view mde/setup/InitStage.d @ 91:4d5d53e4f881

Shared alignment for dynamic content lists - finally implemented! Lots of smaller changes too. Some debugging improvements. When multiple .mtt files are read for merging, files with invalid headers are ignored and no error is thrown so long as at least one file os valid.
author Diggory Hardy <diggory.hardy@gmail.com>
date Thu, 16 Oct 2008 17:43:48 +0100
parents 56c0ddd90193
children 2a364c7d82c9
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/**************************************************************************************************
 * The infrastructure for handling external startup/shutdown code.
 *************************************************************************************************/
module mde.setup.InitStage;

public import mde.setup.exception;
import tango.util.container.HashMap;
import tango.util.log.Log : Log, Logger;

    // use as hash type for better performance than char[]
    alias uint StageName;
    StageName toStageName (char[4] x) {
        return *cast(uint*) x.ptr;      // NOTE - little hack to read as a uint
    }
    
    /** Initialization and cleanup functions for one stage.
     * 
     * The init and cleanup functions should return the new StageState. Returning ERROR does not
     * indicate that the program should abort but that the module in question is not usable and
     * that init & cleanup should not be called. Throwing an exception sets the state to ERROR (or
     * the value passed to an InitStageException) and indicates that the program should abort.
     * If the program aborts, all stages with state ACTIVE have their cleanup run (as with a normal
     * shutdown).
     * 
     * Not setting a cleanup function will result in the state being left at ACTIVE on shutdown, so
     * if a second initialization occurs (not currently possible), init will not be re-run. */
    struct InitStage {
        char[] name;                    // used for debug-mode trace messages about stages
        StageState delegate() init;     // the initialization function
        StageState delegate() cleanup;  // the associated cleanup function
        StageName[] depends;            // anything function depends on completing before its run
        StageName[] rdepends;           // reverse dependencies, set during init
        StageState state = StageState.INACTIVE;
    }
    
    /// Add a stage to be initialized.
    void addInitStage (char[4] name, InitStage* stage) {
        stage.name = name;
        stages[toStageName(name)] = stage;
    }
    /// Add a stage to be initialized.
    void addInitStage (char[4] name, StageState function() init, StageState function() cleanup = null, char[4][] depends = null) {
        StageState delegate() i,c;
        i.funcptr = init;
        c.funcptr = cleanup;
        addInitStage (name, i, c, depends);
    }
    /// Add a stage to be initialized.
    void addInitStage (char[4] name, StageState delegate() init, StageState delegate() cleanup = null, char[4][] depends = null) {
        InitStage* stage = new InitStage;
        stage.name = name;
        (*stage).init = init;
        stage.cleanup = cleanup;
        stage.depends.length = depends.length;
        foreach (i,d; depends)
            stage.depends[i] = toStageName(d);
        stages[toStageName(name)] = stage;
    }
    
    package HashMap!(StageName,InitStage*) stages;
    
    static this () {
        stages = new typeof(stages);
        logger = Log.getLogger ("mde.setup.InitStage");
    }
    Logger logger;



/**************************************************************************************************
 * Initialization functions.
 *************************************************************************************************/
import imde = mde.imde;
import mde.input.Input;
import mde.setup.Screen;
import mde.input.joystick;
import mde.font.font;

static this() {
    addInitStage ("Inpt", &initInput);
    addInitStage ("SSDL", &Screen.init, &Screen.cleanup );
    addInitStage ("SJoy", &openJoysticks, &closeJoysticks, ["SSDL"]);
    addInitStage ("SWnd", &Screen.initWindow, null, ["SSDL"]);
    addInitStage ("Font", &FontStyle.initialize, &FontStyle.cleanup);
}

StageState initInput () {
    imde.input.loadConfig ("input");
    
    // Quit on escape. NOTE: quit via SDL_QUIT event is handled completely independently!
    imde.input.addButtonCallback (cast(Input.inputID) 0x0u, delegate void(Input.inputID i, bool b) {
        if (b) {
            logger.info ("Quiting...");
            imde.run = false;
        }
    } );
    return StageState.ACTIVE;
}