view mde/content/miscContent.d @ 131:9cff74f68b84

Major revisions to popup handling. Buttons can close menus now, plus some smaller impovements. Removed Widget module. Moved Widget.AWidget to AChildWidget.AChildWidget and Widget.AParentWidget to AParentWidget.AParentWidget. Removed ASingleParentWidget to improve code sharing. AChildWidget doesn't implement IParentWidget like AWidget did. New IPopupParentWidget extending IParentWidget for the WM and some widgets to handle popups. Cut old popup management code. New underMouse() function replacing highlight(); called on all widgets. Separate menu-popup and button widgets aren't needed for menus now. Functions returning content widgets have been moved to their own module. Cleaned up jobs.txt. Switched to 80 line length for Ddoc.
author Diggory Hardy <diggory.hardy@gmail.com>
date Wed, 21 Jan 2009 13:01:40 +0000
parents ad91de8867a0
children 9f035cd139c6
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/******************************************************************************
 * The content system − a few content classes.
 *****************************************************************************/
module mde.content.miscContent;

public import mde.content.Content;

    import tango.util.log.Log : Log, Logger;
    private Logger logger;
    static this () {
        logger = Log.getLogger ("mde.content.miscContent");
    }

/** A generic way to handle a list of type IContent. */
class ContentList : Content, IContentList
{
    this (char[] symbol, Content[] list = null) {
	list_ = list;
	super (symbol);
    }
    this (char[] symbol, Content[char[]] l) {
	list_.length = l.length;
	size_t i;
	foreach (c; l)
	    list_[i++] = c;
	super (symbol);
    }
    
    override Content[] list () {
	return list_;
    }
    
    ContentList append (Content x) {
        size_t l = list_.length;
        list_.length = l + 1;
        list_[l] = x;
        return this;
    }
    ContentList append (Content[] x) {
        list_ ~= x;
        return this;
    }
    
protected:
    final Content[] list_;
}

/** Created on errors to display and log a message. */
class ErrorContent : Content
{
    this (char[] name, char[] msg) {
	super (name);
        this.msg = msg;
        logger.error (name ~ ": " ~ msg);
    }
    
    override char[] toString (uint i) {
	return i == 0 ? msg
	     : i == 1 ? name_
	     : null;
    }
    
protected:
    char[] msg;
}

/** A Content with no value but able to pass on an event.
*
* The point being that a button can be tied to one of these. */
class EventContent : Content {
    this (char[] symbol) {
        super (symbol);
    }
}