Mercurial > projects > mde
view mde/input/config.d @ 2:78eb491bd642
mergetag: partially redesigned dataset and text reader classes. Changed text format.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Sat, 03 Nov 2007 15:15:43 +0000 |
parents | d547009c104c |
children | 9a990644948c |
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/// This module contains a class for holding configs and handles saving, loading and editing. module mde.input.config; // package imports import mde.input.core; /** Struct to hold the configuration for the input system. Thus loading and switching between * multiple configurations should be easy. * * Note: documentation should be generated for the codes (enum : uint ...), but it's not. */ struct Config { /** Button event type bit-codes * * These bitcodes are OR'd to the identifier code for the input device, to indicate which type * of input they are for. E.g. when a key event is recieved with code x, look up * B.SDLKEY | x in b. Keyboard events are SDL-specific since the codes may differ for other * libraries. * * For joystick hat events, a motion should be converted into up and down events on separate * U,L,D,R positions and up and down events sent to the appropriate outputs. */ enum B : uint { KEY = 0x8000_0000u, /// 0x8000_0000u SDLKEY = 0x8800_0000u, /// 0x8800_0000u MOUSE = 0x4000_0000u, /// 0x4000_0000u JOYBUTTON = 0x2000_0000u, /// 0x2000_0000u JOYHAT = 0x1000_0000u, /// 0x1000_0000u JOYHAT_U = 0x1800_0000u, /// 0x1800_0000u JOYHAT_D = 0x1400_0000u, /// 0x1400_0000u JOYHAT_L = 0x1200_0000u, /// 0x1200_0000u JOYHAT_R = 0x1100_0000u, /// 0x1100_0000u } /** Axis event type bit-codes * * Well, SDL only supports one type of axis now, but this could be extended in the future. */ enum A : uint { JOYAXIS = 0x8000_0000u, /// 0x8000_0000u } /** Mouse & Joystick ball event type bit-codes * * Currently, mouse input only comes from the window manager: the code is exactly M.WMMOUSE. */ enum M : uint { MOUSE = 0x8000_0000u, /// 0x8000_0000u WMMOUSE = 0x8800_0000u, /// 0x8800_0000u JOYBALL = 0x4000_0000u, /// 0x4000_0000u } /** Output queues --- the core of the input configuration. * * b, axis and mouse each have their own index specifications. This is split into two parts: * the first byte specifies the type of input (given by the above enums), and the last three * bytes define where the input comes from. * * For B.SDLKEY, the last three bytes are for the SDL keysym. * For B.MOUSE, B.JOY*, A.JOY* & M.JOY*, the last three bytes are split into two sets of 12 * bits (with masks 0x00FF_F000 and 0x0000_0FFF), the higher of which specifies the device * (which mouse or joystick), and the lower of which specifies the button/axis/ball. * * The code for mouse motion is currently only M.WMMOUSE. If/when multiple mice are supported * new codes will be defined. */ outQueue[uint] b; outQueue[uint] axis; /// ditto outQueue[uint] mouse; /// ditto }