view mde/content/Services.d @ 131:9cff74f68b84

Major revisions to popup handling. Buttons can close menus now, plus some smaller impovements. Removed Widget module. Moved Widget.AWidget to AChildWidget.AChildWidget and Widget.AParentWidget to AParentWidget.AParentWidget. Removed ASingleParentWidget to improve code sharing. AChildWidget doesn't implement IParentWidget like AWidget did. New IPopupParentWidget extending IParentWidget for the WM and some widgets to handle popups. Cut old popup management code. New underMouse() function replacing highlight(); called on all widgets. Separate menu-popup and button widgets aren't needed for menus now. Functions returning content widgets have been moved to their own module. Cleaned up jobs.txt. Switched to 80 line length for Ddoc.
author Diggory Hardy <diggory.hardy@gmail.com>
date Wed, 21 Jan 2009 13:01:40 +0000
parents 08651e8a8c51
children 1125ba603af6
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

// NOTE: This module is currently unused and untested.
// FIXME: write unittests

/** Content services.
 *
 * Services act on a content, potentially modifying it. They have the form:
 * ---
 * bool service (ref Content c);
 * ---
 * where c is the content acted on, and the return value is true if the content was changed (useful
 * to know whether caches need updating or not).
 */
module mde.content.Services;

bool copy (ref Content c) {
    // Put a duplicate on the clipboard, so later changes don't affect what's on the clipboard.
    clipboard = c.dup;
    return false;
}

bool paste (ref ContentText c) {
    if (clipboard is null)
        return false;	// no item on clipboard, so don't do anything
    c = clipboard.toText;
    return true;
}

bool paste (ref ContentInt c) {
    if (clipboard is null)
        return false;	// no item on clipboard, so don't do anything
    c = clipboard.toInt;
    return true;
}

bool link (ref ContentText c) {
    if (clipboard is null)
        return false;	// no item on clipboard, so don't do anything
    c = clipboard;
    return true;
}

Content clipboard;