Mercurial > projects > mde
view mde/gui/exception.d @ 80:ea58f277f487
Gui reorganization and changes; partial implementation of floating widgets.
Moved contents of mde/gui/WidgetData.d elsewhere; new gui/WidgetDataSet.d and gui/types.d modules.
Changes to widget/createWidget.d
Partially implemented FloatingAreaWidget to provide an area for floating "window" widgets.
New DebugWidget and some uses of it (e.g. bad widget data).
Decoupled OptionChanges from Options.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 07 Aug 2008 11:25:27 +0100 |
parents | 25cb7420dc91 |
children | 4d5d53e4f881 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /// All GUI Exception classes module mde.gui.exception; import mde.exception; class GuiException : mdeException { char[] getSymbol () { return super.getSymbol ~ ".gui"; } this (char[] msg) { super(msg); } } /// Thrown when createWidget or a Widget class's this() is called with invalid data. class WidgetDataException : GuiException { this () { // Default, by Widget class's this super ("Bad widget data"); } this (char[] msg) { // From createWidget super (msg); } }