Mercurial > projects > mde
view mde/gui/widget/miscWidgets.d @ 112:fe061009029d
EnumContent; log level can be selected from a popup list.
New EnumContent, with code to load translations in Items. Editable as an AStringContent.
Hacked OptionsMisc to use an EnumContent.
Implemented a EnumContentWidget providing a pop-up list to select from (still needs improving).
Moved IContent to its own module.
ContentExceptions thrown via WDCCheck now.
Fixed a small bug with reloading translations.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Sat, 13 Dec 2008 12:54:43 +0000 |
parents | 2a364c7d82c9 |
children | b16a534f5302 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** Some GUI Miscelaneas widgets. */ module mde.gui.widget.miscWidgets; import mde.gui.widget.Widget; import mde.gui.exception; import mde.gui.renderer.IRenderer; import tango.io.Stdout; /// A fixed-size blank widget. class FixedBlankWidget : FixedWidget { this (IWidgetManager mgr, widgetID id, WidgetData data) { WDCheck (data, 3); super (mgr, id, data); } void draw () { super.draw; mgr.renderer.drawBlank (x,y, w,h); } } /// A completely resizable blank widget (initial size zero). class SizableBlankWidget : SizableWidget { this (IWidgetManager mgr, widgetID id, WidgetData data) { WDCheck (data, 1); super (mgr, id, data); } void draw () { super.draw; mgr.renderer.drawBlank (x,y, w,h); } } /// A debug widget. Essentially as SizableBlankWidget but doesn't mind any amount of data and prints it. class DebugWidget : SizableWidget { this (IWidgetManager mgr, widgetID id, WidgetData data) { super (mgr, id, data); Stdout ("Debug widget - parameters: int: ["); foreach (x; data.ints) Stdout (" ")(x); Stdout (" ], char[]: ["); foreach (x; data.strings) Stdout (" \"")(x)('"'); Stdout (" ]").newline; } void draw () { super.draw; mgr.renderer.drawBlank (x,y, w,h); } } /// First interactible widget class ButtonWidget : AButtonWidget { this (IWidgetManager mgr, widgetID id, WidgetData data) { WDCheck (data, 3); w = mw = cast(wdim) data.ints[1]; h = mh = cast(wdim) data.ints[2]; super (mgr, id, data); } void activated () { Stdout ("Button clicked!").newline; } }