Mercurial > projects > mde
view mde/content/AStringContent.d @ 119:d28aea50c6da
Basic edit cursor placement using the mouse.
Moved textContent.d's contents into TextWidget.d.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 01 Jan 2009 14:52:09 +0000 |
parents | 1b1e2297e2fc |
children | d3b2cefd46c9 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** The content system − string-based editable content. */ module mde.content.AStringContent; public import mde.content.Content; //FIXME: efficient conversions? Need to dup result when formatting a string anyway? import Int = tango.text.convert.Integer; import Float = tango.text.convert.Float; import derelict.sdl.keysym; import tango.util.log.Log : Log, Logger; private Logger logger; static this () { logger = Log.getLogger ("mde.content.AStringContent"); } // Used by Options template ContentN(T) { static if (is(T == bool)) { const char[] ContentN = "BoolContent"; } else static if (is(T == int)) { const char[] ContentN = "IntContent"; } else static if (is(T == double)) { const char[] ContentN = "DoubleContent"; } else static if (is(T == char[])) { const char[] ContentN = "StringContent"; } else static assert (false, "No Content of type "~T.stringof); } /** Base class for content containing a simple value editable as text. All content types used by * Options extend this class. * * All derived classes should have the following functions: * --- * char[] endEdit (); // Should convert sv and assign to self, then call endEvent * // Used by Options: * BoolContent changeCb (void delegate (char[] symbol,T value) cb); // The callback used by Options * void assignNoCb (T val); // assign val, but without calling callbacks * --- * On any assignation (by this, assignNoCb, opAssign) the value should be converted to a string and * assigned to sv, and pos should be clamped to [0,sv.length] (i.e. enforce pos <= sv.length). */ abstract class AStringContent : Content { protected this (char[] symbol) { super (symbol); } /// Get the text. override char[] toString (uint i) { return i == 0 ? sv : i == 1 ? name_ : i == 2 ? desc_ : null; } /** Acts on a keystroke and returns the new value. * * Supports one-line editing: left/right, home/end, backspace/delete. */ char[] keyStroke (ushort sym, char[] i) { debug assert (i.length, "StringContent.keyStroke: no value (??)"); // impossible? char k = *i; if (k > 0x20) { if (k == 0x7f) { // delete size_t p = pos; if (p < sv.length) ++p; while (p < sv.length && (sv[p] & 0x80) && !(sv[p] & 0x40)) ++p; sv = sv[0..pos] ~ sv[p..$]; } else { // insert character char[] tail = sv[pos..$]; sv.length = sv.length + i.length; size_t npos = pos+i.length; if (tail) sv[npos..$] = tail.dup; // cannot assign with overlapping ranges sv[pos..npos] = i; pos = npos; } } else { // use sym; many keys output 0 if (sym == SDLK_BACKSPACE) { // backspace; k == 0x8 char[] tail = sv[pos..$]; if (pos) --pos; while (pos && (sv[pos] & 0x80) && !(sv[pos] & 0x40)) --pos; sv = sv[0..pos] ~ tail; } else if (sym == SDLK_LEFT) { if (pos) --pos; while (pos && (sv[pos] & 0x80) && !(sv[pos] & 0x40)) --pos; } else if (sym == SDLK_RIGHT) { if (pos < sv.length) ++pos; while (pos < sv.length && (sv[pos] & 0x80) && !(sv[pos] & 0x40)) ++pos; } else if (sym == SDLK_HOME || sym == SDLK_UP) { pos = 0; } else if (sym == SDLK_END || sym == SDLK_DOWN) { pos = sv.length; } else debug logger.trace ("Unhandled symbol: {}", sym); } return sv; } /** Get the character the edit cursor is in front of. * * NOTE: unused. */ size_t editIndex () { size_t i = 0; for (size_t p = 0; p < pos; ++p) if (!(sv[p] & 0x80) || sv[p] & 0x40) ++i; return i; } /** Set the edit position in front of i'th character. * * Assumes at least i characters are present; if not this will work but not be optimal. */ void editIndex (size_t i) { pos = 0; for (; i > 0; --i) { // NOTE: could be slightly optimised if (pos < sv.length) ++pos; while (pos < sv.length && (sv[pos] & 0x80) && !(sv[pos] & 0x40)) ++pos; } } /** Call after editing a string; return new string (may be changed/reverted). */ char[] endEdit (); protected: char[] sv; // string of value; updated on assignment for displaying and editing size_t pos; // editing position; used by keyStroke } class BoolContent : AStringContent { /** Create a content with _symbol name symbol. */ this (char[] symbol, bool val = false) { assignNoCb (val); super (symbol); } void assignNoCb (bool val) { v = val; sv = v ? "true" : "false"; if (pos > sv.length) pos = sv.length; } void opAssign (bool val) { assignNoCb (val); endEvent; } bool opCall () { return v; } alias opCall opCast; override char[] endEdit () { v = sv && (sv[0] == 't' || sv[0] == 'T' || sv[0] == '1'); endEvent; return sv; } protected: bool v; } /** Text content. */ class StringContent : AStringContent { this (char[] symbol, char[] val = null) { v = val; super (symbol); } void assignNoCb (char[] val) { v = val; if (pos > sv.length) pos = sv.length; } void opAssign (char[] val) { assignNoCb (val); endEvent; } char[] opCall () { return v; } alias opCall opCast; override char[] endEdit () { endEvent; return sv; } protected: alias sv v; // don't need separate v and sv in this case } /** Integer content. */ class IntContent : AStringContent { /** Create a content with _symbol name symbol. */ this (char[] symbol, int val = 0) { assignNoCb (val); super (symbol); } void assignNoCb (int val) { v = val; sv = Int.toString (v); if (pos > sv.length) pos = sv.length; } void opAssign (int val) { assignNoCb (val); endEvent; } int opCall () { return v; } alias opCall opCast; override char[] endEdit () { v = Int.toInt (sv); endEvent; return sv; } protected: int v = 0; // must be a valid value for EnumContent (i.e. 0) } /** Double content. */ class DoubleContent : AStringContent { /** Create a content with _symbol name symbol. */ this (char[] symbol, double val = 0) { assignNoCb (val); super (symbol); } void assignNoCb (double val) { v = val; sv = Float.toString (v); if (pos > sv.length) pos = sv.length; } void opAssign (double val) { assignNoCb (val); endEvent; } double opCall () { return v; } alias opCall opCast; override char[] endEdit () { v = Float.toFloat (sv); endEvent; return sv; } protected: double v; } /** A content representing an enumeration. * * Extends IntContent for Options support. */ // maybe avoid problems by adding a special callback to BoolContent subclass? class EnumContent : IntContent, IContentList { /** CTOR. * * Params: * enumSymbols = Symbol names for each * val = which value is active; must be in [0,length-1] */ this (char[] symbol, char[][] enumSymbols, int val = 0) { enums.length = enumSymbols.length; foreach (i, ref e; enums) { e = new BoolContent (enumSymbols[i], false); e.addCallback (&enumAssignCb); } super (symbol, val); //NOTE: if val is 0, no enumeration should be set; however it seems to work! } override void assignNoCb (int val) { if (val == v) return; if (val >= enums.length || val < 0) { logger.error ("EnumContent "~name_~" assigned invalid value; keeping value: "~sv); return; } enums[v] = false; enums[val] = true; v = val; svAssign; } void svAssign () { sv = enums[v].name_; if (pos > sv.length) pos = sv.length; endEvent; } override char[] endEdit () { foreach (i,e; enums) if (sv == e.name_) { v = i; goto break1; } sv = enums[v].name_; // sv was edited; revert logger.error ("EnumContent "~name_~" assigned invalid value; keeping value: "~sv); if (pos > sv.length) pos = sv.length; break1: endEvent; return sv; } override Content[] list () { return enums; } protected: void enumAssignCb (Content c) { if (enums[v] is c) { // No other is set so persist value enums[v].assignNoCb (true); } foreach (i,e; enums) if (c is e) { enums[v].assignNoCb = false; // NOTE: opAssign causes sigsegv (due to recursive calling?) v = i; svAssign; return; } debug logger.error ("EnumContent.enumAssignCb: invalid value (code error)"); } BoolContent[] enums; // NOTE: an array isn't always fastest }