view mde/gui/widget/Widget.d @ 78:79a1809421aa

Widget data saving reimplemented for the new data system. (Now grid layout widgets remember their row & column sizes.)
author Diggory Hardy <diggory.hardy@gmail.com>
date Tue, 29 Jul 2008 18:14:53 +0100
parents 3dfd934100f7
children ea58f277f487
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/*************************************************************************************************
 * GUI Widget module.
 *
 * This module contains some base widget classes suitable for widget classes to inherit. However,
 * inheriting one of them is by no means necessary for a widget so long as the IWidget interface
 * is implemented.
 *************************************************************************************************/
module mde.gui.widget.Widget;

public import mde.gui.widget.Ifaces;
import mde.gui.renderer.IRenderer;
import mde.gui.exception;


/*************************************************************************************************
 * Widgets may use WDCheck as a utility to check what data holds. Its use is encouraged, so that
 * the checks can easily be updated should WidgetData be changed.
 * 
 * Params:
 *  data    = the WidgetData to check lengths of
 *  n_ints  = number of integers wanted
 *  n_strings= number of strings (default 0 since not all widgets use strings)
 *************************************************************************************************/
void WDCheck (WidgetData data, size_t n_ints, size_t n_strings = 0) {
    if (data.ints.length    != n_ints ||
        data.strings.length != n_strings)
        throw new WidgetDataException;
}


/*************************************************************************************************
 * An abstract base widget class.
 *
 * This abstract class, and the more concrete FixedWidget and ScalableWidget classes provides a
 * useful basic implementation for widgets. Widgets need not inherit these (they only need
 * implement IWidget); they are simply provided for convenience and to promote code reuse.
 *************************************************************************************************/
abstract class Widget : IChildWidget
{
//BEGIN Load and save
    // Base this() for child Widgets.
    this (IWidgetManager mgr, WidgetData data) {
        this.mgr = mgr;
    }
    
    // Don't save any data: fine for many widgets.
    bool saveChanges (widgetID) {
        return false;
    }
    
    // Very basic implementation which assumes the renderer cannot affect the widget's size.
    bool rendererChanged () {
        return false;
    }
//END Load and save
    
//BEGIN Size and position
    bool isWSizable () {    return false;   }
    bool isHSizable () {    return false;   }
    
    /* Return minimal/fixed size. */
    wdim minWidth () {
        return mw;
    }
    wdim minHeight () {
        return mh;
    }
    
    deprecated void getCurrentSize (out wdim cw, out wdim ch) {
        cw = w;
        ch = h;
    }
    
    /* Set size: minimal size is (mw,mh). Note that both resizable and fixed widgets should allow
     * enlarging, so in both cases this is a correct implementation. */
    void setWidth (wdim nw, int) {
        w = (nw >= mw ? nw : mw);
    }
    void setHeight (wdim nh, int) {
        h = (nh >= mh ? nh : mh);
    }
    
    void setPosition (wdim nx, wdim ny) {
        x = nx;
        y = ny;
    }
//END Size and position
    
//BEGIN Events
    /* This method is only called when the location is over this widget; hence for all widgets
     * without children this method is valid. */
    IChildWidget getWidget (wdim,wdim) {
        return this;
    }
    
    /* Dummy event method (suitable for all widgets which don't respond to events). */
    void clickEvent (wdabs cx, wdabs cy, ubyte b, bool state) {}
//END Events
    
    /* Basic draw method: draw the background (all widgets should do this). */
    void draw () {
        mgr.renderer.drawWidgetBack (x,y, w,h);
    }
    
protected:
    IWidgetManager mgr;		// the enclosing window
    wdim x, y;			// position
    wdim w, h;			// size
    wdim mw = 0, mh = 0;	// minimal or fixed size, depending on whether the widget is
    				// resizible; both types of widgets should actually be expandable.
}

/** A base for fixed-size widgets taking their size from the creation data. */
class FixedWidget : Widget {
    // Check data.length is at least 3 before calling!
    /** Constructor for a fixed-size [blank] widget.
     *
     * Widget uses the initialisation data:
     * [widgetID, w, h]
     * where w, h is the fixed size. */
    this (IWidgetManager mgr, WidgetData data) {
        super (mgr, data);
        mw = cast(wdim) data.ints[1];
        mh = cast(wdim) data.ints[2];
        w = mw;
        h = mh;
    }
}

/** A base for resizable widgets. */
class SizableWidget : Widget {
    // Check data.length is at least 1 before calling!
    /// Constructor for a completely resizable [blank] widget.
    this (IWidgetManager mgr, WidgetData data) {
        super (mgr, data);
    }
    
    bool isWSizable () {    return true;    }
    bool isHSizable () {    return true;    }
}