Mercurial > projects > openmelee
diff ai/ai.d @ 24:441eb7672404
impleneted steer to avoid
author | zzzzrrr <mason.green@gmail.com> |
---|---|
date | Fri, 27 Mar 2009 16:05:24 -0400 |
parents | e79347dd38a3 |
children | 88cca12cc8b9 |
line wrap: on
line diff
--- a/ai/ai.d Thu Mar 26 20:35:58 2009 -0400 +++ b/ai/ai.d Fri Mar 27 16:05:24 2009 -0400 @@ -30,8 +30,9 @@ */ module openmelee.ai.ai; +import tango.util.container.LinkedList : LinkedList; import tango.io.Stdout : Stdout; -import tango.math.Math : atan2, abs, PI; +import tango.math.Math : atan2, abs, PI, isNaN; import blaze.common.bzMath: bzVec2, bzClamp; import blaze.bzWorld : bzWorld; @@ -39,40 +40,57 @@ import openmelee.ai.steer : Steer; import openmelee.ships.ship : Ship; +alias LinkedList!(Ship) ObjectList; + +struct Threat { + Ship target; + bzVec2 steering; + float distance = 0.0f; + float collisionTime = 0.0f; + float minSeparation = float.max; + bzVec2 relativePos; + bzVec2 relativeVel; +} + class AI { - Steer steer; Ship ship; float maxPredictionTime = 0.1f; - bzWorld m_world; bzVec2 st; - bool avoidTurn; + bool avoidRight; + bool avoidLeft; - this(Ship ship, bzWorld world) { - m_world = world; + this(Ship ship, ObjectList objectList) { this.ship = ship; - steer = new Steer(ship); + steer = new Steer(ship, objectList); } void move(Ship enemy) { - - st = bzVec2.zeroVect; + + Threat threat; // Elementary steering AI steer.update(); - //st = steer.steerToAvoidObstacles(0.25, m_world.bodyList); - //st = steer.avoid(10.0, m_world.bodyList); - //st = steer.getSteering(m_world.bodyList); + steer.collisionThreat(threat); + st = threat.steering; if(st == bzVec2.zeroVect) { - avoidTurn = false; - st = steer.steerForPursuit(enemy.state, maxPredictionTime); + if(avoidLeft || avoidRight) { + avoidLeft = avoidRight = false; + ship.rBody.angularVelocity = 0.0f; + } + st = steer.targetEnemy(enemy.state, maxPredictionTime); chase(enemy); + return; } else { + ship.state.turn = false; avoid(); + return; } + + assert(0); } void chase(Ship enemy) { @@ -80,10 +98,12 @@ ship.state.target = st; st = ship.rBody.localPoint(st); float x = st.x; - float y = st.y; + float y = st.y; st = -bzVec2(y,-x); + // Because ship's heading is 90 off rigid body's heading + //st = st.rotate(-90); float angle = atan2(st.x, st.y); - + if(abs(angle) > 0.05) { if(!ship.state.turn) { if(st.x >= 0) { @@ -108,18 +128,25 @@ void avoid() { st = ship.rBody.localPoint(st); + // Because ship's heading is 90 off rigid body's heading + //st = st.rotate(-90); float x = st.x; - float y = st.y; + float y = st.y; st = -bzVec2(y,-x); float angle = atan2(st.x, st.y); - if(!avoidTurn) { - if(st.x >= 0) { + if(st.x <= 0) { + if(!avoidRight) { ship.turnRight(); - } else { + avoidRight = true; + avoidLeft = false; + } + } else { + if(!avoidLeft) { ship.turnLeft(); + avoidLeft = true; + avoidRight = false; } - avoidTurn = true; } ship.thrust();