comparison models.d @ 0:c10bc63824e7

Initial commit!
author zzzzrrr <mason.green@gmail.com>
date Fri, 20 Mar 2009 06:41:25 -0400
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-1:000000000000 0:c10bc63824e7
1 void spathiEluder(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
2 {
3 vertex.length = bodyVertex.length = 11;
4
5 vertex[0].length = bodyVertex[0].length = 19;
6 // Hull
7 bodyVertex[0][0] = bzVec2(2.24,31.54);
8 bodyVertex[0][1] = bzVec2(14.14,28.28);
9 bodyVertex[0][2] = bzVec2(23.89,20.72);
10 bodyVertex[0][3] = bzVec2(30.00,10.00);
11 bodyVertex[0][4] = bzVec2(31.54, -2.24);
12 bodyVertex[0][5] = bzVec2(28.28,-14.14);
13 bodyVertex[0][6] = bzVec2(22.48,-21.62);
14 bodyVertex[0][7] = bzVec2(20.72,-23.89);
15 bodyVertex[0][8] = bzVec2(10.00,-30.00);
16 bodyVertex[0][9] = bzVec2(-2.24,-31.54);
17 bodyVertex[0][10] = bzVec2(-8.19,-29.91);
18 bodyVertex[0][11] = bzVec2(-19.02,-24.50);
19 bodyVertex[0][12] = bzVec2(-23.89,-20.72);
20 bodyVertex[0][13] = bzVec2(-30.00,-10.00);
21 bodyVertex[0][14] = bzVec2(-31.00,-5.00);
22 bodyVertex[0][15] = bzVec2(-31.00,5.00);
23 bodyVertex[0][16] = bzVec2(-28.28,14.14);
24 bodyVertex[0][17] = bzVec2(-20.72,23.89);
25 bodyVertex[0][18] = bzVec2(-10.00,30.00);
26
27 vertex[1].length = bodyVertex[1].length = 4;
28 // Body
29 bodyVertex[1][0] = bzVec2(14.14,28.28);
30 bodyVertex[1][1] = bzVec2(23.89,20.72);
31 bodyVertex[1][2] = bzVec2(44.56,47.70);
32 bodyVertex[1][3] = bzVec2(35.97,54.29);
33
34 vertex[2].length = bodyVertex[2].length = 4;
35 // Top Strut
36 bodyVertex[2][0] = bzVec2(22.48,-21.62);
37 bodyVertex[2][1] = bzVec2(28.28,-14.14);
38 bodyVertex[2][2] = bzVec2(53.41,-29.39);
39 bodyVertex[2][3] = bzVec2(46.67,-37.86);
40
41 vertex[3].length = bodyVertex[3].length = 4;
42 // Top Wing
43 bodyVertex[3][0] = bzVec2(-19.02,-24.50);
44 bodyVertex[3][1] = bzVec2(-8.19,-29.91);
45 bodyVertex[3][2] = bzVec2(-36.26,-62.25);
46 bodyVertex[3][3] = bzVec2(-42.85,-53.66);
47
48 vertex[4].length = bodyVertex[4].length = 4;
49 // Bottom Strut
50 bodyVertex[4][0] = bzVec2(-31.00,-5.00);
51 bodyVertex[4][1] = bzVec2(-31.00,5.00);
52 bodyVertex[4][2] = bzVec2(-46.00,5.00);
53 bodyVertex[4][3] = bzVec2(-46.00,-5.00);
54
55 vertex[5].length = bodyVertex[5].length = 4;
56 // Bottom Wing
57 bodyVertex[5][0] = bzVec2(-10.00,30.00);
58 bodyVertex[5][1] = bzVec2(-20.72,23.89);
59 bodyVertex[5][2] = bzVec2(-50.00,65.86);
60 bodyVertex[5][3] = bzVec2(-40.00,70.00);
61
62 vertex[6].length = bodyVertex[6].length = 8;
63 // Rear, top Pod
64 bodyVertex[6][0] = bzVec2(-40.00 ,70.00);
65 bodyVertex[6][1] = bzVec2(-35.86 , 80.00);
66 bodyVertex[6][2] = bzVec2( -40.00, 90.00);
67 bodyVertex[6][3] = bzVec2( -50.00,94.14);
68 bodyVertex[6][4] = bzVec2( -60.00, 90.00);
69 bodyVertex[6][5] = bzVec2(-64.14 , 80.00);
70 bodyVertex[6][6] = bzVec2(-60.00 , 70.00);
71 bodyVertex[6][7] = bzVec2(-50.00 ,65.86);
72
73 vertex[7].length = bodyVertex[7].length = 8;
74 // Rear, middle pod
75 bodyVertex[7][0] = bzVec2(-46.00,5.00);
76 bodyVertex[7][1] = bzVec2( -46.00,-5.00);
77 bodyVertex[7][2] = bzVec2(-54.47 ,-12.02);
78 bodyVertex[7][3] = bzVec2( -65.30, -13.11);
79 bodyVertex[7][4] = bzVec2( -73.02, -5.53);
80 bodyVertex[7][5] = bzVec2( -73.11,5.30);
81 bodyVertex[7][6] = bzVec2( -65.53, 13.02);
82 bodyVertex[7][7] = bzVec2( -54.70,13.11);
83
84
85 vertex[8].length = bodyVertex[8].length = 8;
86 // Rear, bottom pod
87 bodyVertex[8][0] = bzVec2( -36.26,-62.25);
88 bodyVertex[8][1] = bzVec2( -42.85,-53.66);
89 bodyVertex[8][2] = bzVec2( -53.59,-52.25);
90 bodyVertex[8][3] = bzVec2( -62.17,-58.84);
91 bodyVertex[8][4] = bzVec2( -63.59,-69.57);
92 bodyVertex[8][5] = bzVec2( -57.00,-78.16);
93 bodyVertex[8][6] = bzVec2( -46.26,-79.57);
94 bodyVertex[8][7] = bzVec2( -37.68,-72.98);
95
96 vertex[9].length = bodyVertex[9].length = 8;
97
98 bodyVertex[9][0] = bzVec2( 53.41, -29.39);
99 bodyVertex[9][1] = bzVec2( 46.67,-37.86);
100 bodyVertex[9][2] = bzVec2( 47.89,-47.61);
101 bodyVertex[9][3] = bzVec2( 56.36, -55.35);
102 bodyVertex[9][4] = bzVec2( 67.12,-54.12);
103 bodyVertex[9][5] = bzVec2( 73.86, -45.65);
104 bodyVertex[9][6] = bzVec2( 72.63,-34.90);
105 bodyVertex[9][7] = bzVec2( 64.16,-28.16);
106
107 vertex[10].length = bodyVertex[10].length = 8;
108
109 bodyVertex[10][0] = bzVec2( 35.97, 54.29);
110 bodyVertex[10][1] = bzVec2( 44.56, 47.70);
111 bodyVertex[10][2] = bzVec2( 56.29, 49.12 );
112 bodyVertex[10][3] = bzVec2( 61.88, 57.70);
113 bodyVertex[10][4] = bzVec2( 60.47, 68.44);
114 bodyVertex[10][5] = bzVec2( 51.88, 75.02);
115 bodyVertex[10][6] = bzVec2( 41.15, 73.61);
116 bodyVertex[10][7] = bzVec2( 34.56, 65.02);
117 }
118
119 void urQuanDreadnought(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
120 {
121 vertex.length = bodyVertex.length = 6;
122
123 vertex[0].length = bodyVertex[0].length = 8;
124 // Head
125 bodyVertex[0][0] = bzVec2(42,49);
126 bodyVertex[0][1] = bzVec2(63,49);
127 bodyVertex[0][2] = bzVec2(70,45.5);
128 bodyVertex[0][3] = bzVec2(73.5,38.5);
129 bodyVertex[0][4] = bzVec2(73.5,-42);
130 bodyVertex[0][5] = bzVec2(70,-49);
131 bodyVertex[0][6] = bzVec2(63,-56);
132 bodyVertex[0][7] = bzVec2(42,-56);
133
134 vertex[1].length = bodyVertex[1].length = 4;
135 // Body
136 bodyVertex[1][0] = bzVec2(-70,-28);
137 bodyVertex[1][1] = bzVec2(-70,24.5);
138 bodyVertex[1][2] = bzVec2(42,24.5);
139 bodyVertex[1][3] = bzVec2(42,-31.5);
140
141 vertex[2].length = bodyVertex[2].length = 4;
142 // Top Strut
143 bodyVertex[2][0] = bzVec2(0,24.5);
144 bodyVertex[2][1] = bzVec2(-28,24.5);
145 bodyVertex[2][2] = bzVec2(-28,42);
146 bodyVertex[2][3] = bzVec2(0,42);
147
148 vertex[3].length = bodyVertex[3].length = 4;
149 // Top Wing
150 bodyVertex[3][0] = bzVec2(-70,42);
151 bodyVertex[3][1] = bzVec2(-49,63);
152 bodyVertex[3][2] = bzVec2(28,63);
153 bodyVertex[3][3] = bzVec2(28,42);
154
155 vertex[4].length = bodyVertex[4].length = 4;
156 // Bottom Strut
157 bodyVertex[4][0] = bzVec2(0,-31.5);
158 bodyVertex[4][1] = bzVec2(0,-49);
159 bodyVertex[4][2] = bzVec2(-28,-49);
160 bodyVertex[4][3] = bzVec2(-28,-31.5);
161
162 vertex[5].length = bodyVertex[5].length = 4;
163 // Bottom Wing
164 bodyVertex[5][0] = bzVec2(-70,-49);
165 bodyVertex[5][1] = bzVec2(28,-49);
166 bodyVertex[5][2] = bzVec2(28,-70);
167 bodyVertex[5][3] = bzVec2(-42,-70);
168 }
169
170 void yehatTerminator(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
171 {
172 vertex.length = bodyVertex.length = 4;
173 vertex[0].length = bodyVertex[0].length = 3;
174 // Cockpit
175 bodyVertex[0][0] = bzVec2(-14,21);
176 bodyVertex[0][1] = bzVec2(0,42);
177 bodyVertex[0][2] = bzVec2(14,21);
178
179
180 vertex[1].length = bodyVertex[1].length = 4;
181 // Body
182 bodyVertex[1][0] = bzVec2(-14,21);
183 bodyVertex[1][1] = bzVec2(-14,-21);
184 bodyVertex[1][2] = bzVec2(14,-21);
185 bodyVertex[1][3] = bzVec2(14,21);
186
187 vertex[2].length = bodyVertex[2].length = 4;
188 // Right Wing
189 bodyVertex[2][0] = bzVec2(14,21);
190 bodyVertex[2][1] = bzVec2(14,-21);
191 bodyVertex[2][2] = bzVec2(70,0);
192 bodyVertex[2][3] = bzVec2(84,59.5);
193
194 vertex[3].length = bodyVertex[3].length = 4;
195 // Left Wing
196 bodyVertex[3][0] = bzVec2(-14,21);
197 bodyVertex[3][1] = bzVec2(-14,-21);
198 bodyVertex[3][2] = bzVec2(-70,0);
199 bodyVertex[3][3] = bzVec2(-84,59.5);
200 }
201
202 void orzNemesis(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
203 {
204 vertex.length = bodyVertex.length = 3;
205 vertex[0].length = bodyVertex[0].length = 4;
206 // Body
207 bodyVertex[0][0] = bzVec2(-28,21);
208 bodyVertex[0][1] = bzVec2(-28,-28);
209 bodyVertex[0][2] = bzVec2(42,-21);
210 bodyVertex[0][3] = bzVec2(42,14);
211
212 vertex[1].length = bodyVertex[1].length = 5;
213 // Top Wing
214 bodyVertex[1][0] = bzVec2(-28,21);
215 bodyVertex[1][1] = bzVec2(-70,63);
216 bodyVertex[1][2] = bzVec2(-49,63);
217 bodyVertex[1][3] = bzVec2(70,14);
218 bodyVertex[1][4] = bzVec2(42,14);
219
220 vertex[2].length = bodyVertex[2].length = 5;
221 // Bottom Wing
222 bodyVertex[2][0] = bzVec2(-28,-28);
223 bodyVertex[2][1] = bzVec2(-70,-63);
224 bodyVertex[2][2] = bzVec2(-49,-63);
225 bodyVertex[2][3] = bzVec2(70,-21);
226 bodyVertex[2][4] = bzVec2(42,-21);
227 }
228
229 void triangle(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
230 {
231
232 vertex.length = bodyVertex.length = 1;
233 vertex[0].length = bodyVertex[0].length = 3;
234
235 bodyVertex[0][0] = bzVec2(0.0f,7.0f);
236 bodyVertex[0][1] = bzVec2(7.0f,-7.0f);
237 bodyVertex[0][2] = bzVec2(-7.0f,-7.0f);
238
239 }