Mercurial > projects > mde
view mde/scheduler/runTime.d @ 20:838577503598
Reworked much of Init.
Moved mde.Init to mde.scheduler.Init and largely cleaned up the code.
Implemented mde.scheduler.InitStage to reduce dependancies of modules running Init functions.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Sat, 22 Mar 2008 16:22:59 +0000 |
parents | |
children | 47478557428d |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License, version 2, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /** Scheduler */ module mde.scheduler.runTime; import tango.time.Time; // NOTE: Currently has no support for removing functions. To fix, assign ID and store fct pointers // in an associative array, returning the ID [on adding fct pointer]. // FIXME: support delegates or not? /// This class can run scheduled functions per frame or every t seconds (sim-time). abstract class Scheduler { /** The type of function pointer to be passed to the scheduler. * * The double $(I time) parameter gives the number of (sim) seconds since the function was last * called, or zero on the first run. */ alias void function (double time) scheduleFct; /** Add a function to be called per frame. */ static void perFrame (scheduleFct fct) { frameFcts ~= fct; } /** Add a function to be called per t secs or n 100-nano-sec intevals. * * Since the scheduler cannot guarantee a maximum time between calls, the interval at which * functions are called is always greater than or equal to the inverval specified here. Of * course, the actual inteval is given when the function is run. */ static void perTime (double t, scheduleFct fct) { perTime (TimeSpan.interval(t), fct); } /** ditto */ static void perTime (TimeSpan n, scheduleFct fct) in { assert (n > TimeSpan (0L)); } body { timeFcts ~= TimeFct (fct, n); } /** This function should get called by the main loop, once per frame. * * The parameter time should be the current sim-time, using the tango.core.Types.Time enum; all * time evaluations will use this. */ static void run (Time time) { double interval; // Call all per-frame functions: if (lastTime == Time (0L)) interval = 0.0; // 0 interval for first loop else interval = (time-lastTime).interval(); foreach (fct; frameFcts) fct(interval); // Call all per-interval functions: foreach (fct; timeFcts) if (time >= fct.nextCall) { if (fct.nextCall == Time (0L)) interval = 0.0; // 0 interval for first call else interval = (time - (fct.nextCall - fct.interval)).interval(); fct.nextCall = time + fct.interval; // when to call next fct.fct (interval); // call } } /* Holds details for functions called per time interval. */ private struct TimeFct { scheduleFct fct; // function to call TimeSpan interval; // interval to call at // Storing nextCall is more efficient than storing lastCall since only this number has to // be compared to time every frame where fct is not called: Time nextCall = Time (0L); static TimeFct opCall (scheduleFct f, TimeSpan t) { // static CTOR TimeFct ret; ret.fct = f; ret.interval = t; return ret; } } private static Time lastTime = Time (0L); private static scheduleFct[] frameFcts; private static TimeFct[] timeFcts; }