view mde/mainLoop.d @ 161:e3fe6acc16fb

Replaced WidgetManager's click and motion callbacks with a drag event system. This is less flexible, but much closer to what is required (and is simpler and less open to bugs through unintended use). The widget under the mouse is now passed (although could just as easily have been before).
author Diggory Hardy <diggory.hardy@gmail.com>
date Thu, 21 May 2009 22:15:40 +0200
parents 9f035cd139c6
children e45226d3deae
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/******************************************************************************
 * Adds some basic functionality to the main loop.
 *****************************************************************************/
module mde.mainLoop;

import mde.imde;
import mde.scheduler.Scheduler;
import mde.events;
import mde.content.AStringContent;	// pollInterval option

static this () {
    // Make available to all importing modules:
    mainSchedule = new Scheduler;
    mainSchedule.add (mainSchedule.getNewID, &mde.events.pollEvents).frame = true;
    // Polling interval of main loop; use old name to save renaming:
    pollInterval = new DoubleContent ("MiscOptions.pollInterval");
    pollInterval.addCallback (delegate void(Content) {
        if (pollInterval() !<= 0.1 || pollInterval() !>= 0.0)
            pollInterval = 0.01;
        mainInterval = pollInterval();
    });
        
    version (mdeBenchmark) {
        // Print fps every 5 seconds:
        void frameRateTest (TimeSpan elapsed) {
            static TimeSpan total;
            static size_t num;
            total += elapsed;
            ++num;
            if (total.seconds > 5) {
                logger.info ("{0} frames in {1:f3} seconds: {2:f3} fps", num, total.interval, num/total.interval);
                total = TimeSpan.zero;
                num = 0;
            }
            mainSchedule.request (SCHEDULE.DRAW);	// force draw every frame
            mainInterval = 0.0;				// force zero wait
        }
        mainSchedule.add (mainSchedule.getNewID, &frameRateTest).frame = true;
    }

}

DoubleContent pollInterval;
double mainInterval;	/// Polling interval of main loop (kept in sync with pollInterval)