diff melee/melee.d @ 18:7f74e064dad5

refactored code
author zzzzrrr <mason.green@gmail.com>
date Wed, 25 Mar 2009 11:28:25 -0400
parents main.d@82efafc87d54
children 08ddf9e71b88
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/melee/melee.d	Wed Mar 25 11:28:25 2009 -0400
@@ -0,0 +1,210 @@
+/*
+ * Copyright (c) 2009, Mason Green (zzzzrrr)
+ * http://www.dsource.org/projects/openmelee
+ * 
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ *   this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ *   this list of conditions and the following disclaimer in the documentation
+ *   and/or other materials provided with the distribution.
+ * * Neither the name of the polygonal nor the names of its contributors may be
+ *   used to endorse or promote products derived from this software without specific
+ *   prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+module openmelee.melee.melee;
+
+import tango.io.Stdout;
+
+version(distrib) import tango.io.vfs.ZipFolder;
+import tango.time.StopWatch;
+import fc = tango.text.convert.Float : toString;
+import tango.util.log.Trace;
+
+import xf.core.JobHub;
+import xf.hybrid.Hybrid;
+import xf.hybrid.backend.GL;
+
+import blaze.common.bzMath : bzVec2;
+import blaze.bzWorld : bzWorld;
+import blaze.collision.bzCollision : bzAABB;
+
+import openmelee.melee.boundaryListener;
+import openmelee.melee.contactListener;
+import openmelee.render.render;
+import openmelee.ai.ai;
+import openmelee.ai.human;
+import openmelee.ships.urQuan;
+import openmelee.ships.orz;
+import openmelee.ships.planet;
+
+const ITERS_PER_SECOND = 100;
+const k_maxContactPoints = 100;
+
+// Melee settings
+struct Settings {
+    float hz = 60;
+    int velocityIterations = 3;
+    int positionIterations = 1;
+    bool drawShapes = true;
+    bool drawJoints = true;
+    bool drawControllers;
+    bool drawCoreShapes;
+    bool drawAABBs;
+    bool drawOBBs;
+    bool drawPairs;
+    bool drawContactPoints;
+    bool drawContactNormals;
+    bool drawContactForces;
+    bool drawFrictionForces;
+    bool drawCOMs;
+    bool drawStats;
+    bool enableWarmStarting;
+    bool enableTOI;
+}
+
+class Melee {
+    
+    Settings settings;
+    float timeStep;
+    const bzVec2 gravity = bzVec2(0.0f, 0.0f);
+    bool allowSleep;
+    Render draw;
+    
+    AI ai;
+    Human human;
+    Ship ship1;
+	Ship ship2;
+    
+    bool running;
+    
+    StopWatch timer;
+    bzAABB worldAABB;
+    bzWorld world;
+    bzBoundaryListener m_boundaryListener;
+	bzContactListener m_contactListener;
+	ContactPoint[k_maxContactPoints] points;
+    int pointCount;
+    
+    this() {
+    }
+    
+    void init() {
+
+        timeStep = settings.hz > 0.0f ? 1.0f / settings.hz : 0.0f;
+        version(distrib) gui.vfs.mount(new ZipFolder("./gui.zip"));
+        scope cfg = loadHybridConfig("./gui.cfg");
+        scope renderer = new Renderer;
+    
+		m_boundaryListener = new BoundaryListener(this);
+		m_contactListener = new ContactListener(this);
+        initWorld();
+        running = true;
+        
+        draw = new Render(world, ship1, ship2, settings);
+        human = new Human(ship1);
+        ai = new AI(ship2);
+    
+        gui.begin(cfg).retained;
+        gui.push(`main`);
+        GLViewport(`glview`).renderingHandler(&draw.draw)
+        .addHandler(&human.onClick)
+        .addHandler(&human.onMove)
+        .addHandler(&human.onKey)
+        .addHandler(&human.onDT)
+        .addHandler(&human.onMouseEnter)
+        .addHandler(&human.onMouseLeave)
+        .grabKeyboardFocus;
+        gui.pop();
+        gui.immediate.end;
+    
+        jobHub.addRepeatableJob( {
+            // Update physics
+            world.step(timeStep, settings.velocityIterations, settings.positionIterations);
+        }, ITERS_PER_SECOND);
+
+        jobHub.addPreFrameJob( {
+            // Update AI
+            ai.move(ship1);
+        });
+
+        jobHub.addPostFrameJob( {
+            
+            // Limit velocity
+            ship1.limitVelocity();
+            ship2.limitVelocity();
+            ship1.updateState();
+            ship2.updateState();
+            
+            gui.begin(cfg);
+            gui.push(`main`);
+            if (gui().getProperty!(bool)("frame.closeClicked")) {
+                running = false;
+            }
+
+            if(human.thrust) {
+                ship1.thrust();
+            }
+
+            gui().setProperty!(bool)("showCursor", true);
+            gui.pop();
+            gui.end;
+            gui.render(renderer);
+            
+        });
+        
+        while (running && !human.quit) {
+            float delta = timer.stop;
+            timer.start;
+            jobHub.update(delta);
+        }
+    }
+
+    void initWorld() {
+	    // Define world boundaries
+		worldAABB.lowerBound.set(-400.0f, -250.0f);
+		worldAABB.upperBound.set(400.0f, 250.0f);
+		world = new bzWorld(worldAABB, gravity, allowSleep);
+		world.boundaryListener = m_boundaryListener;
+		world.contactListener = m_contactListener;
+		ship1 = new UrQuan(world);
+		ship2 = new Orz(world);
+        ship2.rBody.angle = 3.14159265/4;
+        auto planet = new Planet(world);
+	}
+    
+    void boundaryViolated(bzBody rBody)
+	{
+        float x,y;
+        
+        if(rBody.position.x > worldAABB.upperBound.x) {
+            x = worldAABB.lowerBound.x + 5;
+            rBody.position = bzVec2(x, rBody.position.y);
+        } else if (rBody.position.x < worldAABB.lowerBound.x) {
+            x = worldAABB.upperBound.x - 5;
+            rBody.position = bzVec2(x, rBody.position.y);
+        } else if (rBody.position.y > worldAABB.upperBound.y) {
+            y = worldAABB.lowerBound.y + 5;
+            rBody.position = bzVec2(rBody.position.x, y);
+        } else if(rBody.position.y < worldAABB.lowerBound.y) {
+            y = worldAABB.upperBound.y - 5;
+            rBody.position = bzVec2(rBody.position.x, y);
+        }        
+	}
+}