view mde/gui/WidgetManager.d @ 113:9824bee909fd

Popup menu; works for simple menus except that clicking an item doesn't close it. Revised popup support a bit; EnumContentWidget is broken and due to be replaced.
author Diggory Hardy <diggory.hardy@gmail.com>
date Fri, 19 Dec 2008 10:32:28 +0000
parents fe061009029d
children b16a534f5302
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/*************************************************************************************************
 * The gui manager class.
 *
 * This is the module to use externally to create a graphical user interface (likely also with
 * content modules).
 *************************************************************************************************/
module mde.gui.WidgetManager;

import mde.gui.WidgetDataSet;
import mde.gui.widget.Ifaces;
import mde.gui.renderer.createRenderer;

import imde = mde.imde;
import mde.input.Input;
import mde.scheduler.Scheduler;
import mde.setup.Screen;
import Items = mde.content.Items;	// loadTranslation
import mde.lookup.Options;	// miscOpts.L10n callback

import tango.core.sync.Mutex;
import tango.util.log.Log : Log, Logger;
import tango.util.container.CircularList;	// pop-up draw callbacks
import tango.util.container.SortedMap;

private Logger logger;
static this () {
    logger = Log.getLogger ("mde.gui.WidgetManager");
}

/*************************************************************************************************
 * The widget manager.
 * 
 * This provides a layer on top of WidgetLoader, handling input and rendering. Other functionality
 * is contained in the super class, to simplify supporting new input/graphics libraries.
 * 
 * Currently mouse coordinates are passed to widgets untranslated. It may make sense to translate
 * them and possibly drop events for some uses, such as if the gui is drawn to a texture.
 * 
 * Aside from the IWidgetManager methods, this class should be thread-safe.
 *************************************************************************************************/
class WidgetManager : WidgetLoader, Screen.IDrawable {
    /** Construct a new widget manager.
     * 
     * params:
     *  fileName = Name of file specifying the gui, excluding path and extension.
     */
    this (char[] file) {
        super(file);
        
        Screen.addDrawable (this);
	clickCallbacks = new typeof(clickCallbacks);
	motionCallbacks = new typeof(motionCallbacks);
    }
    
    // this() runs during static this(), when imde.input doesn't exist. init() runs later.
    void init () {
        // Doesn't need a lock - cannot conflict with other class functions.
        // Events we want to know about:
        imde.input.addMouseClickCallback(&clickEvent);
        imde.input.addMouseMotionCallback(&motionEvent);
	
	Items.loadTranslation ();
	miscOpts.L10n.addCallback (&reloadStrings);
    }
    
    
    /** Draw the gui. */
    void draw() {
        synchronized(mutex) {
            if (child)
                child.draw;
	    foreach (popup; popups.iterator.reverse)
		popup.widget.draw();
	}
    }
    
    
    /** For mouse click events.
     *
     * Sends the event on to the relevant windows and all click callbacks. */
    void clickEvent (ushort cx, ushort cy, ubyte b, bool state) {
        debug scope (failure)
            logger.warn ("clickEvent: failed!");
        mutex.lock;
        scope(exit) mutex.unlock;
        if (child is null) return;
        
        // 1. Callbacks have the highest priority recieving events (e.g. a button release)
        foreach (dg; clickCallbacks)
            if (dg (cast(wdabs)cx, cast(wdabs)cy, b, state)) return;
        
        // 2. Then pop-ups
	static IChildWidget[] removedPopupParents;
	uint removedPopups = 0;
        IChildWidget widg;	// widget clicked on
        {
            auto i = popups.iterator;
            foreach (popup; i) with (popup) {
                if (cx < x || cx >= x + w ||
                    cy < y || cy >= y + h) {
                    i.remove;
                    requestRedraw;
		    if (removedPopupParents.length <= removedPopups)
			removedPopupParents.length = removedPopupParents.length * 2 + 4;
		    removedPopupParents[removedPopups++] = parent;
                } else {
                    widg = widget.getWidget (cast(wdabs)cx,cast(wdabs)cy);
                    break;
                }
            }
        }
        
        // 3. Then the main widget tree
        debug assert (cx < child.width && cy < child.height, "WidgetManager: child doesn't cover whole area (code error)");
        if (widg is null)
            widg = child.getWidget (cast(wdabs)cx,cast(wdabs)cy);
	if (keyFocus && keyFocus !is widg) {
	    keyFocus.keyFocusLost;
	    keyFocus = null;
	    imde.input.setLetterCallback (null);
	}
        if (widg !is null) {
	    if (widg.clickEvent (cast(wdabs)cx,cast(wdabs)cy,b,state) & 1) {
		keyFocus = widg;
		imde.input.setLetterCallback (&widg.keyEvent);
	    }
	}
	
	// Tell parents their popups closed (needs to be after clickEvent for PopupMenuWidget)
	while (removedPopups)
	    removedPopupParents[--removedPopups].popupRemoved;
    }
    
    /** For mouse motion events.
     *
     * Sends the event on to all motion callbacks. */
    void motionEvent (ushort scx, ushort scy) {
        debug scope (failure)
                logger.warn ("motionEvent: failed!");
        mutex.lock;
        scope(exit) mutex.unlock;
	wdabs cx = cast(wdabs) scx, cy = cast(wdabs) scy;
        foreach (dg; motionCallbacks)
            dg (cx, cy);
	
	IChildWidget ohighlighted = highlighted;
	foreach (popup; popups) with (popup) {
	    if (cx >= x && cx < x+w && cy >= y && cy < y+h) {
		highlighted = widget.getWidget (cx,cy);
		goto foundPopup;
	    }
	}
	highlighted = null;	// not over a popup
	foundPopup:
	if (ohighlighted != highlighted) {
	    if (ohighlighted)
		ohighlighted.highlight (false);
	    if (highlighted)
		highlighted.highlight (true);
	    requestRedraw;
	}
    }
    
    
    void sizeEvent (int nw, int nh) {   // IDrawable function
        mutex.lock;
        scope(exit) mutex.unlock;
        
        w = cast(wdim) nw;
        h = cast(wdim) nh;
        
        if (w < mw || h < mh)
            logger.warn ("Minimal dimensions ({},{}) not met: ({},{}), but I cannot resize myself!",mw,mh,w,h);
        
        if (!child) return;     // if not created yet.
        child.setWidth  (w, -1);
        child.setHeight (h, -1);
        child.setPosition (0,0);
    }
    
    //BEGIN IWidgetManager methods
    // These methods are only intended for use within the gui package. They are not necessarily
    // thread-safe.
    IRenderer renderer () {
        assert (rend !is null, "WidgetManager.renderer: rend is null");
        return rend;
    }
    
    /** Place a pop-up widget (widg) above or below parent.
     *
     * WidgetManager sets its position, draws it, passes it click events and removes it; other
     * functionality should be handled by the widget's parent.
     *
     * Popups currently should not change their size while active. */
    void addPopup (IChildWidget parent, IChildWidget widg) {
	debug assert (parent && widg, "addPopup: null widget");
	ActivePopup popup;
	popup.parent = parent;
	with (popup) {
	    widget = widg;
	    w = widg.width;
	    h = widg.height;
	    x = parent.xPos;				// align on left edge
	    if (x+w > this.w) x += parent.width - w;	// align on right edge
	    y = parent.yPos + parent.height;		// place below
	    if (y+h > this.h) y = parent.yPos - h;	// place above
	    widget.setPosition (x, y);
	}
	popups.prepend (popup);
	requestRedraw;
    }
    /+ Not required but possibly useful later. Not optimal.
    void removePopup (IChildWidget widg) {
	auto i = popups.iterator;
	foreach (popup; i) {
	    if (popup.widget is widg)
		i.remove;
	}
	requestRedraw;
    }+/

    void requestRedraw () {
        imde.mainSchedule.request(imde.SCHEDULE.DRAW);
    }
    
    void addClickCallback (bool delegate(wdabs, wdabs, ubyte, bool) dg) {
        clickCallbacks[dg.ptr] = dg;
    }
    void addMotionCallback (void delegate(wdabs, wdabs) dg) {
        motionCallbacks[dg.ptr] = dg;
    }
    void removeCallbacks (void* frame) {
        clickCallbacks.removeKey(frame);
        motionCallbacks.removeKey(frame);
    }
    //END IWidgetManager methods
    
protected:
    /* Second stage of widget loading.
     * Note: sizeEvent should be called with window size before this. */
    void createRootWidget () {
        // The renderer needs to be created on the first load, but not after this.
        if (rend is null)
            rend = createRenderer (rendName);
	popups = new CircularList!(ActivePopup);
        
        child = makeWidget ("root");
        child.setup (0, 3);
        
        mw = child.minWidth;
        mh = child.minHeight;
        
        if (w < mw || h < mh)
            logger.warn ("Minimal dimensions ({},{}) not met: ({},{}), but I cannot resize myself!",mw,mh,w,h);
        
        child.setWidth  (w, -1);
        child.setHeight (h, -1);
        child.setPosition (0,0);
    }
    
    void preSave () {
	if (keyFocus) {
	    keyFocus.keyFocusLost;
	    keyFocus = null;
	    imde.input.setLetterCallback (null);
	}
    }
    
private:
    struct ActivePopup {
        IChildWidget widget;
	IChildWidget parent;
        wdabs x,y;
        wdsize w,h;
    }
    IRenderer rend;
    CircularList!(ActivePopup) popups;// Pop-up [menus] to draw. First element is top popup.
    // callbacks indexed by their frame pointers. Must support removal of elements in foreach:
    SortedMap!(void*,bool delegate(wdabs cx, wdabs cy, ubyte b, bool state)) clickCallbacks;
    SortedMap!(void*,void delegate(wdabs cx, wdabs cy)) motionCallbacks;
    IChildWidget keyFocus;	// widget receiving keyboard input when non-null
    IChildWidget highlighted;	// NOTE: in some ways should be same as keyFocus
}


import mde.gui.exception;
import mde.content.Content;	// AContent passed to a callback
import mde.gui.widget.createWidget;

import mde.file.mergetag.Reader;
import mde.file.mergetag.Writer;
import mde.setup.paths;

/*************************************************************************************************
 * Contains the code for loading and saving an entire gui (more than one may exist), but not the
 * code for drawing it or handling user input.
 * 
 * This abstract class exists solely for separating out some of the functionality.
 *************************************************************************************************/
abstract scope class WidgetLoader : IWidgetManager
{
    /** Construct a new widget loader.
    * 
    * params:
    *  fileName = Name of file specifying the gui, excluding path and extension.
    */
    protected this (char[] file) {
        mutex = new Mutex;  // Used on functions intended to be called from outside the gui package.
        fileName = file;
    }
    
    /* Load the widgets' data from the file specified to the CTOR.
    * 
    * params:
    *  allDesigns = Load all sections
    */
    private void loadData (bool allDesigns = false) {
        if (allLoaded || (defaultDesign !is null && allDesigns == false))
            return; // test if already loaded
            
            // Set up a reader
            scope IReader reader;
        try {
            reader = confDir.makeMTReader (fileName, PRIORITY.HIGH_LOW, null, true);
            
            // Read from the HEADER:
            // Get the renderer
            char[]* p = "Renderer" in reader.dataset.header._charA;
            if (p is null || *p is null) {
                logger.warn ("No renderer specified: using \"Simple\"");
                rendName = "Simple";
            }
            else
                rendName = *p;
            
            // Get which section to use
            p = "Design" in reader.dataset.header._charA;
            if (p is null || *p is null) {
                logger.warn ("No gui design specified: trying \"Default\"");
                defaultDesign = "Default";
            }
            else
                defaultDesign = *p;
            
            // Read the body:
            // Load the chosen design
            reader.dataSecCreator = delegate mt.IDataSection(mt.ID id) {
                WidgetDataSet* p = id in data;
                if (p is null) {
                    data[id] = new WidgetDataSet;
                    return *(id in data);
                }
                return *p;
            };
            
            if (allDesigns) {
                reader.read;
                allLoaded = true;
            } else
                reader.read([defaultDesign]);
        } catch (NoFileException) {
            logger.error ("Unable to load GUI: no config file!");
            // just return: not a fatal error (so long as the game can run without a GUI!)
        } catch (Exception e) {
            logger.error ("Unable to load GUI: errors parsing config file ("~confDir.getFileName(fileName,PRIORITY.HIGH_LOW)~"):");
            logger.error (e.msg);
            throw new GuiException ("Failure parsing config file");
        }
    }
    
    /** Load the gui from some design.
    * 
    * If a design was previously loaded, its changes are saved first.
    * 
    * Params:
    *  name = Design to load. If null, the default will be loaded.
    */
    void loadDesign (char[] name = null) {
        if (changes !is null)	// A design was previously loaded
            save;       // own lock
            
	mutex.lock;
        scope(exit) mutex.unlock;
        
        // Load data (loadData tests if it's already loaded first):
        if (name is null) {
            loadData (false);
            name = defaultDesign;
        } else
            loadData (true);
        
        
        // Get data:
        auto p = name in data;
        while (p is null) {
            if (name == defaultDesign)
                throw new GuiException ("Unable to load [specified or] default design");
            name = defaultDesign;       // try again with the default
            p = name in data;
        }
        curData = *p;
        
        // Get/create a changes section:
        if (changesDS is null)
            changesDS = new mt.DataSet;
        
        mt.IDataSection* q = name in changesDS.sec;
        if (!q || ((changes = cast(WidgetDataChanges) *q) is null)) {
            changes = new WidgetDataChanges (curData);
            changesDS.sec[name] = changes;
        }
        
        // Create the widgets:
        createRootWidget;
    }
    
    /** Save changes, if any exist.
    * 
    * Is run when the manager is destroyed, but could be run at other times too. */
    void save () {
	preSave;
	
        mutex.lock;
        scope(exit) mutex.unlock;
        
        // Make all widgets save any changed data; return if no changes:
        if (!child.saveChanges)
            return;
        
        if (loadUserFile) { // merge entries from user file into current changes
            try {
                scope IReader reader = confDir.makeMTReader (
                fileName, PRIORITY.HIGH_ONLY, changesDS, true);
                
                // Create if necessary, only corresponding to existing designs read:
                reader.dataSecCreator = delegate mt.IDataSection(mt.ID id) {
                    WidgetDataSet* p = id in data;
                    if (p is null)
                        throw new Exception ("File has changed since it was loaded!");
                    return new WidgetDataChanges (*p);
                };
                
                reader.read;
            } catch (NoFileException) {
                // No user file exists; not an error.
            } catch (Exception e) {
                logger.error ("Error reading "~confDir.getFileName(fileName,PRIORITY.HIGH_ONLY)~" prior to saving:");
                logger.error (e.msg);
                logger.error ("Overwriting the file.");
                // Continue...
            }
            loadUserFile = false;   // don't need to do it again
        }
        
        try {   // Save
        IWriter writer;
        writer = confDir.makeMTWriter (fileName, changesDS);
        writer.write;
        } catch (Exception e) {
            logger.error ("Saving to "~confDir.getFileName(fileName,PRIORITY.HIGH_ONLY)~" failed:");
            logger.error (e.msg);
            // No point in throwing since it doesn't affect anything else.
        }
    }
    
    /** Get the names of all designs available. */
    char[][] designs() {
        synchronized(mutex) {
            loadData (true);
            return data.keys;
        }
    }
    
    /** Called when translation strings have been reloaded. */
    void reloadStrings (AContent) {
	Items.loadTranslation;
	child.setup (++setupN, 2);
	child.setWidth  (w, -1);
	child.setHeight (h, -1);
	child.setPosition (0,0);
	requestRedraw;
    }
    
protected:
    /** Second stage of loading the widgets.
    * 
    * loadDesign handles the data; this method needs to:
    * ---
    * // 1. Create the root widget:
    * child = makeWidget ("root");
    * child.setup (0, 3);
    * // 2. Set the size:
    * child.setWidth  (child.minWidth,  1);
    * child.setHeight (child.minHeight, 1);
    * // 3. Set the position (necessary part of initialization):
    * child.setPosition (0,0);
    * ---
    */
    void createRootWidget();
    
    /** Called before saving (usually when the GUI is about to be destroyed, although not
    *  necessarily). */
    void preSave ();
    
public:
    //BEGIN IWidgetManager methods
    IChildWidget makeWidget (widgetID id, IContent content = null) {
        debug (mdeWidgets) logger.trace ("Creating widget \""~id~'"');
        return createWidget (this, id, curData[id], content);
    }
    IChildWidget makeWidget (widgetID id, WidgetData data, IContent content = null) {
	debug (mdeWidgets) logger.trace ("Creating widget \""~id~'"');
	return createWidget (this, id, data, content);
    }
    
    wdims dimData (widgetID id) {
        return curData.dims (id);
    }
    void setData (widgetID id, WidgetData d) {
        changes[id] = d;        // also updates WidgetDataSet in data.
    }
    void setDimData (widgetID id, wdims d) {
        changes.setDims(id, d);    // also updates WidgetDataSet in data.
    }
    //END IWidgetManager methods
    
protected:
    final char[] fileName;
    char[] defaultDesign;		// The design specified in the file header.
    char[] rendName;			// Name of renderer; for saving and creating renderers
    
    // Loaded data, indexed by design name. May not be loaded for all gui designs:
    scope WidgetDataSet[char[]] data;
    private bool allLoaded = false;	// applies to data
    WidgetDataSet curData;		// Current data
    WidgetDataChanges changes;		// Changes for the current design.
    scope mt.DataSet changesDS;		// changes and sections from user file (used for saving)
    bool loadUserFile = true;		// still need to load user file for saving?
    
    wdim w,h;				// area available to the widgets
    wdim mw,mh;				// minimal area required by widgets (ideally for limiting w,h)
    scope IChildWidget child;		// The primary widget.
    uint setupN;			// n to pass to IChildWidget.setup
    
    Mutex mutex;			// lock on methods for use outside the package.
}