Mercurial > projects > mde
view mde/content/AStringContent.d @ 167:620d4ea30228
Context menus: added a clipboard (functions accessible from main menu rather than context menu).
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Sat, 27 Jun 2009 11:57:26 +0200 |
parents | bb2f1a76346d |
children | e45226d3deae |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** The content system − string-based editable content. */ module mde.content.AStringContent; public import mde.content.Content; import Ascii = tango.text.Ascii; import Util = tango.text.Util; //FIXME: efficient conversions? Need to dup result when formatting a string anyway? import Int = tango.text.convert.Integer; import Float = tango.text.convert.Float; import Math = tango.math.Math; import derelict.sdl.keysym; import tango.util.log.Log : Log, Logger; private Logger logger; static this () { logger = Log.getLogger ("mde.content.AStringContent"); } private { // Returns the length of memory to allocate, when len is the min required. // Returns at least 66, since formatting from int/float requires this. size_t allocLength (size_t len) { return len < 33 ? 66 : len * 2; } } /** Union of all content types here - for dynamic cast checking against several * types. */ union UnionContent { AStringContent asc; BoolContent bc; StringContent sc; IntContent ic; DoubleContent dc; EnumContent ec; } /** Base class for content containing a simple value editable as text. * * Derived classes should implement endEdit to convert sv and assign its value * to self, then call endEvent. * * On assignation by this or opAssign the value should be converted to a string * and assigned to sv, and pos should be clamped to [0,sv.length] (i.e. enforce * pos <= sv.length). */ abstract class AStringContent : Content { protected this (char[] symbol) { super (symbol); svBuf.length = allocLength (0); } /// Get the text. override char[] toString (uint i) { return i == 0 ? sv : i == 1 ? name_ : i == 2 ? desc_ : null; } /** Set the content via conversion to/from string. */ override bool set (IContent c) { if (c !is null) { sv = c.toString (0).dup; return endEdit; } return false; } /** Set value directly from a string. */ override void opAssign (char[] str) { sv = str.dup; return endEdit; } /** Acts on a keystroke to edit the value as a string. * * After this has been used to edit the string, endEdit should be called * to convert back to the native value type. * * Supports one-line editing: left/right, home/end, backspace/delete. */ char[] keyStroke (ushort sym, char[] i) { // This routine relies on the folowing: svBuf[0..sv.length] == sv if (sv.ptr !is svBuf.ptr) { // sv may be within svBuf but not starting at its beginning //NOTE: to further optimise, try to avoid a realloc on the heap svBuf = new char[allocLength (sv.length)]; svBuf[0..sv.length] = sv; } //NOTE (optimise): dup is used several times for temporary storage //perhaps could be optimised by a dup func using thread-local buffer? debug assert (i.length, "StringContent.keyStroke: no value (??)"); // impossible? char k = *i; if (k >= 0x20) { if (k == 0x7f) { // delete size_t p = pos; if (p < sv.length) ++p; while (p < sv.length && (sv[p] & 0x80) && !(sv[p] & 0x40)) ++p; size_t l = sv.length - (p-pos); sv[pos..l] = sv[p..$].dup; sv = sv[0..l]; } else { // insert character char[] tail = sv[pos..$]; size_t l = sv.length + i.length; if (svBuf.length < l) svBuf.length = allocLength (l); size_t npos = pos+i.length; if (tail) svBuf[npos..l] = tail.dup; svBuf[pos..npos] = i; sv = svBuf[0..l]; pos = npos; } } else { // use sym; many keys output 0 if (sym >= SDLK_RSHIFT && (sym <= SDLK_COMPOSE || sym == SDLK_MENU)) { } // all modifier keys and contect menu key; should be ignored else if (sym == SDLK_BACKSPACE) { // backspace; k == 0x8 char[] tail = sv[pos..$]; size_t l = pos; if (pos) --pos; while (pos && (sv[pos] & 0x80) && !(sv[pos] & 0x40)) --pos; l = sv.length - (l - pos); sv[pos..l] = tail.dup; sv = sv[0..l]; } else if (sym == SDLK_LEFT) { if (pos) --pos; while (pos && (sv[pos] & 0x80) && !(sv[pos] & 0x40)) --pos; } else if (sym == SDLK_RIGHT) { if (pos < sv.length) ++pos; while (pos < sv.length && (sv[pos] & 0x80) && !(sv[pos] & 0x40)) ++pos; } else if (sym == SDLK_HOME || sym == SDLK_UP) { pos = 0; } else if (sym == SDLK_END || sym == SDLK_DOWN) { pos = sv.length; } else debug logger.trace ("Unhandled symbol: {}", sym); } return sv; } /** Get the character the edit cursor is in front of. * * NOTE: unused. */ size_t editIndex () { size_t i = 0; for (size_t p = 0; p < pos; ++p) if (!(sv[p] & 0x80) || sv[p] & 0x40) ++i; return i; } /** Set the edit position in front of i'th character. * * Assumes at least i characters are present; if not this will work but not be optimal. */ void editIndex (size_t i) { pos = 0; for (; i > 0; --i) { // NOTE: could be slightly optimised if (pos < sv.length) ++pos; while (pos < sv.length && (sv[pos] & 0x80) && !(sv[pos] & 0x40)) ++pos; } } /** Call after editing a string. * * Returns: true if string successfully converted to value. * * Should never throw; should reset sv at least when returning false. */ bool endEdit (); protected: //TODO: copy-on-assign, copy-on-edit, or what? /* String version of value (for toString(0) and editing). * WARNING: This must point to mutable memory (for endEdit), and * when keyStroke can be called we must have svBuf[0..sv.length] == sv. */ char[] sv; char[] svBuf; // buffer to reduce reallocs size_t pos; // editing position; used by keyStroke } class BoolContent : AStringContent { /** Create a content with _symbol name symbol. */ this (char[] symbol) { auto valp = symbol in changed.boolData; if (valp) v = *valp; sv = v ? "true" : "false"; super (symbol); } // Assign without adding change to save changeset void assignNoCng (bool val) { v = val; sv = v ? "true" : "false"; if (pos > sv.length) pos = sv.length; endEvent; } void opAssign (bool val) { assignNoCng (val); endCng; } bool opCall () { return v; } alias opCall opCast; override bool endEdit () { try { sv = Util.trim (Ascii.toLower (sv)); // NOTE: sv must be in mutable memory if (sv == "false") v = 0; else if (sv == "true") v = 1; else // throws if can't convert to int: v = (Int.toLong (sv) != 0); } catch (Exception e) { logger.error (e.msg); sv = v ? "true" : "false"; return false; } sv = v ? "true" : "false"; endEvent; endCng; return true; } // Add change to changeset void endCng () { changed.boolData[symbol] = v; } protected: bool v; } /** Text content. */ class StringContent : AStringContent { this (char[] symbol) { auto valp = symbol in changed.charAData; if (valp) v = *valp; super (symbol); } void assignNoCng (char[] val) { v = val.dup; if (pos > sv.length) pos = sv.length; endEvent; } void opAssign (char[] val) { assignNoCng (val); endCng; } char[] opCall () { return v; } alias opCall opCast; override bool endEdit () { endEvent; endCng; return true; } void endCng () { changed.charAData[symbol] = v; } protected: alias sv v; // don't need separate v and sv in this case } /** Integer content. */ class IntContent : AStringContent { /** Create a content with _symbol name symbol. */ this (char[] symbol) { super (symbol); auto valp = symbol in changed.intData; if (valp) v = *valp; sv = Int.format (svBuf, v); } override bool set (IContent c) { UnionContent uc; uc.bc = cast (BoolContent) c; if (uc.bc !is null) { this = uc.bc(); return true; } uc.ic = cast (IntContent) c; if (uc.ic !is null) { this = uc.ic(); return true; } uc.dc = cast (DoubleContent) c; if (uc.dc !is null) { this = Math.rndint (uc.dc()); // round to nearest return true; } return super.set (c); } void assignNoCng (int val) { v = val; sv = Int.format (svBuf, v); if (pos > sv.length) pos = sv.length; endEvent; } void opAssign (int val) { assignNoCng (val); endCng; } int opCall () { return v; } alias opCall opCast; override bool endEdit () { try { // use toFloat to allow decimal points and exponents v = Math.rndint (Float.toFloat (sv)); } catch (Exception e) { logger.error (e.msg); sv = Int.format (svBuf, v); return false; } sv = Int.format (svBuf, v); endEvent; endCng; return true; } void endCng () { changed.intData[symbol] = v; } protected: int v; } /** Floating-point content. */ class DoubleContent : AStringContent { /** Create a content with _symbol name symbol. */ this (char[] symbol) { super (symbol); auto valp = symbol in changed.doubleData; if (valp) v = *valp; sv = Float.format (svBuf, v, 8, 4); } override bool set (IContent c) { UnionContent uc; uc.bc = cast (BoolContent) c; if (uc.bc !is null) { this = uc.bc(); return true; } uc.ic = cast (IntContent) c; if (uc.ic !is null) { this = uc.ic(); return true; } uc.dc = cast (DoubleContent) c; if (uc.dc !is null) { this = uc.dc(); return true; } return super.set (c); } void assignNoCng (double val) { v = val; sv = Float.format (svBuf, v, 8, 4); if (pos > sv.length) pos = sv.length; endEvent; } void opAssign (double val) { assignNoCng (val); endCng; } double opCall () { return v; } alias opCall opCast; override bool endEdit () { try { v = Float.toFloat (sv); } catch (Exception e) { logger.error (e.msg); sv = Float.format (svBuf, v, 8, 4); return false; } sv = Float.format (svBuf, v, 8, 4); endEvent; endCng; return true; } void endCng () { changed.doubleData[symbol] = v; } protected: double v; } /** A content representing an enumeration. */ class EnumContent : AStringContent, IContentList { /** CTOR. * * Params: * enumSymbols = Symbol names for each * val = which value is active; must be in [0,length-1] */ this (char[] symbol, char[][] enumSymbols) { super (symbol); this.enumSymbols = enumSymbols; enums.length = enumSymbols.length; char[] symPeriod = symbol~'.'; foreach (i, ref e; enums) { e = new EnumValueContent (this, i, symPeriod~enumSymbols[i]); } enums[v].assignFromParent (true); sv = enums[v].name_; // Re-set the value if a saved value is found: auto valp = symbol in changed.enumValData; if (valp) assignNoCng = *valp; } void opAssign (size_t val) { assignNoCng (val); endCng; } // Assign by enum symbol name (for ContentLoader) void assignNoCng (char[] enumSym) { foreach (i,e; enumSymbols) { if (e == enumSym) { assignNoCng (i); return; } } logger.error ("EnumContent {} assigned invalid enumeration: {}; valid: {}", symbol, enumSym, enumSymbols); } size_t opCall () { //debug logger.trace ("EnumContent {} returning value: {} ({})",symbol, enumSymbols[v], v); return v; } alias opCall opCast; void assignNoCng (size_t val) { if (val >= enums.length) { logger.error ("EnumContent "~name_~" assigned invalid value; keeping value: "~sv); return; } enums[v] .assignFromParent (false); enums[val].assignFromParent (true); v = val; sv = enums[v].name_; if (pos > sv.length) pos = sv.length; endEvent; } override bool endEdit () { foreach (i,e; enums) if (sv == e.name_) { assignNoCng (i); goto break1; } sv = enums[v].name_; // sv was edited; revert logger.error ("EnumContent "~name_~" assigned invalid value; keeping value: "~sv); if (pos > sv.length) pos = sv.length; return false; break1: endCng; return true; } void endCng () { changed.enumValData[symbol] = enumSymbols[v]; } override Content[] list () { return enums; } // Interface functions that don't make sense for an emuneration: override void append (Content) {} protected: // Called by child; change this if true, assert current value if false void childAssign (size_t val) { debug assert (val < enums.length, "cA out of bounds"); if (enums[val].v) this = val; else enums[val].assignFromParent (v == val); } size_t v; // value (i.e. enums[v] is value) EnumValueContent[] enums; char[][] enumSymbols; // saved for getStructOf /** Special version of BoolContent for each enumeration to update the * parent Enum. * * Also should not save its value, since the parent stores the value. */ private class EnumValueContent : BoolContent { /** New enumeration of parent with index num. */ this (EnumContent parent, size_t num, char[] symbol) { this.parent = parent; i = num; super (symbol); } override void assignNoCng (bool val) { v = val; parent.childAssign (i); } override void opAssign (bool val) { assignNoCng (val); } void assignFromParent (bool val) { // don't call back to parent super.assignNoCng (val); } override bool endEdit () { if (super.endEdit) { parent.childAssign (i); return true; // value accepted by BoolContent, not necessarily by EnumContent } return false; } protected: EnumContent parent; size_t i; } } debug (mdeUnitTest) { unittest { bool throws (void delegate() dg) { bool r = false; try { dg(); } catch (Exception e) { r = true; } return r; } StringContent sc = new StringContent ("unittest.sc"); IntContent ic = new IntContent ("unittest.ic"); BoolContent bc = new BoolContent ("unittest.bc"); DoubleContent dc = new DoubleContent ("unittest.dc"); logger.info ("You should see some \"invalid literal\" errors:"); sc = "16"; ic.set = sc; assert (ic() == 16); sc = "five"; // fails ic.set = sc; assert (ic.toString(0) == "16"); bc.set = ic; assert (bc()); sc = "fALse"; bc.set = sc; assert (!bc()); sc = "2.5"; ic.set = sc; // parses as float and rounds assert (ic() == 2); // rounds to even sc = "31.5"; dc.set = sc; ic.set = dc; // rounds to even assert (ic() == 32); dc = -1.5; ic.set = dc; // rounds to even assert (ic() == -2); bc.set = dc; // fails: not included conversion assert (!bc()); bc.set = ic; assert (bc()); logger.info ("Unittest complete."); } }