view mde/gui/widget/textContent.d @ 99:5de5810e3516

Implemented an editable TextContent widget; it's now possible to edit text options using the GUI. The widget supports moving the text entry-point using arrows and home/end, but there's no visual indicator or edit-point setting using the mouse.
author Diggory Hardy <diggory.hardy@gmail.com>
date Fri, 14 Nov 2008 12:44:32 +0000
parents
children 0ea4a3e651ae
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** Content widgets based on a text block. */
module textContent;

import mde.gui.widget.Widget;
import mde.gui.widget.TextWidget;
import mde.gui.exception;
import mde.gui.renderer.IRenderer;

import mde.gui.content.Content;


class TextContentWidget : ATextWidget
{
    this (IWidgetManager mgr, widgetID id, WidgetData data, IContent c) {
        WDCheck(data, 1);
        content = cast(TextContent) c;
        if (!content) content = new TextContent (null, null);
	    //throw new ContentException ();
        adapter = mgr.renderer.getAdapter (content.toString(0));
        super (mgr, id, data);
    }
    
    /** On click, request keyboard input. */
    int clickEvent (wdabs, wdabs, ubyte, bool state) {
	return 1;	// get keyboard input via keyEvent
    }
    
    void keyEvent (ushort s, char[] i) {
	adapter.setText (content.keyStroke (s, i));
	adapter.getDimensions (mw, mh);	// FIXME: only passively change size: next resize will see new minimal size
	mgr.requestRedraw;
    }
    void keyFocusLost () {
	content.endEdit;	// update other users of content relying on callbacks
    }
    
protected:
    TextContent content;
}