Mercurial > projects > mde
view mde/gui/IGui.d @ 63:66d555da083e
Moved many modules/packages to better reflect usage.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Fri, 27 Jun 2008 18:35:33 +0100 |
parents | 672b6b162a36 |
children |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** Contains the IGui interface and some basic types used by the gui package. */ module mde.gui.IGui; /** Window coordinate and dimension/size type (int). * * Used to disambiguate between general integers and coordinates; all widget positions/sizes should * use this type (or one of the aliases below). */ typedef int wdim; /** Aliases of wdim providing extra information about what their contents hold: absolute position, * position relative to the containing widget (wdrel should not be used if relative to anything * else), or size. Their use instead of wdim is optional (and in some cases wdim values aren't of * any of these types). Also don't use these aliases for variables which may also be used to other * effects, e.g. if they can have special values with special meanings. */ alias wdim wdabs; alias wdim wdrel; /// ditto alias wdim wdsize; /// ditto /** A pair of wdim variables, and strictly no other data (methods may be added if deemed useful). * * Potentially usable to return two wdim variables, e.g. width and height, from a function. * However, the current usage of out variables looks like it's better. */ struct wdimPair { wdim x, y; /// data } /** The Gui interface. * * This contains the functions for use by Windows, not those for external use (use Gui directly for * that). */ interface IGui { /** Get the GUI's rendererName for creating a renderer (may be overridden by the window). */ char[] rendererName (); /** Called by a sub-widget when a redraw is necessary (since drawing may sometimes be done on * event. * * Currently forces the whole Gui to be redrawn. */ void requestRedraw (); /** Add a mouse click callback: delegate will be called for all mouse click events recieved. * * The delegate should return true if it accepts the event and no further processing is * required (i.e. the event should not be handled by anything else), false otherwise. * Note that this is not a mechanism to prevent unwanted event handling, and in the future may * be removed (so event handling cannot be cut short). */ void addClickCallback (bool delegate (wdabs cx, wdabs cy, ubyte b, bool state) dg); /** Add a mouse motion callback: delegate will be called for all motion events recieved. */ void addMotionCallback (void delegate (wdabs cx, wdabs cy) dg); /** Remove all event callbacks with _frame pointer frame. */ void removeCallbacks (void* frame); }