view mde/SDL.d @ 20:838577503598

Reworked much of Init. Moved mde.Init to mde.scheduler.Init and largely cleaned up the code. Implemented mde.scheduler.InitStage to reduce dependancies of modules running Init functions. committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Sat, 22 Mar 2008 16:22:59 +0000
parents 5f90774ea1ef
children a60cbb7359dd
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software; you can redistribute it and/or modify it under the terms of
the GNU General Public License, version 2, as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */

/** Just a temporary place to put SDL Init and Video stuff.
*/
module mde.SDL;

import mde.scheduler.InitStage;
import mde.input.joystick;

import tango.util.log.Log : Log, Logger;
import tango.stdc.stringz;

import derelict.sdl.sdl;
import derelict.opengl.gl;
import derelict.util.exception;

Logger logger;
static this() {
    logger = Log.getLogger ("mde.SDL");
    
    init2.addFunc (&initSdlAndGl);
    init4.addFunc (&setupWindow);
}

void initSdlAndGl() {   // init2 func
    // Load SDL and GL dynamic libs
    try {
        DerelictSDL.load();
        DerelictGL.load();
    } catch (DerelictException de) {
        logger.fatal ("Loading dynamic library failed:");
        logger.fatal (de.msg);
        
        init2.setFailure ();
        return;
    }
    logger.trace ("Derelict: loaded SDL and OpenGL");
    
    // Initialise SDL
    if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_JOYSTICK /+| SDL_INIT_EVENTTHREAD+/)) {
        logger.fatal ("SDL initialisation failed:");
        char* msg = SDL_GetError ();
        logger.fatal (msg ? fromStringz(msg) : "no reason available");
        
        init2.setFailure ();
        return;
    }
    
    cleanup2.addFunc (&cleanupSDL);
    logger.trace ("SDL initialised");
    
    // Must be called after SDL has been initialised, so cannot be a separate Init function.
    openJoysticks ();                   // after SDL init
    cleanup2.addFunc (&closeJoysticks);
}

void setupWindow() {    // init4 func
    // Open a window
    // FIXME: provide a way to re-set video mode and change settings
    if (SDL_SetVideoMode (800, 600, 0, 0) is null) {   // Can't open in windows!!
        logger.fatal ("Unable to set video mode:");
        char* msg = SDL_GetError ();
        logger.fatal (msg ? fromStringz(msg) : "no reason available");
        
        init4.setFailure ();
        return;
    }
}

void cleanupSDL () {
    SDL_Quit();
}

    /+ Load of info-printing stuff (currently doesn't have a use)
    // Print a load of info:
    logger.info ("Available video modes:");
    char[128] tmp;
    SDL_Rect** modes = SDL_ListModes (null, SDL_FULLSCREEN);
    if (modes is null) logger.info ("None!");
    else if (modes is cast(SDL_Rect**) -1) logger.info ("All modes are available");
    else {
    for (uint i = 0; modes[i] !is null; ++i) {
    logger.info (logger.format (tmp, "\t{}x{}", modes[i].w, modes[i].h));
    }
    }
    
    SDL_VideoInfo* vi = SDL_GetVideoInfo ();
    if (vi !is null) {
    logger.info ("Video info:");
    logger.info ("Hardware surface support: "~ (vi.flags & SDL_HWSURFACE ? "yes" : "no"));
    logger.info (logger.format (tmp, "Video memory: {}", vi.video_mem));
    
    if (vi.vfmt !is null) {
    logger.info ("Best video mode:");
    logger.info (logger.format (tmp, "Bits per pixel: {}", vi.vfmt.BitsPerPixel));
    }
    }
    +/