Mercurial > projects > openmelee
diff ships/ship.d @ 18:7f74e064dad5
refactored code
author | zzzzrrr <mason.green@gmail.com> |
---|---|
date | Wed, 25 Mar 2009 11:28:25 -0400 |
parents | ship.d@82efafc87d54 |
children | 4fce5596d1f6 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ships/ship.d Wed Mar 25 11:28:25 2009 -0400 @@ -0,0 +1,127 @@ +/* + * Copyright (c) 2009, Mason Green (zzzzrrr) + * http://www.dsource.org/projects/openmelee + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, + * are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * * Neither the name of the polygonal nor the names of its contributors may be + * used to endorse or promote products derived from this software without specific + * prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +module openmelee.ships.ship; + +import tango.io.Stdout: Stdout; + +import tango.util.container.LinkedList : LinkedList; +import blaze.dynamics.bzBody : bzBody; +import blaze.collision.shapes.bzShape : bzShape; +import blaze.common.bzMath: bzVec2, bzCross, bzClamp; +import blaze.bzWorld : bzWorld; +import blaze.dynamics.forces.bzAttractor: bzAttractor; + +alias LinkedList!(bzShape) ShapeList; + +struct State +{ + bzVec2 position; + bzVec2 velocity; + bzVec2 up; + bzVec2 side; + bzVec2 forward; + bzVec2 target; + float speed = 0; + float maxForce = 0; + bool turn; + + float enemyAngle; + + bzVec2 predictFuturePosition(float dt) { + return (position + velocity * dt); + } +} + +abstract class Ship +{ + bzWorld world; + bzBody rBody; + ShapeList shapes; + bzVec2 engineForce; + bzVec2 turnForce; + bzVec2 leftTurnPoint; + bzVec2 rightTurnPoint; + State state; + + float battery; + float crew; + + float maxLinVel = 50; + float maxAngVel = 2; + + this(bzWorld world) { + + this.world = world; + shapes = new ShapeList; + } + + void thrust() { + rBody.force += engineForce.rotate(rBody.angle); + } + + void turnLeft() { + + rBody.torque += bzCross(leftTurnPoint.rotate(rBody.angle), + turnForce.rotate(rBody.angle)); + } + + void turnRight() { + + rBody.torque += bzCross(rightTurnPoint.rotate(rBody.angle), + turnForce.rotate(rBody.angle)); + } + + void setPlanetGravity() { + float minRadius = 0.1; + float maxRadius = 10; + float strength = 4.0; + bzVec2 center = bzVec2(0,0); + auto attractor = new bzAttractor(rBody, center, strength, minRadius, maxRadius); + world.addForce(attractor); + } + + void limitVelocity() { + float vx = rBody.linearVelocity.x; + float vy = rBody.linearVelocity.y; + float av = rBody.angularVelocity; + rBody.linearVelocity.x = bzClamp(vx, -maxLinVel, maxLinVel); + rBody.linearVelocity.y = bzClamp(vy, -maxLinVel, maxLinVel); + rBody.angularVelocity = bzClamp(av, -maxAngVel, maxAngVel); + } + + void updateState() { + state.velocity = rBody.linearVelocity; + state.speed = state.velocity.length; + state.position = rBody.position; + state.forward = engineForce.rotate(rBody.angle); + } + +}