Mercurial > projects > mde
view mde/setup/InitStage.d @ 91:4d5d53e4f881
Shared alignment for dynamic content lists - finally implemented! Lots of smaller changes too.
Some debugging improvements.
When multiple .mtt files are read for merging, files with invalid headers are ignored and no error is thrown so long as at least one file os valid.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 16 Oct 2008 17:43:48 +0100 |
parents | 56c0ddd90193 |
children | 2a364c7d82c9 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /************************************************************************************************** * The infrastructure for handling external startup/shutdown code. *************************************************************************************************/ module mde.setup.InitStage; public import mde.setup.exception; import tango.util.container.HashMap; import tango.util.log.Log : Log, Logger; // use as hash type for better performance than char[] alias uint StageName; StageName toStageName (char[4] x) { return *cast(uint*) x.ptr; // NOTE - little hack to read as a uint } /** Initialization and cleanup functions for one stage. * * The init and cleanup functions should return the new StageState. Returning ERROR does not * indicate that the program should abort but that the module in question is not usable and * that init & cleanup should not be called. Throwing an exception sets the state to ERROR (or * the value passed to an InitStageException) and indicates that the program should abort. * If the program aborts, all stages with state ACTIVE have their cleanup run (as with a normal * shutdown). * * Not setting a cleanup function will result in the state being left at ACTIVE on shutdown, so * if a second initialization occurs (not currently possible), init will not be re-run. */ struct InitStage { char[] name; // used for debug-mode trace messages about stages StageState delegate() init; // the initialization function StageState delegate() cleanup; // the associated cleanup function StageName[] depends; // anything function depends on completing before its run StageName[] rdepends; // reverse dependencies, set during init StageState state = StageState.INACTIVE; } /// Add a stage to be initialized. void addInitStage (char[4] name, InitStage* stage) { stage.name = name; stages[toStageName(name)] = stage; } /// Add a stage to be initialized. void addInitStage (char[4] name, StageState function() init, StageState function() cleanup = null, char[4][] depends = null) { StageState delegate() i,c; i.funcptr = init; c.funcptr = cleanup; addInitStage (name, i, c, depends); } /// Add a stage to be initialized. void addInitStage (char[4] name, StageState delegate() init, StageState delegate() cleanup = null, char[4][] depends = null) { InitStage* stage = new InitStage; stage.name = name; (*stage).init = init; stage.cleanup = cleanup; stage.depends.length = depends.length; foreach (i,d; depends) stage.depends[i] = toStageName(d); stages[toStageName(name)] = stage; } package HashMap!(StageName,InitStage*) stages; static this () { stages = new typeof(stages); logger = Log.getLogger ("mde.setup.InitStage"); } Logger logger; /************************************************************************************************** * Initialization functions. *************************************************************************************************/ import imde = mde.imde; import mde.input.Input; import mde.setup.Screen; import mde.input.joystick; import mde.font.font; static this() { addInitStage ("Inpt", &initInput); addInitStage ("SSDL", &Screen.init, &Screen.cleanup ); addInitStage ("SJoy", &openJoysticks, &closeJoysticks, ["SSDL"]); addInitStage ("SWnd", &Screen.initWindow, null, ["SSDL"]); addInitStage ("Font", &FontStyle.initialize, &FontStyle.cleanup); } StageState initInput () { imde.input.loadConfig ("input"); // Quit on escape. NOTE: quit via SDL_QUIT event is handled completely independently! imde.input.addButtonCallback (cast(Input.inputID) 0x0u, delegate void(Input.inputID i, bool b) { if (b) { logger.info ("Quiting..."); imde.run = false; } } ); return StageState.ACTIVE; }