Mercurial > projects > openmelee
view ai/human.d @ 25:2bf818f8b005
fixed asteroids
author | zzzzrrr <mason.green@gmail.com> |
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date | Fri, 27 Mar 2009 16:25:17 -0400 |
parents | 7f74e064dad5 |
children | 88cca12cc8b9 |
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/* * Copyright (c) 2009, Mason Green (zzzzrrr) * http://www.dsource.org/projects/openmelee * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the polygonal nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ module openmelee.ai.human; import xf.hybrid.Event; import xf.input.KeySym; import openmelee.ships.ship; class Human { Ship ship; this(Ship ship) { this.ship = ship; } EventHandling onClick(MouseButtonEvent e) { return EventHandling.Stop; } EventHandling onKey(KeyboardEvent e) { // Key pressed if (e.down) { switch (e.keySym) { case KeySym.space: drawAABBs = !drawAABBs; break; case KeySym.Escape: quit = true; break; case KeySym.Up: thrust = true; break; case KeySym.Left: ship.turnLeft(); break; case KeySym.Right: ship.turnRight(); break; case KeySym.Down: break; default: break; } // Key released } else { if(e.keySym == KeySym.Up) { thrust = false; } else if (e.keySym == KeySym.Left || e.keySym == KeySym.Right) { ship.rBody.angularVelocity = 0.0f; } } return EventHandling.Stop; } // Mouse move EventHandling onMove(MouseMoveEvent e) { return EventHandling.Stop; } EventHandling onDT(TimeUpdateEvent e){ return EventHandling.Continue; } EventHandling onMouseEnter(MouseEnterEvent e) { return EventHandling.Continue; } EventHandling onMouseLeave(MouseLeaveEvent e) { return EventHandling.Continue; } bool quit; bool thrust; bool drawAABBs; }