Mercurial > projects > mde
view mde/events.d @ 31:baa87e68d7dc
GUI now supports basic interactible widgets, widget colour and border are more unified, and some code cleanup.
Removed some circular dependencies which slipped in. As a result, the OpenGL code got separated into different files.
Enabled widgets to recieve events.
New IParentWidget interface allowing widgets to interact with their parents.
New Widget base class.
New WidgetDecoration class.
New ButtonWidget class responding to events (in a basic way).
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Tue, 29 Apr 2008 18:10:58 +0100 |
parents | 467c74d4804d |
children | 316b0230a849 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /// Handles all events from SDL_PollEvent. module mde.events; import global = mde.global; import sdl = mde.SDL; // resizeWindow import mde.input.input; import derelict.sdl.events; import tango.time.Time; import tango.util.log.Log : Log, Logger; private Logger logger; static this() { logger = Log.getLogger ("mde.events"); } void pollEvents (TimeSpan) { SDL_Event event; while (SDL_PollEvent (&event)) { switch (event.type) { case SDL_QUIT: logger.info ("Quit requested"); global.run = false; break; case SDL_VIDEORESIZE: sdl.resizeWindow (event.resize.w, event.resize.h); //global.scheduler.request(global.SCHEDULE.DRAW); break; /+case SDL_ACTIVEEVENT: case SDL_VIDEOEXPOSE: //global.scheduler.request(global.SCHEDULE.DRAW); break;+/ default: try { global.input (event); } catch (Exception e) { logger.error ("Caught input exception; event will be ignored. Exception was:"); logger.error (e.msg); } } } }