diff import/myrrdin/test.d @ 5:f4b89014ad39

added moving figure stuff + animated sprites. not usable atm.
author fred@reichbier.de
date Sat, 19 Jul 2008 14:33:08 +0200
parents src/test.d@292df259cc85
children 510541745cd1
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/import/myrrdin/test.d	Sat Jul 19 14:33:08 2008 +0200
@@ -0,0 +1,60 @@
+/*
+    This file is part of myrrdin.
+
+    myrrdin is free software: you can redistribute it and/or modify
+    it under the terms of the GNU Lesser General Public License as 
+    published by the Free Software Foundation, either version 3 of 
+    the License, or (at your option) any later version.
+
+    myrrdin is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public 
+    License along with myrrdin. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+module test;
+
+import dsfml.window.all;
+import dsfml.system.all;
+import dsfml.graphics.all;
+
+import tileconsumer;
+import renderer;
+import consumer;
+import imagecache;
+import tilemap;
+import tileset;
+import xmlmap;
+import tools;
+import viewconsumer;
+import animatedsprite;
+import spriteconsumer;
+import movingfigure;
+
+int main(char[][] args) {
+    Cache cache = new Cache("gfx");
+    Tilemap map = parse_map(cache, read_file_contents("map-example.xml"));
+    Renderer render = new Renderer("Blubb", 600, 480, 32);
+//    render.add_consumer(new InteractiveViewConsumer(render));
+    TileConsumer consumer = new TileConsumer(render, map);
+    map.set_view(render.app.getView());
+    render.add_consumer(consumer);
+    render.add_consumer(load_charset(render, cache, "f-", ".png", 10)); 
+/*    SpriteConsumer c = new SpriteConsumer(render);
+    AnimatedSprite s = new AnimatedSprite;
+    s.setX(10);
+    s.setY(10);
+    Animation a = new Animation;
+    a.add_frame(map.tileset.tiles[0], 10);
+    a.add_frame(map.tileset.tiles[1], 10);
+//    s.setImage(map.tileset.tiles[0]);
+    s.play_animation(a, true);
+    c.add_sprite(s);
+    render.add_consumer(c);*/
+
+    render.mainloop();
+    return 0; 
+}