Mercurial > projects > openmelee
diff orz.d @ 7:2217fd1fe384
added angular and linear velocity limit
author | zzzzrrr <mason.green@gmail.com> |
---|---|
date | Sat, 21 Mar 2009 19:34:20 -0400 |
parents | eb6059f7035a |
children | 4ee9e4a0c03b |
line wrap: on
line diff
--- a/orz.d Sat Mar 21 16:42:08 2009 -0400 +++ b/orz.d Sat Mar 21 19:34:20 2009 -0400 @@ -46,18 +46,19 @@ this(bzWorld world) { super(world); - super.engineForce = bzVec2(300, 0); - super.turnForce = bzVec2(0, 10000); - super.rightTurnPoint = bzVec2(-0.1, 0); - super.leftTurnPoint = bzVec2(0.1, 0); + engineForce = bzVec2(500, 0); + turnForce = bzVec2(0, 5000); + rightTurnPoint = bzVec2(-0.5, 0); + leftTurnPoint = bzVec2(0.5, 0); auto bodyDef = new bzBodyDef; + //bodyDef.isBullet = true; bodyDef.position = bzVec2(10,10); bodyDef.angle = PI/2; bodyDef.allowFreeze = false; rBody = world.createBody(bodyDef); - float density = 2.0f; + float density = 5.0f; // Body auto b = new bzPolyDef(density);