view mde/gl/basic.d @ 31:baa87e68d7dc

GUI now supports basic interactible widgets, widget colour and border are more unified, and some code cleanup. Removed some circular dependencies which slipped in. As a result, the OpenGL code got separated into different files. Enabled widgets to recieve events. New IParentWidget interface allowing widgets to interact with their parents. New Widget base class. New WidgetDecoration class. New ButtonWidget class responding to events (in a basic way). committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Tue, 29 Apr 2008 18:10:58 +0100
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children 6b4116e6355c
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** Some basic OpenGL code for setting up a projection and drawing.
*
* Everything here is really intended as makeshift code to enable GUI development. */
module mde.gl.basic;

import derelict.opengl.gl;

import tango.time.Time;     // TimeSpan (type only; unused)

//BEGIN GL & window setup
void glSetup () {
    glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
}

void setProjection (int w, int h) {
    glMatrixMode (GL_PROJECTION);
    glLoadIdentity ();
    
    glViewport (0,0,w,h);
    
    // Make the top-left the origin (see gui/GUI notes.txt):
    glOrtho (0.0,w, h,0.0, -1.0, 1.0);
    //glOrtho (0.0,1.0,0.0,1.0,-1.0,1.0);
    
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
}
//END GL & window setup

//BEGIN Drawing utils
// Simple drawing commands for use by GUI
// (temporary)
void setColor (float r, float g, float b) {
    glColor3f (r, g, b);
}
void drawBox (int x, int y, int w, int h) {
    glBegin (GL_QUADS);
    {
        glVertex2i (x, y+h);
        glVertex2i (x+w, y+h);
        glVertex2i (x+w, y);
        glVertex2i (x, y);
    }
    glEnd();
}
//END Drawing utils