Mercurial > projects > mde
view mde/gui/widget/miscWidgets.d @ 91:4d5d53e4f881
Shared alignment for dynamic content lists - finally implemented! Lots of smaller changes too.
Some debugging improvements.
When multiple .mtt files are read for merging, files with invalid headers are ignored and no error is thrown so long as at least one file os valid.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 16 Oct 2008 17:43:48 +0100 |
parents | ea58f277f487 |
children | 2a364c7d82c9 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** Some GUI Miscelaneas widgets. */ module mde.gui.widget.miscWidgets; import mde.gui.widget.Widget; import mde.gui.exception; import mde.gui.renderer.IRenderer; import tango.io.Stdout; /// A fixed-size blank widget. class FixedBlankWidget : FixedWidget { this (IWidgetManager mgr, widgetID id, WidgetData data) { WDCheck (data, 3); super (mgr, id, data); } void draw () { super.draw; mgr.renderer.drawBlank (x,y, w,h); } } /// A completely resizable blank widget (initial size zero). class SizableBlankWidget : SizableWidget { this (IWidgetManager mgr, widgetID id, WidgetData data) { WDCheck (data, 1); super (mgr, id, data); } void draw () { super.draw; mgr.renderer.drawBlank (x,y, w,h); } } /// A debug widget. Essentially as SizableBlankWidget but doesn't mind any amount of data and prints it. class DebugWidget : SizableWidget { this (IWidgetManager mgr, widgetID id, WidgetData data) { super (mgr, id, data); Stdout ("Debug widget - parameters: int: ["); foreach (x; data.ints) Stdout (" ")(x); Stdout (" ], char[]: ["); foreach (x; data.strings) Stdout (" \"")(x)('"'); Stdout (" ]").newline; } void draw () { super.draw; mgr.renderer.drawBlank (x,y, w,h); } } /// First interactible widget class ButtonWidget : FixedWidget { bool pushed = false; // true if button is pushed in (visually) // pushed is not the same as the button being clicked but not yet released. // it is whether the mouse is over the button after being clicked. this (IWidgetManager mgr, widgetID id, WidgetData data) { WDCheck (data, 3); super (mgr, id, data); } void draw () { mgr.renderer.drawButton (x,y, w,h, pushed); } void clickEvent (wdabs, wdabs, ubyte b, bool state) { if (b == 1 && state == true) { pushed = true; mgr.requestRedraw; mgr.addClickCallback (&clickWhileHeld); mgr.addMotionCallback (&motionWhileHeld); } } // Called when a mouse motion/click event occurs while (held == true) bool clickWhileHeld (wdabs cx, wdabs cy, ubyte b, bool state) { if (b == 1 && state == false) { if (cx >= x && cx < x+w && cy >= y && cy < y+h) // button event Stdout ("Button clicked!").newline; pushed = false; mgr.requestRedraw; mgr.removeCallbacks (cast(void*) this); return true; } return false; } void motionWhileHeld (wdabs cx, wdabs cy) { bool oldPushed = pushed; if (cx >= x && cx < x+w && cy >= y && cy < y+h) pushed = true; else pushed = false; if (oldPushed != pushed) mgr.requestRedraw; } }