view mde/setup/exception.d @ 64:cc3763817b8a

Overhauled Options so that it now uses templates and mixins for type-specific internals, and supported types can be adjusted via just one list.
author Diggory Hardy <diggory.hardy@gmail.com>
date Sun, 29 Jun 2008 11:55:55 +0100
parents 66d555da083e
children 56c0ddd90193
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/// Contains the exception classes for Init.
module mde.setup.exception;

import mde.exception;

/// Thrown when Init fails.
class InitException : mdeException {
    char[] getSymbol () {
        return super.getSymbol ~ ".setup.Init";
    }
    
    this (char[] msg) {
        super(msg);
    }
}

/// Thrown when an init stage fails.
class InitStageException : InitException {
    this () {
        super("");
    }
}