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1 void spathiEluder(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
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2 {
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3 vertex.length = bodyVertex.length = 11;
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4
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5 vertex[0].length = bodyVertex[0].length = 19;
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6 // Hull
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7 bodyVertex[0][0] = bzVec2(2.24,31.54);
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8 bodyVertex[0][1] = bzVec2(14.14,28.28);
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9 bodyVertex[0][2] = bzVec2(23.89,20.72);
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10 bodyVertex[0][3] = bzVec2(30.00,10.00);
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11 bodyVertex[0][4] = bzVec2(31.54, -2.24);
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12 bodyVertex[0][5] = bzVec2(28.28,-14.14);
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13 bodyVertex[0][6] = bzVec2(22.48,-21.62);
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14 bodyVertex[0][7] = bzVec2(20.72,-23.89);
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15 bodyVertex[0][8] = bzVec2(10.00,-30.00);
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16 bodyVertex[0][9] = bzVec2(-2.24,-31.54);
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17 bodyVertex[0][10] = bzVec2(-8.19,-29.91);
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18 bodyVertex[0][11] = bzVec2(-19.02,-24.50);
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19 bodyVertex[0][12] = bzVec2(-23.89,-20.72);
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20 bodyVertex[0][13] = bzVec2(-30.00,-10.00);
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21 bodyVertex[0][14] = bzVec2(-31.00,-5.00);
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22 bodyVertex[0][15] = bzVec2(-31.00,5.00);
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23 bodyVertex[0][16] = bzVec2(-28.28,14.14);
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24 bodyVertex[0][17] = bzVec2(-20.72,23.89);
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25 bodyVertex[0][18] = bzVec2(-10.00,30.00);
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26
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27 vertex[1].length = bodyVertex[1].length = 4;
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28 // Body
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29 bodyVertex[1][0] = bzVec2(14.14,28.28);
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30 bodyVertex[1][1] = bzVec2(23.89,20.72);
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31 bodyVertex[1][2] = bzVec2(44.56,47.70);
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32 bodyVertex[1][3] = bzVec2(35.97,54.29);
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33
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34 vertex[2].length = bodyVertex[2].length = 4;
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35 // Top Strut
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36 bodyVertex[2][0] = bzVec2(22.48,-21.62);
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37 bodyVertex[2][1] = bzVec2(28.28,-14.14);
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38 bodyVertex[2][2] = bzVec2(53.41,-29.39);
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39 bodyVertex[2][3] = bzVec2(46.67,-37.86);
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40
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41 vertex[3].length = bodyVertex[3].length = 4;
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42 // Top Wing
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43 bodyVertex[3][0] = bzVec2(-19.02,-24.50);
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44 bodyVertex[3][1] = bzVec2(-8.19,-29.91);
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45 bodyVertex[3][2] = bzVec2(-36.26,-62.25);
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46 bodyVertex[3][3] = bzVec2(-42.85,-53.66);
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47
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48 vertex[4].length = bodyVertex[4].length = 4;
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49 // Bottom Strut
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50 bodyVertex[4][0] = bzVec2(-31.00,-5.00);
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51 bodyVertex[4][1] = bzVec2(-31.00,5.00);
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52 bodyVertex[4][2] = bzVec2(-46.00,5.00);
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53 bodyVertex[4][3] = bzVec2(-46.00,-5.00);
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54
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55 vertex[5].length = bodyVertex[5].length = 4;
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56 // Bottom Wing
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57 bodyVertex[5][0] = bzVec2(-10.00,30.00);
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58 bodyVertex[5][1] = bzVec2(-20.72,23.89);
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59 bodyVertex[5][2] = bzVec2(-50.00,65.86);
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60 bodyVertex[5][3] = bzVec2(-40.00,70.00);
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61
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62 vertex[6].length = bodyVertex[6].length = 8;
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63 // Rear, top Pod
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64 bodyVertex[6][0] = bzVec2(-40.00 ,70.00);
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65 bodyVertex[6][1] = bzVec2(-35.86 , 80.00);
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66 bodyVertex[6][2] = bzVec2( -40.00, 90.00);
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67 bodyVertex[6][3] = bzVec2( -50.00,94.14);
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68 bodyVertex[6][4] = bzVec2( -60.00, 90.00);
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69 bodyVertex[6][5] = bzVec2(-64.14 , 80.00);
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70 bodyVertex[6][6] = bzVec2(-60.00 , 70.00);
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71 bodyVertex[6][7] = bzVec2(-50.00 ,65.86);
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72
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73 vertex[7].length = bodyVertex[7].length = 8;
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74 // Rear, middle pod
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75 bodyVertex[7][0] = bzVec2(-46.00,5.00);
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76 bodyVertex[7][1] = bzVec2( -46.00,-5.00);
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77 bodyVertex[7][2] = bzVec2(-54.47 ,-12.02);
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78 bodyVertex[7][3] = bzVec2( -65.30, -13.11);
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79 bodyVertex[7][4] = bzVec2( -73.02, -5.53);
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80 bodyVertex[7][5] = bzVec2( -73.11,5.30);
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81 bodyVertex[7][6] = bzVec2( -65.53, 13.02);
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82 bodyVertex[7][7] = bzVec2( -54.70,13.11);
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83
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84
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85 vertex[8].length = bodyVertex[8].length = 8;
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86 // Rear, bottom pod
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87 bodyVertex[8][0] = bzVec2( -36.26,-62.25);
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88 bodyVertex[8][1] = bzVec2( -42.85,-53.66);
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89 bodyVertex[8][2] = bzVec2( -53.59,-52.25);
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90 bodyVertex[8][3] = bzVec2( -62.17,-58.84);
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91 bodyVertex[8][4] = bzVec2( -63.59,-69.57);
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92 bodyVertex[8][5] = bzVec2( -57.00,-78.16);
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93 bodyVertex[8][6] = bzVec2( -46.26,-79.57);
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94 bodyVertex[8][7] = bzVec2( -37.68,-72.98);
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95
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96 vertex[9].length = bodyVertex[9].length = 8;
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97
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98 bodyVertex[9][0] = bzVec2( 53.41, -29.39);
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99 bodyVertex[9][1] = bzVec2( 46.67,-37.86);
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100 bodyVertex[9][2] = bzVec2( 47.89,-47.61);
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101 bodyVertex[9][3] = bzVec2( 56.36, -55.35);
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102 bodyVertex[9][4] = bzVec2( 67.12,-54.12);
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103 bodyVertex[9][5] = bzVec2( 73.86, -45.65);
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104 bodyVertex[9][6] = bzVec2( 72.63,-34.90);
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105 bodyVertex[9][7] = bzVec2( 64.16,-28.16);
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106
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107 vertex[10].length = bodyVertex[10].length = 8;
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108
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109 bodyVertex[10][0] = bzVec2( 35.97, 54.29);
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110 bodyVertex[10][1] = bzVec2( 44.56, 47.70);
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111 bodyVertex[10][2] = bzVec2( 56.29, 49.12 );
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112 bodyVertex[10][3] = bzVec2( 61.88, 57.70);
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113 bodyVertex[10][4] = bzVec2( 60.47, 68.44);
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114 bodyVertex[10][5] = bzVec2( 51.88, 75.02);
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115 bodyVertex[10][6] = bzVec2( 41.15, 73.61);
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116 bodyVertex[10][7] = bzVec2( 34.56, 65.02);
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117 }
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118
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119 void urQuanDreadnought(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
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120 {
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121 vertex.length = bodyVertex.length = 6;
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122
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123 vertex[0].length = bodyVertex[0].length = 8;
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124 // Head
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125 bodyVertex[0][0] = bzVec2(42,49);
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126 bodyVertex[0][1] = bzVec2(63,49);
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127 bodyVertex[0][2] = bzVec2(70,45.5);
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128 bodyVertex[0][3] = bzVec2(73.5,38.5);
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129 bodyVertex[0][4] = bzVec2(73.5,-42);
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130 bodyVertex[0][5] = bzVec2(70,-49);
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131 bodyVertex[0][6] = bzVec2(63,-56);
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132 bodyVertex[0][7] = bzVec2(42,-56);
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133
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134 vertex[1].length = bodyVertex[1].length = 4;
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135 // Body
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136 bodyVertex[1][0] = bzVec2(-70,-28);
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137 bodyVertex[1][1] = bzVec2(-70,24.5);
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138 bodyVertex[1][2] = bzVec2(42,24.5);
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139 bodyVertex[1][3] = bzVec2(42,-31.5);
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140
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141 vertex[2].length = bodyVertex[2].length = 4;
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142 // Top Strut
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143 bodyVertex[2][0] = bzVec2(0,24.5);
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144 bodyVertex[2][1] = bzVec2(-28,24.5);
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145 bodyVertex[2][2] = bzVec2(-28,42);
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146 bodyVertex[2][3] = bzVec2(0,42);
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147
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148 vertex[3].length = bodyVertex[3].length = 4;
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149 // Top Wing
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150 bodyVertex[3][0] = bzVec2(-70,42);
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151 bodyVertex[3][1] = bzVec2(-49,63);
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152 bodyVertex[3][2] = bzVec2(28,63);
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153 bodyVertex[3][3] = bzVec2(28,42);
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154
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155 vertex[4].length = bodyVertex[4].length = 4;
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156 // Bottom Strut
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157 bodyVertex[4][0] = bzVec2(0,-31.5);
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158 bodyVertex[4][1] = bzVec2(0,-49);
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159 bodyVertex[4][2] = bzVec2(-28,-49);
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160 bodyVertex[4][3] = bzVec2(-28,-31.5);
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161
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162 vertex[5].length = bodyVertex[5].length = 4;
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163 // Bottom Wing
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164 bodyVertex[5][0] = bzVec2(-70,-49);
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165 bodyVertex[5][1] = bzVec2(28,-49);
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166 bodyVertex[5][2] = bzVec2(28,-70);
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167 bodyVertex[5][3] = bzVec2(-42,-70);
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168 }
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169
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170 void yehatTerminator(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
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171 {
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172 vertex.length = bodyVertex.length = 4;
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173 vertex[0].length = bodyVertex[0].length = 3;
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174 // Cockpit
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175 bodyVertex[0][0] = bzVec2(-14,21);
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176 bodyVertex[0][1] = bzVec2(0,42);
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177 bodyVertex[0][2] = bzVec2(14,21);
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178
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179
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180 vertex[1].length = bodyVertex[1].length = 4;
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181 // Body
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182 bodyVertex[1][0] = bzVec2(-14,21);
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183 bodyVertex[1][1] = bzVec2(-14,-21);
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184 bodyVertex[1][2] = bzVec2(14,-21);
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185 bodyVertex[1][3] = bzVec2(14,21);
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186
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187 vertex[2].length = bodyVertex[2].length = 4;
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188 // Right Wing
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189 bodyVertex[2][0] = bzVec2(14,21);
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190 bodyVertex[2][1] = bzVec2(14,-21);
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191 bodyVertex[2][2] = bzVec2(70,0);
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192 bodyVertex[2][3] = bzVec2(84,59.5);
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193
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194 vertex[3].length = bodyVertex[3].length = 4;
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195 // Left Wing
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196 bodyVertex[3][0] = bzVec2(-14,21);
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197 bodyVertex[3][1] = bzVec2(-14,-21);
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198 bodyVertex[3][2] = bzVec2(-70,0);
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199 bodyVertex[3][3] = bzVec2(-84,59.5);
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200 }
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201
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202 void orzNemesis(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
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203 {
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204 vertex.length = bodyVertex.length = 3;
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205 vertex[0].length = bodyVertex[0].length = 4;
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206 // Body
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207 bodyVertex[0][0] = bzVec2(-28,21);
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208 bodyVertex[0][1] = bzVec2(-28,-28);
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209 bodyVertex[0][2] = bzVec2(42,-21);
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210 bodyVertex[0][3] = bzVec2(42,14);
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211
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212 vertex[1].length = bodyVertex[1].length = 5;
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213 // Top Wing
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214 bodyVertex[1][0] = bzVec2(-28,21);
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215 bodyVertex[1][1] = bzVec2(-70,63);
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216 bodyVertex[1][2] = bzVec2(-49,63);
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217 bodyVertex[1][3] = bzVec2(70,14);
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218 bodyVertex[1][4] = bzVec2(42,14);
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219
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220 vertex[2].length = bodyVertex[2].length = 5;
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221 // Bottom Wing
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222 bodyVertex[2][0] = bzVec2(-28,-28);
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223 bodyVertex[2][1] = bzVec2(-70,-63);
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224 bodyVertex[2][2] = bzVec2(-49,-63);
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225 bodyVertex[2][3] = bzVec2(70,-21);
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226 bodyVertex[2][4] = bzVec2(42,-21);
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227 }
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228
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229 void triangle(inout bzVec2[][] bodyVertex, inout bzVec2[][] vertex)
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230 {
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231
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232 vertex.length = bodyVertex.length = 1;
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233 vertex[0].length = bodyVertex[0].length = 3;
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234
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235 bodyVertex[0][0] = bzVec2(0.0f,7.0f);
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236 bodyVertex[0][1] = bzVec2(7.0f,-7.0f);
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237 bodyVertex[0][2] = bzVec2(-7.0f,-7.0f);
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238
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239 }
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