.26,-62.25);
	bodyVertex[8][1] = bzVec2( -42.85,-53.66);
	bodyVertex[8][2] = bzVec2( -53.59,-52.25);
	bodyVertex[8][3] = bzVec2( -62.17,-58.84);
	bodyVertex[8][4] = bzVec2( -63.59,-69.57);
	bodyVertex[8][5] = bzVec2( -57.00,-78.16);
	bodyVertex[8][6] = bzVec2( -46.26,-79.57);
	bodyVertex[8][7] = bzVec2( -37.68,-72.98);

	vertex[9].length = bodyVertex[9].length = 8;

	bodyVertex[9][0] = bzVec2( 53.41, -29.39);
	bodyVertex[9][1] = bzVec2( 46.67,-37.86);
	bodyVertex[9][2] = bzVec2( 47.89,-47.61);
	bodyVertex[9][3] = bzVec2( 56.36, -55.35);
	bodyVertex[9][4] = bzVec2( 67.12,-54.12);
	bodyVertex[9][5] = bzVec2( 73.86, -45.65);
	bodyVertex[9][6] = bzVec2( 72.63,-34.90);
	bodyVertex[9][7] = bzVec2( 64.16,-28.16);

	vertex[10].length = bodyVertex[10].length = 8;

	bodyVertex[10][0] = bzVec2( 35.97, 54.29);
	bodyVertex[10][1] = bzVec2( 44.56, 47.70);
	bodyVertex[10][2] = bzVec2( 56.29, 49.12 );
	bodyVertex[10][3] = bzVec2( 61.88, 57.70);
	bodyVertex[10][4] = bzVec2( 60.47, 68.44);
	bodyVertex[10][5] = bzVec2( 51.88, 75.02);
	bodyVertex[10][6] = bzVec2( 41.15, 73.61);
	bodyVertex[10][7] = bzVec2( 34.56, 65.02);
}

void urQuanDreadnought(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
{
	vertex.length = bodyVertex.length = 6;

	vertex[0].length = bodyVertex[0].length = 8;
	// Head
	bodyVertex[0][0] = bzVec2(42,49);
	bodyVertex[0][1] = bzVec2(63,49);
	bodyVertex[0][2] = bzVec2(70,45.5);
	bodyVertex[0][3] = bzVec2(73.5,38.5);
	bodyVertex[0][4] = bzVec2(73.5,-42);
	bodyVertex[0][5] = bzVec2(70,-49);
	bodyVertex[0][6] = bzVec2(63,-56);
	bodyVertex[0][7] = bzVec2(42,-56);

	vertex[1].length = bodyVertex[1].length = 4;
	// Body
	bodyVertex[1][0] = bzVec2(-70,-28);
	bodyVertex[1][1] = bzVec2(-70,24.5);
	bodyVertex[1][2] = bzVec2(42,24.5);
	bodyVertex[1][3] = bzVec2(42,-31.5);

	vertex[2].length = bodyVertex[2].length = 4;
	// Top Strut
	bodyVertex[2][0] = bzVec2(0,24.5);
	bodyVertex[2][1] = bzVec2(-28,24.5);
	bodyVertex[2][2] = bzVec2(-28,42);
	bodyVertex[2][3] = bzVec2(0,42);

	vertex[3].length = bodyVertex[3].length = 4;
	// Top Wing
	bodyVertex[3][0] = bzVec2(-70,42);
	bodyVertex[3][1] = bzVec2(-49,63);
	bodyVertex[3][2] = bzVec2(28,63);
	bodyVertex[3][3] = bzVec2(28,42);

	vertex[4].length = bodyVertex[4].length = 4;
	// Bottom Strut
	bodyVertex[4][0] = bzVec2(0,-31.5);
	bodyVertex[4][1] = bzVec2(0,-49);
	bodyVertex[4][2] = bzVec2(-28,-49);
	bodyVertex[4][3] = bzVec2(-28,-31.5);

	vertex[5].length = bodyVertex[5].length = 4;
	// Bottom Wing
	bodyVertex[5][0] = bzVec2(-70,-49);
	bodyVertex[5][1] = bzVec2(28,-49);
	bodyVertex[5][2] = bzVec2(28,-70);
	bodyVertex[5][3] = bzVec2(-42,-70);
}

void yehatTerminator(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
{
	vertex.length = bodyVertex.length = 4;
	vertex[0].length = bodyVertex[0].length = 3;
	// Cockpit
	bodyVertex[0][0] = bzVec2(-14,21);
	bodyVertex[0][1] = bzVec2(0,42);
	bodyVertex[0][2] = bzVec2(14,21);


	vertex[1].length = bodyVertex[1].length = 4;
	// Body
	bodyVertex[1][0] = bzVec2(-14,21);
	bodyVertex[1][1] = bzVec2(-14,-21);
	bodyVertex[1][2] = bzVec2(14,-21);
	bodyVertex[1][3] = bzVec2(14,21);

	vertex[2].length = bodyVertex[2].length = 4;
	// Right Wing
	bodyVertex[2][0] = bzVec2(14,21);
	bodyVertex[2][1] = bzVec2(14,-21);
	bodyVertex[2][2] = bzVec2(70,0);
	bodyVertex[2][3] = bzVec2(84,59.5);

	vertex[3].length = bodyVertex[3].length = 4;
	// Left Wing
	bodyVertex[3][0] = bzVec2(-14,21);
	bodyVertex[3][1] = bzVec2(-14,-21);
	bodyVertex[3][2] = bzVec2(-70,0);
	bodyVertex[3][3] = bzVec2(-84,59.5);
}

void orzNemesis(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
{
	vertex.length = bodyVertex.length = 3;
	vertex[0].length = bodyVertex[0].length = 4;
	// Body
	bodyVertex[0][0] = bzVec2(-28,21);
	bodyVertex[0][1] = bzVec2(-28,-28);
	bodyVertex[0][2] = bzVec2(42,-21);
	bodyVertex[0][3] = bzVec2(42,14);

	vertex[1].length = bodyVertex[1].length = 5;
	// Top Wing
	bodyVertex[1][0] = bzVec2(-28,21);
	bodyVertex[1][1] = bzVec2(-70,63);
	bodyVertex[1][2] = bzVec2(-49,63);
	bodyVertex[1][3] = bzVec2(70,14);
	bodyVertex[1][4] = bzVec2(42,14);

	vertex[2].length = bodyVertex[2].length = 5;
	// Bottom Wing
	bodyVertex[2][0] = bzVec2(-28,-28);
	bodyVertex[2][1] = bzVec2(-70,-63);
	bodyVertex[2][2] = bzVec2(-49,-63);
	bodyVertex[2][3] = bzVec2(70,-21);
	bodyVertex[2][4] = bzVec2(42,-21);
}

void triangle(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
{

	vertex.length = bodyVertex.length = 1;
	vertex[0].length = bodyVertex[0].length = 3;

	bodyVertex[0][0] = bzVec2(0.0f,7.0f);
	bodyVertex[0][1] = bzVec2(7.0f,-7.0f);
	bodyVertex[0][2] = bzVec2(-7.0f,-7.0f);

}