Mercurial > projects > myrrdin
diff import/myrrdin/test.d @ 5:f4b89014ad39
added moving figure stuff + animated sprites. not usable atm.
author | fred@reichbier.de |
---|---|
date | Sat, 19 Jul 2008 14:33:08 +0200 |
parents | src/test.d@292df259cc85 |
children | 510541745cd1 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/import/myrrdin/test.d Sat Jul 19 14:33:08 2008 +0200 @@ -0,0 +1,60 @@ +/* + This file is part of myrrdin. + + myrrdin is free software: you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as + published by the Free Software Foundation, either version 3 of + the License, or (at your option) any later version. + + myrrdin is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with myrrdin. If not, see <http://www.gnu.org/licenses/>. +*/ + +module test; + +import dsfml.window.all; +import dsfml.system.all; +import dsfml.graphics.all; + +import tileconsumer; +import renderer; +import consumer; +import imagecache; +import tilemap; +import tileset; +import xmlmap; +import tools; +import viewconsumer; +import animatedsprite; +import spriteconsumer; +import movingfigure; + +int main(char[][] args) { + Cache cache = new Cache("gfx"); + Tilemap map = parse_map(cache, read_file_contents("map-example.xml")); + Renderer render = new Renderer("Blubb", 600, 480, 32); +// render.add_consumer(new InteractiveViewConsumer(render)); + TileConsumer consumer = new TileConsumer(render, map); + map.set_view(render.app.getView()); + render.add_consumer(consumer); + render.add_consumer(load_charset(render, cache, "f-", ".png", 10)); +/* SpriteConsumer c = new SpriteConsumer(render); + AnimatedSprite s = new AnimatedSprite; + s.setX(10); + s.setY(10); + Animation a = new Animation; + a.add_frame(map.tileset.tiles[0], 10); + a.add_frame(map.tileset.tiles[1], 10); +// s.setImage(map.tileset.tiles[0]); + s.play_animation(a, true); + c.add_sprite(s); + render.add_consumer(c);*/ + + render.mainloop(); + return 0; +}