view examples/guiDemo.d @ 137:9f035cd139c6

BIG commit. Major change: old Options class is gone, all content values are loaded and saved automatically. All options updated to reflect this, some changed. Content restrutured a lot: New IContent module, Content module includes more functionality. New ContentLoader module to manage content loading/saving/translation. Translation module moved to content dir and cut down to reflect current usage. File format unchanged except renames: FontOptions -> Font, VideoOptions -> Screen. Font render mode and LCD filter options are now enums. GUI loading needs to create content (and set type for enums), but doesn't save/load value. Some setup of mainSchedule moved to mde.mainLoop. Content callbacks are called on content change now. ContentLists are set up implicitly from content symbols. Not as fast but much easier! Bug-fix in the new MTTagReader. Renamed MT *Reader maker functions to avoid confusion in paths.d. New mde.setup.logger module to allow logger setup before any other module's static this().
author Diggory Hardy <diggory.hardy@gmail.com>
date Sat, 07 Feb 2009 12:46:03 +0000
parents 264028f4115a
children a1ba9157510e
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** Main module for a gui demo & testing executable. */
module examples.guiDemo;

import mde.imde;
import mde.mainLoop;			// Some setup for the main loop
import mde.menus;			// add default menus
import mde.setup.Init;                  // initialization
import mde.scheduler.Scheduler;         // mainSchedule
import mde.setup.Screen;                // Screen.draw()
import mde.setup.InitStage;             // StageState
import mde.gui.WMScreen;

import tango.core.Thread : Thread;	// Thread.sleep()
import tango.time.Clock;                // Clock.now()
import tango.util.log.Log : Log, Logger;

int main(char[][] args)
{
    Logger logger = Log.getLogger ("mde.mde");
    // If compiled with unittests, notify that they completed and exit:
    debug (mdeUnitTest) {
        logger.info ("Compiled unittests have completed; terminating.");
        return 0;
    }
    
    // Set up the gui
    scope WMScreen gui = new WMScreen ("guiDemo");
    StageState guiLoad () {   // init func
        gui.loadDesign();
        return StageState.ACTIVE;
    }
    StageState guiSave () {
        gui.save;
        return StageState.INACTIVE;
    }
    addInitStage ("GuiM", &guiLoad, &guiSave, ["SWnd", "Font"]);
    
    scope Init init = new Init(args);	// initialize mde
    
    mainSchedule.add (SCHEDULE.DRAW, &Screen.draw).request = true;      // Draw, per event and first frame only.
    
    while (run) {
	mainSchedule.execute (Clock.now());
	
        Thread.sleep (mainInterval);	// sleep this many seconds
    }
    
    return 0;		// cleanup handled by init's DTOR
}