Mercurial > projects > mde
view mde/mde.d @ 26:611f7b9063c6
Changed the licensing and removed a few dead files.
Changed licensing to "GPL version 2 or later" to avoid future compatibility issues.
Also a unittest fix to the previous commit.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
---|---|
date | Thu, 03 Apr 2008 18:15:02 +0100 |
parents | 2c28ee04a4ed |
children | 0aa621b3e070 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** Modular D Engine * * This module contains main(), which calls Init and runs the main loop. */ module mde.mde; // Comment to show use, where only used minimally: import global = mde.global; // global.run import mde.SDL; // unused (but must be linked in) import mde.events; // unused (but must be linked in) import mde.scheduler.Init; import mde.scheduler.runTime; // Scheduler.run() import mde.scheduler.exception; // InitException import tango.core.Thread : Thread; // Thread.sleep() import tango.time.Clock; // Clock.now() import tango.util.log.Log : Log, Logger; int main() { //BEGIN Initialisation Logger logger = Log.getLogger ("mde.mde"); logger.info ("Starting mde..."); scope Init init; try { init = new Init(); // initialisation } catch (InitException e) { logger.fatal ("Initialisation failed: " ~ e.msg); return 1; } //END Initialisation while (global.run) { Scheduler.run (Clock.now()); Thread.sleep (0.050); // sleep this many seconds } return 0; // cleanup handled by init's DTOR }