diff melee.d @ 0:c10bc63824e7

Initial commit!
author zzzzrrr <mason.green@gmail.com>
date Fri, 20 Mar 2009 06:41:25 -0400
parents
children a40d066ebbd1
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/melee.d	Fri Mar 20 06:41:25 2009 -0400
@@ -0,0 +1,312 @@
+/*
+ * Copyright (c) 2009, Mason Green (zzzzrrr)
+ * 
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ *   this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ *   this list of conditions and the following disclaimer in the documentation
+ *   and/or other materials provided with the distribution.
+ * * Neither the name of the polygonal nor the names of its contributors may be
+ *   used to endorse or promote products derived from this software without specific
+ *   prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+module melee.melee;
+
+import Integer = tango.text.convert.Integer;
+import tango.math.Math;
+import tango.math.random.Kiss;
+
+import xf.hybrid.Event;
+import xf.input.KeySym;
+import xf.omg.core.LinearAlgebra;
+
+public import blaze.all;
+
+import melee.boundaryListener;
+import melee.contactListener;
+import melee.ship;
+import melee.urQuan;
+import melee.orz;
+
+// Cursor scale factor
+const CURSORSIZE = 0.05f;
+
+const INIT_SPAWN_SIZE = 0.5f;
+
+// Dragging stuffs
+const BUNGEE_K = 1.5f;
+// Damping factor for dragging
+const DRAGDAMP = 20.0f;
+
+// Size of hinges
+const HINGE_RADIUS = 0.05f;
+
+// Smallest allowed dimension
+const MIN_DIMENSION = 0.1;
+
+// Water stuffs
+const MAX_PARTICLES = 10000;
+const WATER_BOUNCE = 0.01;
+const WATER_FRICTION = 0.5;
+const WATER_RADIUS = 0.05f;
+const MAX_CIRCLE_RES = 32;
+
+const k_maxContactPoints = 2048;
+
+enum ContactState {
+    e_contactAdded,
+    e_contactPersisted,
+    e_contactRemoved
+}
+
+struct ContactPoint {
+    bzShape shape1;
+    bzShape shape2;
+    bzVec2 normal;
+    bzVec2 position;
+    bzVec2 velocity;
+    bzContactID id;
+    ContactState state;
+}
+
+// Melee settings. Some can be controlled in the GUI.
+struct Settings {
+    float hz                 = 60;
+    int velocityIterations = 8;
+    int positionIterations = 2;
+    bool drawShapes = true;
+    bool drawJoints = true;
+    bool drawControllers;
+    bool drawCoreShapes;
+    bool drawAABBs;
+    bool drawOBBs;
+    bool drawPairs;
+    bool drawContactPoints;
+    bool drawContactNormals;
+    bool drawContactForces;
+    bool drawFrictionForces;
+    bool drawCOMs;
+    bool drawStats;
+    bool enableWarmStarting;
+    bool enableTOI;
+}
+
+// Dirty, dirty hack for communicating config changes to Main
+// TODO: Harass h3 to add .changed to hybrid so this isn't necessary
+struct ConfigChange (T)
+{
+    protected
+    {
+        bool _pending = false;
+        T _value;
+    }
+
+    T value()
+    {
+        _pending = false;
+        return _value;
+    }
+
+    void value(T change)
+    {
+        _value = change;
+        _pending = true;
+    }
+
+    bool pending()
+    {
+        return _pending;
+    }
+
+    T opAssign(T change)
+    {
+        value(change);
+        return _value;
+    }
+
+    bool opEquals(T other)
+    {
+        return _value == other;
+    }
+}
+
+T randomRange(T = int) (T min, T max)
+{
+    return min + Kiss.instance.natural() % (max + 1 - min);
+}
+
+class Melee
+{
+
+	this(Settings *settings)
+	{
+		this.settings = settings;
+		init();
+		spawnRect = vec2(INIT_SPAWN_SIZE, INIT_SPAWN_SIZE);
+		// bzWorld boundary callback
+		m_boundaryListener = new BoundaryListener(this);
+		// bzContact callback
+		m_contactListener = new ContactListener(this);
+	}
+
+	void init() {
+	    // Define world boundaries
+		bzAABB worldAABB;
+		worldAABB.lowerBound.set(-200.0f, -100.0f);
+		worldAABB.upperBound.set(200.0f, 200.0f);
+		world = new bzWorld(worldAABB, gravity, allowSleep);
+		world.boundaryListener = m_boundaryListener;
+		world.contactListener = m_contactListener;
+		viewCenter = vec2(10, 10);
+		ship1 = new Orz(world);
+		ship2 = new UrQuan(world);
+	}
+
+	void drag()
+	{
+
+	}
+
+	EventHandling onClick(MouseButtonEvent e)
+	{
+        return EventHandling.Stop;
+	}
+
+	EventHandling onKey(KeyboardEvent e)
+	{
+		if (e.unicode == '+') {         // HACK: the windows input writer doesn't do plus correctly yet   - h3
+			e.keySym = KeySym.plus;
+		}
+		if (e.down) {
+			switch (e.keySym) {
+			case KeySym.Escape:
+                quit = true;
+                break;
+			default:
+			    char key = cast(char) e.keySym;
+			    if(key == 'w') {
+			        thrust = true;
+			        break;
+			    } else {
+			        ship1.turn(key);
+			    }
+				break;
+			}
+        // Key released
+		} else {
+		    char key = cast(char) e.keySym;
+		    if(key == 'w') {
+		         thrust = false;
+		    } else if (key == 'd' || key == 'a') {
+                ship1.rBody.angularVelocity = 0.0f;
+            }
+		}
+
+		return EventHandling.Stop;
+	}
+
+	// Mouse move
+	EventHandling onMove(MouseMoveEvent e)
+	{
+		return EventHandling.Stop;
+	}
+
+	EventHandling onDT(TimeUpdateEvent e)
+	{
+		return EventHandling.Continue;
+	}
+
+	EventHandling onMouseEnter(MouseEnterEvent e)
+	{
+		return EventHandling.Continue;
+	}
+
+	EventHandling onMouseLeave(MouseLeaveEvent e)
+	{
+		return EventHandling.Continue;
+	}
+
+	protected
+	{
+		const bzVec2 gravity = bzVec2(0.0f, 0.0f);
+		bool allowSleep = false;
+
+		vec2 spawnRect;
+
+		vec2[] drawing;
+
+		vec2i screenSize = vec2i.zero;
+		vec2 mousePos = vec2.zero;
+
+		bool scaling = false;
+		bool full = false;
+
+		vec2 spawnStart;
+
+		bool preserveBullet = false;
+
+		float waterDelta = 0;
+	}
+
+	void boundaryViolated(bzBody rBody)
+	{
+        uint key = rBody.toHash();
+        killList[key] = rBody;
+	}
+
+	bool quit;
+
+	// Ortho view zoom
+	float zoom = 40;
+	int pointCount;
+	vec2 viewCenter;
+    bzBody[uint] killList;
+
+	bzWorld world;
+	Settings *settings;
+
+	// bzWorld boundary listener. Destroy bodies that leave world bzAABB
+	bzBoundaryListener m_boundaryListener;
+	bzContactListener m_contactListener;
+	ContactPoint[k_maxContactPoints] points;
+
+	ConfigChange!(vec2) editChange;
+    bool thrust;
+
+	Ship ship1;
+	Ship ship2;
+}
+
+// Utility functions
+bzVec2 toBlaze(vec2 vec)
+{
+    auto ret = bzVec2(vec.x, vec.y);
+    return ret;
+}
+
+vec2 rotate(vec2 point, float rad)
+{
+    return vec2(cos(rad) * point.x - sin(rad) * point.y, sin(rad) * point.x + cos(rad) * point.y);
+}
+
+class Select
+{
+	bool select;
+}