Mercurial > projects > openmelee
comparison melee.d @ 7:2217fd1fe384
added angular and linear velocity limit
author | zzzzrrr <mason.green@gmail.com> |
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date | Sat, 21 Mar 2009 19:34:20 -0400 |
parents | eb6059f7035a |
children | 4ee9e4a0c03b |
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6:eb6059f7035a | 7:2217fd1fe384 |
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62 const HINGE_RADIUS = 0.05f; | 62 const HINGE_RADIUS = 0.05f; |
63 | 63 |
64 // Smallest allowed dimension | 64 // Smallest allowed dimension |
65 const MIN_DIMENSION = 0.1; | 65 const MIN_DIMENSION = 0.1; |
66 | 66 |
67 // Water stuffs | |
68 const MAX_PARTICLES = 10000; | |
69 const WATER_BOUNCE = 0.01; | |
70 const WATER_FRICTION = 0.5; | |
71 const WATER_RADIUS = 0.05f; | |
72 const MAX_CIRCLE_RES = 32; | |
73 | |
74 const k_maxContactPoints = 2048; | 67 const k_maxContactPoints = 2048; |
75 | 68 |
76 enum ContactState { | 69 enum ContactState { |
77 e_contactAdded, | 70 e_contactAdded, |
78 e_contactPersisted, | 71 e_contactPersisted, |
89 ContactState state; | 82 ContactState state; |
90 } | 83 } |
91 | 84 |
92 // Melee settings. Some can be controlled in the GUI. | 85 // Melee settings. Some can be controlled in the GUI. |
93 struct Settings { | 86 struct Settings { |
94 float hz = 60; | 87 float hz = 30; |
95 int velocityIterations = 8; | 88 int velocityIterations = 5; |
96 int positionIterations = 2; | 89 int positionIterations = 1; |
97 bool drawShapes = true; | 90 bool drawShapes = true; |
98 bool drawJoints = true; | 91 bool drawJoints = true; |
99 bool drawControllers; | 92 bool drawControllers; |
100 bool drawCoreShapes; | 93 bool drawCoreShapes; |
101 bool drawAABBs; | 94 bool drawAABBs; |
169 init(); | 162 init(); |
170 } | 163 } |
171 | 164 |
172 void init() { | 165 void init() { |
173 // Define world boundaries | 166 // Define world boundaries |
174 worldAABB.lowerBound.set(-100.0f, -100.0f); | 167 worldAABB.lowerBound.set(-200.0f, -200.0f); |
175 worldAABB.upperBound.set(100.0f, 100.0f); | 168 worldAABB.upperBound.set(200.0f, 200.0f); |
176 world = new bzWorld(worldAABB, gravity, allowSleep); | 169 world = new bzWorld(worldAABB, gravity, allowSleep); |
177 world.boundaryListener = m_boundaryListener; | 170 world.boundaryListener = m_boundaryListener; |
178 world.contactListener = m_contactListener; | 171 world.contactListener = m_contactListener; |
179 viewCenter = vec2(10, 10); | 172 viewCenter = vec2(10, 10); |
180 ship1 = new Orz(world); | 173 ship1 = new Orz(world); |