Mercurial > projects > myrrdin
comparison import/myrrdin/tilemap.d @ 5:f4b89014ad39
added moving figure stuff + animated sprites. not usable atm.
author | fred@reichbier.de |
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date | Sat, 19 Jul 2008 14:33:08 +0200 |
parents | src/tilemap.d@292df259cc85 |
children | 510541745cd1 |
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4:292df259cc85 | 5:f4b89014ad39 |
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1 /* | |
2 This file is part of myrrdin. | |
3 | |
4 myrrdin is free software: you can redistribute it and/or modify | |
5 it under the terms of the GNU Lesser General Public License as | |
6 published by the Free Software Foundation, either version 3 of | |
7 the License, or (at your option) any later version. | |
8 | |
9 myrrdin is distributed in the hope that it will be useful, | |
10 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 GNU Lesser General Public License for more details. | |
13 | |
14 You should have received a copy of the GNU Lesser General Public | |
15 License along with myrrdin. If not, see <http://www.gnu.org/licenses/>. | |
16 */ | |
17 | |
18 module tilemap; | |
19 | |
20 import tango.math.Math; | |
21 | |
22 import dsfml.window.all; | |
23 import dsfml.system.all; | |
24 import dsfml.graphics.all; | |
25 | |
26 import tileset; | |
27 import tango.io.Stdout; | |
28 | |
29 typedef Sprite[] SpriteArray; | |
30 | |
31 class Tilemap { | |
32 public int[int][int][int] map; // Layer: x: y: Tile-ID | |
33 public Vector2i[int] layer_tsizes; // Layer: Tile size | |
34 public Tileset tileset; | |
35 public int width, height, tilewidth, tileheight; | |
36 private View view; | |
37 | |
38 this(Tileset tileset, int width, int height, int tilewidth, int tileheight) { | |
39 this.tileset = tileset; | |
40 this.width = width; | |
41 this.height = height; | |
42 this.tilewidth = tilewidth; | |
43 this.tileheight = tileheight; | |
44 } | |
45 | |
46 /* set the view. you should do this if you use a sf::View */ | |
47 void set_view(View view) { | |
48 this.view = view; | |
49 } | |
50 | |
51 /* translate On-Screen -> With-View */ | |
52 Vector2i translate_with_view(int real_x, int real_y) { | |
53 Vector2i vec = Vector2i(real_x, real_y); | |
54 if(this.view) { | |
55 FloatRect rect = this.view.getRect(); | |
56 vec.x += rect.getLeft(); | |
57 vec.y += rect.getTop(); | |
58 } | |
59 return vec; | |
60 } | |
61 | |
62 Vector2i real_to_tile(int layer, int real_x, int real_y) { | |
63 Vector2i vec = this.translate_with_view(real_x, real_y); | |
64 return Vector2i(rndint(floor(vec.x / this.layer_tsizes[layer].x)), rndint(floor(vec.y / this.layer_tsizes[layer].y))); | |
65 } | |
66 | |
67 Vector2i tile_to_real(int layer, int tile_x, int tile_y) { | |
68 return Vector2i(tile_x*this.layer_tsizes[layer].x, tile_y*this.layer_tsizes[layer].y); | |
69 } | |
70 | |
71 bool has_tile(int layer, int x, int y) { | |
72 return (layer in this.map && x in this.map[layer] && y in this.map[layer][x]); | |
73 } | |
74 | |
75 SpriteArray get_sprites() { | |
76 SpriteArray sprites; | |
77 Sprite sprite; | |
78 int layer_id=0; | |
79 Vector2i pos; | |
80 foreach(int[int][int] layer; map) { | |
81 for(int x=0; x<width; x++) { | |
82 if(x in layer) { | |
83 for(int y=0; y<height; y++) { | |
84 if(y in layer[x]) { | |
85 if (layer[x][y] != 0) { // is no transparent tile? | |
86 sprite = new Sprite; | |
87 pos = tile_to_real(layer_id, x, y); | |
88 sprite.setX(pos.x); | |
89 sprite.setY(pos.y); | |
90 sprite.setImage(this.tileset.tiles[layer[x][y]]); | |
91 sprites ~= sprite; | |
92 } | |
93 } | |
94 } | |
95 } | |
96 } | |
97 layer_id++; | |
98 } | |
99 return sprites; | |
100 } | |
101 } |