Mercurial > projects > mde
view mde/types/Colour.d @ 63:66d555da083e
Moved many modules/packages to better reflect usage.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Fri, 27 Jun 2008 18:35:33 +0100 |
parents | mde/types/basic.d@9e1f05fbbcef |
children | b525ff28774b |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** Contains a basic colour type. */ module mde.types.Colour; /// Represent a colour using clamped floats struct Colour { /// Returns GL_ONE if total value is nearer white than black, else GL_ZERO. uint nearestGLConst () { return r+g+b >= 1.5f ? 1u : 0u; } float r,g,b; /// values static { /// Predefined colours const Colour WHITE = { r:1f, g:1f, b:1f }; const Colour BLACK = { r:0f, g:0f, b:0f }; /// ditto /// Construct from floats (doesn't clamp, but GL does when values are passed) Colour opCall (float r, float g, float b) { Colour c; c.r = r; c.g = g; c.b = b; return c; } /// Construct from ubytes Colour opCall (ubyte r, ubyte g, ubyte b) { Colour c; c.r = cast(float) r / 255f; c.g = cast(float) g / 255f; c.b = cast(float) b / 255f; return c; } } }