Mercurial > projects > mde
view mde/gui/widget/textContent.d @ 101:71f0f1f83620
Some path adjustments for windows (untested) and fonts. All types of option can be edited.
paths: support for getting the full path for a font when just the file name is entered, in order to unify usage on windows and linux.
paths: Used getSpecialPath for some windows paths; needs testing.
Content: Moved line-editing code to abstract ValueContent class and added some conversion functions, so that any type of ValueContent can be edited as text.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Sun, 16 Nov 2008 17:03:47 +0000 |
parents | 0ea4a3e651ae |
children | 42e241e7be3e |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** Content widgets based on a text block. */ module textContent; import mde.gui.widget.Widget; import mde.gui.widget.TextWidget; import mde.gui.exception; import mde.gui.renderer.IRenderer; import mde.gui.content.Content; debug { import tango.util.log.Log : Log, Logger; private Logger logger; static this () { logger = Log.getLogger ("mde.gui.widget.textContent"); } } /// Capable of editing any ValueContent class class ValueContentWidget : ATextWidget { this (IWidgetManager mgr, widgetID id, WidgetData data, IContent c) { WDCheck(data, 1); content = cast(ValueContent) c; if (!content) //content = new TextContent (null, null); throw new ContentException (); adapter = mgr.renderer.getAdapter (content.toString(0)); super (mgr, id, data); } /** On click, request keyboard input. */ int clickEvent (wdabs, wdabs, ubyte, bool state) { adapter.setIndex = content.getEditIndex; mgr.requestRedraw; return 1; // get keyboard input via keyEvent } void keyEvent (ushort s, char[] i) { adapter.setText = content.keyStroke (s, i); adapter.setIndex = content.getEditIndex; adapter.getDimensions (mw, mh); // NOTE: only passively change size: next resize will see new minimal size mgr.requestRedraw; } void keyFocusLost () { adapter.setIndex; content.endEdit; // update other users of content relying on callbacks mgr.requestRedraw; } protected: ValueContent content; }