view mde/content/Services.d @ 126:c9843fbaac88

Dynamic minimal size changing improved; works over layouts sharing alignment. EnumContent sub-contents use EnumValueContent instead of BoolContent; fixes a few small bugs. EnumContent substrings get translated (bug fixed). The widget manager no longer attempts to set widget sizes smaller than their minimals, even though some will not be shown. SwitchWidget: has fixed sizableness now.
author Diggory Hardy <diggory.hardy@gmail.com>
date Thu, 08 Jan 2009 13:05:44 +0000
parents 08651e8a8c51
children 1125ba603af6
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

// NOTE: This module is currently unused and untested.
// FIXME: write unittests

/** Content services.
 *
 * Services act on a content, potentially modifying it. They have the form:
 * ---
 * bool service (ref Content c);
 * ---
 * where c is the content acted on, and the return value is true if the content was changed (useful
 * to know whether caches need updating or not).
 */
module mde.content.Services;

bool copy (ref Content c) {
    // Put a duplicate on the clipboard, so later changes don't affect what's on the clipboard.
    clipboard = c.dup;
    return false;
}

bool paste (ref ContentText c) {
    if (clipboard is null)
        return false;	// no item on clipboard, so don't do anything
    c = clipboard.toText;
    return true;
}

bool paste (ref ContentInt c) {
    if (clipboard is null)
        return false;	// no item on clipboard, so don't do anything
    c = clipboard.toInt;
    return true;
}

bool link (ref ContentText c) {
    if (clipboard is null)
        return false;	// no item on clipboard, so don't do anything
    c = clipboard;
    return true;
}

Content clipboard;