Mercurial > projects > mde
view mde/mainLoop.d @ 161:e3fe6acc16fb
Replaced WidgetManager's click and motion callbacks with a drag event system.
This is less flexible, but much closer to what is required (and is simpler and less open to bugs through unintended use).
The widget under the mouse is now passed (although could just as easily have been before).
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 21 May 2009 22:15:40 +0200 |
parents | 9f035cd139c6 |
children | e45226d3deae |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /****************************************************************************** * Adds some basic functionality to the main loop. *****************************************************************************/ module mde.mainLoop; import mde.imde; import mde.scheduler.Scheduler; import mde.events; import mde.content.AStringContent; // pollInterval option static this () { // Make available to all importing modules: mainSchedule = new Scheduler; mainSchedule.add (mainSchedule.getNewID, &mde.events.pollEvents).frame = true; // Polling interval of main loop; use old name to save renaming: pollInterval = new DoubleContent ("MiscOptions.pollInterval"); pollInterval.addCallback (delegate void(Content) { if (pollInterval() !<= 0.1 || pollInterval() !>= 0.0) pollInterval = 0.01; mainInterval = pollInterval(); }); version (mdeBenchmark) { // Print fps every 5 seconds: void frameRateTest (TimeSpan elapsed) { static TimeSpan total; static size_t num; total += elapsed; ++num; if (total.seconds > 5) { logger.info ("{0} frames in {1:f3} seconds: {2:f3} fps", num, total.interval, num/total.interval); total = TimeSpan.zero; num = 0; } mainSchedule.request (SCHEDULE.DRAW); // force draw every frame mainInterval = 0.0; // force zero wait } mainSchedule.add (mainSchedule.getNewID, &frameRateTest).frame = true; } } DoubleContent pollInterval; double mainInterval; /// Polling interval of main loop (kept in sync with pollInterval)